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Forums - Microsoft - MS: 1st party Xbox games will be cross-gen for "next year, two years"

goopy20 said:

We've already went over this a million times. But okay, the problem with options and trying to have a game run on as many platforms as possible, is that developers won't be able to push the higher specs of the Series X. If you say a GTX1060 will be good enough to play AAA 9th gen games, then imo this is gonna be one boring ass next gen and there would hardly be any need to upgrade from the X1X or ps4 pro. I don't want to play to same games in 1080p/30fps on X1X and just have a 4k/60fps version on next gen. What I want and expect from these next gen consoles are experiences that aren't possible on current gen and mid-range pc's. 

Now with Sony, I know they will deliver as they'll probably launch with ps5 exclusives like Spiderman 2, Horizon Zero Dawn 2 etc. that will be designed from the ground up to fully take advantage of things like the more powerful CPU, SSD, Ray tracing and whatnot. With MS's exclusives we just don't know at this point but it sounds like their goal isn't to push the Series X's capabilities, but instead prefer to reach as many players as possible on a whole slew of devices. 

You might be the only person where I disagree with everything you say. I am essentially going to reject everything you said.

When I say a GTX1060(6GB) can likely run 9th gen content, I just mean in a functional and playable state. For example if I told you the Switch can run Witcher 3, Doom, and Wolfenstein 2 fairly well, you would have to agree because it does albeit with tweaks, low graphics settings and sub-HD.

All of those games look fantastic on a X1X nearly pushing 4K or 60 fps. Yet Switch essentially runs the same games with a fraction of the GPU power. Bear in mind 9th gen games will also have higher RAM and CPU requirements, GPU is just one aspect or where bottleneck is. Hypothetically, if 9th gen consoles are aiming for 1440p to 4K resolutions in games, a GTX1060 could likely play the same 9th gen games at 720p to 1080p. While ray tracing may need to be disabled if its used at all.

Not every 9th gen game is going to feel like it was only possible on 9th gen. Especially when you consider GTAV and Skyrim feel more ambitious than countless 8th gen games. Many 8th gen games will feel more ambitious than many 9th gen games as well. Not every game is going to feel like a true spec pushing (next gen) experience. In fact, I assume many won't.

Games can be cross gen and still support ray tracing. Refer to Control if you want a great example. MS said making games 60 fps is a focus, that suggests they plan on utilizing the new CPU significantly. Games can also improve features or effects that utilize the CPU. If games load significantly faster, that's all it takes to utilize SSD tech.

I think its funny you assume the absolute worst of MS, then you follow that with your fantasy about what PS5 is launching with and what they're capable of doing. Many studios are still experimenting with ray tracing and SSD tech. But you're suggesting PS5 is going to launch with content that truly utilizes and pushes GPU, CPU, SSD, ray tracing and every other aspect of PS5 at launch? It sounds so incredible that I have to sniff paint to believe it. Launch software expectations are generally kinda low, but not with you.

Furthermore, not only is the TLoU2 and Ghost of Tsushima(spelling?) launching this year. But Sony is getting ready to drop Spiderman 2 and Horizon 2 as well for the PS5 launch? Given the history of delays from Sony that sounds just absolutely amazing, almost unbelievable.

The X1 support is only promised for about a year into the 9th gen (2020-2021). However, games can still push GPU, CPU, ray tracing and SSD in cross gen experiences. It's also worth considering MS is currently developing projects for Series X that won't be ready until 2022 or later.

Last edited by Mr Puggsly - on 10 February 2020

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Conina said:
goopy20 said:

Now with Sony, I know they will deliver as they'll probably launch with ps5 exclusives like Spiderman 2, Horizon Zero Dawn 2 etc. that will be designed from the ground up to fully take advantage of things like the more powerful CPU, SSD, Ray tracing and whatnot.

You know?

So which PS5 launch titles will be designed from the ground up to fully take advantage of things like the more powerful CPU, SSD, Ray tracing and whatnot?

Which 2021 PS5 titles will be designed from the ground up to fully take advantage of things like the more powerful CPU, SSD, Ray tracing and whatnot?

When will Spiderman 2 be released? When will Horizon Zero Dawn 2 be released? Which other PS5 system sellers will launch in its first year and second year?

Sorry, but so far you know nothing, John Snow.

Why don't we wait for the first PS5 footage and the first game previews?

