| goopy20 said: We've already went over this a million times. But okay, the problem with options and trying to have a game run on as many platforms as possible, is that developers won't be able to push the higher specs of the Series X. If you say a GTX1060 will be good enough to play AAA 9th gen games, then imo this is gonna be one boring ass next gen and there would hardly be any need to upgrade from the X1X or ps4 pro. I don't want to play to same games in 1080p/30fps on X1X and just have a 4k/60fps version on next gen. What I want and expect from these next gen consoles are experiences that aren't possible on current gen and mid-range pc's. Now with Sony, I know they will deliver as they'll probably launch with ps5 exclusives like Spiderman 2, Horizon Zero Dawn 2 etc. that will be designed from the ground up to fully take advantage of things like the more powerful CPU, SSD, Ray tracing and whatnot. With MS's exclusives we just don't know at this point but it sounds like their goal isn't to push the Series X's capabilities, but instead prefer to reach as many players as possible on a whole slew of devices. |
You might be the only person where I disagree with everything you say. I am essentially going to reject everything you said.
When I say a GTX1060(6GB) can likely run 9th gen content, I just mean in a functional and playable state. For example if I told you the Switch can run Witcher 3, Doom, and Wolfenstein 2 fairly well, you would have to agree because it does albeit with tweaks, low graphics settings and sub-HD.
All of those games look fantastic on a X1X nearly pushing 4K or 60 fps. Yet Switch essentially runs the same games with a fraction of the GPU power. Bear in mind 9th gen games will also have higher RAM and CPU requirements, GPU is just one aspect or where bottleneck is. Hypothetically, if 9th gen consoles are aiming for 1440p to 4K resolutions in games, a GTX1060 could likely play the same 9th gen games at 720p to 1080p. While ray tracing may need to be disabled if its used at all.
Not every 9th gen game is going to feel like it was only possible on 9th gen. Especially when you consider GTAV and Skyrim feel more ambitious than countless 8th gen games. Many 8th gen games will feel more ambitious than many 9th gen games as well. Not every game is going to feel like a true spec pushing (next gen) experience. In fact, I assume many won't.
Games can be cross gen and still support ray tracing. Refer to Control if you want a great example. MS said making games 60 fps is a focus, that suggests they plan on utilizing the new CPU significantly. Games can also improve features or effects that utilize the CPU. If games load significantly faster, that's all it takes to utilize SSD tech.
I think its funny you assume the absolute worst of MS, then you follow that with your fantasy about what PS5 is launching with and what they're capable of doing. Many studios are still experimenting with ray tracing and SSD tech. But you're suggesting PS5 is going to launch with content that truly utilizes and pushes GPU, CPU, SSD, ray tracing and every other aspect of PS5 at launch? It sounds so incredible that I have to sniff paint to believe it. Launch software expectations are generally kinda low, but not with you.
Furthermore, not only is the TLoU2 and Ghost of Tsushima(spelling?) launching this year. But Sony is getting ready to drop Spiderman 2 and Horizon 2 as well for the PS5 launch? Given the history of delays from Sony that sounds just absolutely amazing, almost unbelievable.
The X1 support is only promised for about a year into the 9th gen (2020-2021). However, games can still push GPU, CPU, ray tracing and SSD in cross gen experiences. It's also worth considering MS is currently developing projects for Series X that won't be ready until 2022 or later.
Last edited by Mr Puggsly - on 10 February 2020Recently Completed:
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