sales2099 said:
Largest install base is most players. And historically the only way to measure that was who sold the most consoles. Now MS found a loophole to get Xbox players who don’t have a console. So we actually agree that the install base matters, it’s where it comes from that we aren’t on the same page. You are traditionalist and I’m on the progressive side is all, both are valid I suppose. Gears 5 isn’t a next gen game though so your comparison isn’t exactly valid. And Infinite has a brand new engine designed for next gen hardware. I’ll keep telling you it’s far easier to make the high end version and scale down then build low and go higher. This may come as a shock, but MS knows how to market a flagship title for their flagship console and push their subscription service at the same time. Its called having “multiple teams” and a “marketing department”. |
Like I said buddy. As a gamer the install base of a console is only important because it leads to better support for that specific closed platform: more 3rd party exclusives, big budget AAA games etc. PSVR for example has great potential but it never got decent support because the install base wasn't big enough. So yes, from a business perspective it's a great idea to reach a broader audience over a ton of devices but like Phil said, there are trade offs. Like developers not being able to use the Series X as a closed platform, coding to the metal and pushing the hardware to its limits.
Gears 5 isn't a next gen game but neither is Halo Infinite or any other MS exclusive for the next couple years. However, Gears 5 is the best case scenario for the Series X, as it does an amazing job at scaling and taking advantage of all platforms strengths. So if you believe playing Gears 5 in insane settings, that pushes a 2080Ti to its limits, makes it a next gen game compared to the Xone version, then fine. I just don't agree with that. It obviously looks a lot better, but it's pushing the 2080Ti by using graphics settings that are highly ineffective and use up a ton of resources with a relatively small gain in visuals. It's a typical pc thing and only a very small percentage of gamers think those gains in visuals are worth buying a $1000 gpu over.
In the end you're still getting the exact same game on high-end pc as on the Xone because the core game was designed around the Xone's limitations. That's the big difference with something like Infamous SS, which wasn't just the ps3 version of Infamous 2 with higher resolution and a shiny coat of painting. It was a completely different game, designed around the ps4's limitations. This allowed Sucker Punch to do things that weren't possible on ps3 and build the whole game around that. This meant meant a complete change in level design, with a much larger map and how you move around in the world, physics, destructible environments, weather effects, super powers designed to push 100.000 particles on screen at once etc. They couldn't just scale it down and release it on ps3 because it would mess up the whole core game play experience. Now, sure you can say that all the tech behind Infamous SS didn't make it a great game, especially compared to GTA5. But Infamous was never that good to begin with. However, don't you think GTA5 would have been even better if it skipped ps3/360?
I'll just leave this here for the people who think scalable graphics on pc are the same thing as next gen graphics.


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