He said, "Now with Sony, I know they will deliver as they'll probably launch with ps5 exclusives like Spiderman 2, Horizon Zero Dawn 2 etc."

He spilled the beans, those games are probably launching with PS5 or very close to it. He also said "etc" which clearly means there will be other AAA experiences of that caliber during the launch.

It begs the question why has Sony only showed Godfall. A game that doesn't appear to push GPU, CPU, ray tracing, SSD and what not. I assume we'll see all this amazing PS5 launch content at E3.



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Mr Puggsly said:

MS said making games 60 fps is a focus, that suggests they plan on utilizing the new CPU significantly. Games can also improve features or effects that utilize the CPU. If games load significantly faster, that's all it takes to utilize SSD tech.

You need more than just a fast CPU to achieve 60fps.

You can have a Ryzen 3950X @5ghz, if you only have a Radeon RX 580 equivalent GPU like in the Xbox One X and can only achieve 30fps@4k, it doesn't matter how fast your CPU is, it's still only going to be 30fps.

Ram latency and bandwidth can also impact framerates as well.

It's a balancing act... So it's always a little cringe-worthy when someone lumps all the 60fps glory onto a CPU... A gaming device requires a team effort from all the systems processors and memories to be leveraged appropriately by a competent developer.




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Pemalite said:
Mr Puggsly said:

MS said making games 60 fps is a focus, that suggests they plan on utilizing the new CPU significantly. Games can also improve features or effects that utilize the CPU. If games load significantly faster, that's all it takes to utilize SSD tech.

You need more than just a fast CPU to achieve 60fps.

You can have a Ryzen 3950X @5ghz, if you only have a Radeon RX 580 equivalent GPU like in the Xbox One X and can only achieve 30fps@4k, it doesn't matter how fast your CPU is, it's still only going to be 30fps.

Ram latency and bandwidth can also impact framerates as well.

It's a balancing act... So it's always a little cringe-worthy when someone lumps all the 60fps glory onto a CPU... A gaming device requires a team effort from all the systems processors and memories to be leveraged appropriately by a competent developer.

In the case of X1X, the GPU and RAM appears to be well suited to make current gen games 60 fps at a fairly high resolution. However, CPU limitations really get in the way.

Next gen is boasting about the vastly improved CPUs, that upgrade alone means 60 fps is more feasible in current and likely future titles.

Obviously I don't believe 60 fps is solely a CPU thing, it didn't even need to be mentioned.



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goopy20 said:
sales2099 said:

This is the second time you keep going on while also ignoring my direct replies to you. If you can’t make a comeback to me then you shouldn’t be here saying the same thing to other people who didn’t out-debate you yet. 

Saying the games will have zero improvements in graphics, textures, lighting, draw distance, enemy AI, etc....and only seem to think resolution and FPS are affected. We have to see direct video comparisons to be sure, but YOU seem very sure of yourself that the differences will be so minimal between hardware gaps of 7 years that the series X will look like a poor upgrade. Reported for trolling. 

Can you at least acknowledge the possibility that a team of 300 plus employees in the span of 5 years, for their biggest flagship exclusive, can optimize the series x version more then mere resolution and FPS? Because let me tell you it’s gonna look worse for you once we see actual video evidence. 

edit: stop assuming HZD2 and Spider-Man 2 will be launch titles unless you have proof. All you have is the FONT style for the PS5 logo. 

Look, you should consider what you want from these next gen consoles. Because on one hand you think it's a great idea that MS releases their exclusives on as many platforms as possible and give people choice. Yet, on the other hand you seem to get upset if Halo is not taking full advantage of the Series X capabilities and it won't have things like better ai. Which has officially been confirmed by 343 who are building the game for X1 as the base platform and literally said it would just run a bit better on Series X. It's completely different from Horizon 2, where they had 2 different developers making the X1 and 360 versions running on different engines.

I don't know which games Sony will launch with, but what I do know is that they want to get people to transition to the ps5 asap. Meaning, they won't build their flagship exclusives with main stream gaming pc's and ps4 in mind, just so they can reach more players.  

Frankly, many games will be cross gen in 2020 and 2021. Some of these cross gen games may even utilize the boost in GPU power, CPU power, ray tracing and SSD in significant ways. PC is already utilizing these spec disparities by pushing higher quality assets and graphics settings (like ray tracing) while creating acceptable 8th gen console ports.

Just because a game is on newer specs doesn't mean developers are aiming to push AI and every other aspect of game design. This is just an assumption people keep making. Developers can create better AI with existing specs if they desired. There are even examples of AI being impressive on 6th gen specs.

Did MS say Halo Infinite will only be a "bit" better on Series X? Or did you just pull that out of your ass? If anything, MS has simply said the X1 version will be good. You also have to consider the PC version was always considered during development, therefore there are assets and visual settings being created for specs that are much better than X1. For example, Forza Horizon 3/4 and Gears 4/5 look considerably better on PC.

A Forza Horizon 2 scenario is seemingly unlikely for X1 and Series X cross gen titles. However a 3rd party studio could still optimize the X1 versions to perform better on the inferior specs. Much like Switch ports are often handled by a different studio.

You don't know anything about what PS5 is launching with, that's why you sound ridiculous. You just have assumptions they will be huge sequels that hit PS5's launch and they will virtually utilize PS5's full potential.

You also assume MS will always design games around X1 and lower end PCs. You have no reason to believe this, its just assumptions you keep pushing. Your assumptions are very lofty for Sony at launch, but Series X content will only be ports of games built for X1. You've turned X1's support in 2021 into something that will last the entire 9th gen based on nothing.

In a nutshell, your assumptions are silly bias.

Last edited by Mr Puggsly - on 10 February 2020

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Conina said:
eva01beserk said:

I chose 10 because thats what sonys attach ratio is for the ps4. Is MS much lower? 

It does not matter. Its more of an individual analisis, wich I canot do. if the the average player plays 10 games is better than if it plays 20 for the same price. now if the average player buys 10 games like in sonys case, then gamepass would be a massive loss. For MS unless the average gamer buys 2 or less games a year(or $120 worth of), gamepass is a loss.

if you know the attach rate for xbox please share.

Let's stay at the PS4. The attachment rate of 10 games doesn't mean that they have sold 10 PS4 games on average per year to PS4 owners but in the total console cycle (so far over 6 years).

Sony announced that (according to SIE research) they sold 1150 million PS4 games (retail + physical) from November 15, 2013 to Dezember 31, 2019 and 106 million PS4 consoles: https://www.sie.com/en/corporate/release/2020/200107.html

It is a time frame of 6.1 years, so 1150m games / 104m consoles / 6.1 years = 1.78 games per year and PS4 console. Of course the hardware base of 104m wasn't there from the beginning but has constantly grown from zero since November 15, 2013. With a linear growth in hardware base you can double that number, so PS4 owners bought annually 3.56 games on average, not 10 games.

Let's check that number out:

Sony also announced that they sold 274m PS4 games (retail + physical) during 2019: https://www.polygon.com/ps4/2020/1/31/21116942/ps4-sales-games-software-titles-all-time-million-billion-sony-playstation

The PS4 hardware base has grown from 92m to 106m in the same period, so let's take the average of 99 million PS4 consoles for 2019.

274m games / 99m consoles = 2.77 games in 2019 on average, and that includes digital games. It is normal that the 2019 number (2.77) is lower than the average of the total console cycle (3.56) since more and more casual gamers get a console after hardware price drops... and they don't buy as many games as the early adopters.

You can see that in this chart, I used the yearly VGC estimates for that: http://www.vgchartz.com/yearly/2020/Global/

The early adopters bought 2.18 retail games (on average) in the launch window of the PS4 and 6.09 retail games in the first full year.

That number has been constantly falling down to 1.90 retail games in 2018 per PS4 owner and probably a bit more in 2019.

From the 2.77 PS4 games in 2019, probably ~1.77 games wre retail and 1 game was digital.

 

Of course the hard fanbase of a console buys a lot more than 3 games each year (which pushes the rest of the PS4 users even below the average). So the majority of PS4 users won't spend more than $100 - $150 for games anyways.

I see, that helps a lot. so 3.56 x ps4 that gives us something more congruent to work with.

Still missing some info that would be helpfull is the user to hardware attach ration. This is  a tricky gen, the first one with an actuall upgrade. We know sony said a while ago that the pro was 20% of total ps4 sales since launch. Still dont know how many of thouse are upgrades or new users. That might skew up that number a bit. Im guessing that number is much diferent for the xbox as they have had 3 versions. the s might not be a "jump" but who knows how many really wanted that 4k blueray. Not to mention the x is a far bigger jump than the pro while the base s was strugling. Im willing to bet there are more multy xbox owners than multy ps4 owners.

Another metric that could influence is the used game buyers. Used games dont show up in metrics. Used games are a real influence as there would be less need for them with a sub. That would be a plus for a sub and bad for a retailer like gamestop. Like the retailers who refuse to stock xbox's because of gamepass.

Another metric is the price of games bought. While on retail most games are $60 at launch, digital is a whole other ball game. While the average is the same, cuz a game is a game, this is also a plus for subs cuz is a smaller cost to cover under the same sub. Also for games internationally, some countrys have high import taxes and they just cost way more at retail, but are still $60 digital. Where Im Dominican(live in the US now) and games there where $100 brand new and they took for ever to get reduced. That means nothing for the profit of a company as we would import games or buy online. Just means that it would be a convinience to have a sub under thouse circumstances. 

Probably more things that could influence. But if we just use that 3.56 and ignore everything else then on average a sub is a direct revenue loss. and for individual devs is a bigger loss cuz each dev gets from that pool, so $120 by who knows how many games. Not to crap on smaller games, but even games you would probably not ever buy now take away a little bit from the game that would be a day one purchase from you. But its a smaller loss than I thought at least if we asume similar number than sony. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

twintail said:
I'm curious, if Sony Devs decided to use checkerboarding for 4K, would that free up resources/ power for frame rates?

Something tells me we have not seen the last of checkerboarding. Worked great, im sure some improvements can be made on it. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Mr Puggsly said:
goopy20 said:

Look, you should consider what you want from these next gen consoles. Because on one hand you think it's a great idea that MS releases their exclusives on as many platforms as possible and give people choice. Yet, on the other hand you seem to get upset if Halo is not taking full advantage of the Series X capabilities and it won't have things like better ai. Which has officially been confirmed by 343 who are building the game for X1 as the base platform and literally said it would just run a bit better on Series X. It's completely different from Horizon 2, where they had 2 different developers making the X1 and 360 versions running on different engines.

I don't know which games Sony will launch with, but what I do know is that they want to get people to transition to the ps5 asap. Meaning, they won't build their flagship exclusives with main stream gaming pc's and ps4 in mind, just so they can reach more players.  

Frankly, many games will be cross gen in 2020 and 2021. Some of these cross gen games may even utilize the boost in GPU power, CPU power, ray tracing and SSD in significant ways. PC is already utilizing these spec disparities by pushing higher quality assets and graphics settings (like ray tracing) while creating acceptable 8th gen console ports.

Just because a game is on newer specs doesn't mean developers are aiming to push AI and every other aspect of game design. This is just an assumption people keep making. Developers can create better AI with existing specs if they desired. There are even examples of AI being impressive on 6th gen specs.

Did MS say Halo Infinite will only be a "bit" better on Series X? Or did you just pull that out of your ass? If anything, MS has simply said the X1 version will be good. You also have to consider the PC version was always considered during development, therefore there are assets and visual settings being created for specs that are much better than X1. For example, Forza Horizon 3/4 and Gears 4/5 look considerably better on PC.

A Forza Horizon 2 scenario is seemingly unlikely for X1 and Series X cross gen titles. However a 3rd party studio could still optimize the X1 versions to perform better on the inferior specs. Much like Switch ports are often handled by a different studio.

You don't know anything about what PS5 is launching with, that's why you sound ridiculous. You just have assumptions they will be huge sequels that hit PS5's launch and they will virtually utilize PS5's full potential.

You also assume MS will always design games around X1 and lower end PCs. You have no reason to believe this, its just assumptions you keep pushing. Your assumptions are very lofty for Sony at launch, but Series X content will only be ports of games built for X1. You've turned X1's support in 2021 into something that will last the entire 9th gen based on nothing.

In a nutshell, your assumptions are silly bias.

But arent thouse improvements just things you adjust on a slider? nothing game braking like AI, more enemys or levels previously unplayable on base hardware. Technically a graphical bump.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Mr Puggsly said:
goopy20 said:

Look, you should consider what you want from these next gen consoles. Because on one hand you think it's a great idea that MS releases their exclusives on as many platforms as possible and give people choice. Yet, on the other hand you seem to get upset if Halo is not taking full advantage of the Series X capabilities and it won't have things like better ai. Which has officially been confirmed by 343 who are building the game for X1 as the base platform and literally said it would just run a bit better on Series X. It's completely different from Horizon 2, where they had 2 different developers making the X1 and 360 versions running on different engines.

I don't know which games Sony will launch with, but what I do know is that they want to get people to transition to the ps5 asap. Meaning, they won't build their flagship exclusives with main stream gaming pc's and ps4 in mind, just so they can reach more players.  

Frankly, many games will be cross gen in 2020 and 2021. Some of these cross gen games may even utilize the boost in GPU power, CPU power, ray tracing and SSD in significant ways. PC is already utilizing these spec disparities by pushing higher quality assets and graphics settings (like ray tracing) while creating acceptable 8th gen console ports.

Just because a game is on newer specs doesn't mean developers are aiming to push AI and every other aspect of game design. This is just an assumption people keep making. Developers can create better AI with existing specs if they desired. There are even examples of AI being impressive on 6th gen specs.

Did MS say Halo Infinite will only be a "bit" better on Series X? Or did you just pull that out of your ass? If anything, MS has simply said the X1 version will be good. You also have to consider the PC version was always considered during development, therefore there are assets and visual settings being created for specs that are much better than X1. For example, Forza Horizon 3/4 and Gears 4/5 look considerably better on PC.

A Forza Horizon 2 scenario is seemingly unlikely for X1 and Series X cross gen titles. However a 3rd party studio could still optimize the X1 versions to perform better on the inferior specs. Much like Switch ports are often handled by a different studio.

You don't know anything about what PS5 is launching with, that's why you sound ridiculous. You just have assumptions they will be huge sequels that hit PS5's launch and they will virtually utilize PS5's full potential.

You also assume MS will always design games around X1 and lower end PCs. You have no reason to believe this, its just assumptions you keep pushing. Your assumptions are very lofty for Sony at launch, but Series X content will only be ports of games built for X1. You've turned X1's support in 2021 into something that will last the entire 9th gen based on nothing.

In a nutshell, your assumptions are silly bias.

Everything I'm saying is based on rumors and statements made by MS. Allegedly someone leaked the ps5 exclusive launch titles which include: A new Sci-fi ip from ND, GT7, a new ip from SM, FF16, Godfall, a Demon Souls remake and MLB the Show 2021. And while not launch titles, they will also touch on Spiderman 2 and Horizon Zeo Dawn 2.   

Now, of course, these are just rumors and should be taken with a mountain of salt. However, I do believe there could be some truth to it. While with MS we know for a fact that they are focusing on cross gen titles for the next 2 years and that their flagship exclusives will be made with the X1 as the base platform. And no, I didn't pull Halo Infinite being just a bit better on Series X, out of my ass.  

"The game will be released alongside a new Xbox One-compatible console known as Xbox Series X. Although initially implicated to be exclusive to the console, the franchise's development director Frank O'Connor stated in August 2019 that Infinite was being developed as an Xbox One title and that they were "building it so it plays and looks fantastic" on the platform, but suggested that it would have enhancements when played on Xbox Series X."

I'm sure the cross gen games will look and run better on the Series X, just like they do on pc. But there's still a big difference between a game that's build to push the limitations of next gen consoles, running on entirely new engines. Or a current gen game that's designed to provide the exact same gameplay experience across all platforms (ai, physics, geometry, level design etc.), with just a cosmetic bump in graphics settings and a higher resolution on next gen consoles.

Last edited by goopy20 - on 10 February 2020

Mr Puggsly said:
Pemalite said:

You need more than just a fast CPU to achieve 60fps.

You can have a Ryzen 3950X @5ghz, if you only have a Radeon RX 580 equivalent GPU like in the Xbox One X and can only achieve 30fps@4k, it doesn't matter how fast your CPU is, it's still only going to be 30fps.

Ram latency and bandwidth can also impact framerates as well.

It's a balancing act... So it's always a little cringe-worthy when someone lumps all the 60fps glory onto a CPU... A gaming device requires a team effort from all the systems processors and memories to be leveraged appropriately by a competent developer.

In the case of X1X, the GPU and RAM appears to be well suited to make current gen games 60 fps at a fairly high resolution. However, CPU limitations really get in the way.

Next gen is boasting about the vastly improved CPUs, that upgrade alone means 60 fps is more feasible in current and likely future titles.

Obviously I don't believe 60 fps is solely a CPU thing, it didn't even need to be mentioned.

Hence why I asserted that it's a "balancing act". - Any component in a console can prevent you from achieving 60fps.

twintail said:
I'm curious, if Sony Devs decided to use checkerboarding for 4K, would that free up resources/ power for frame rates?

Yes.





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