thismeintiel said: And the ports for Switch usually come months/years after the original games when we are talking AAA games. They have the time and resources to fine tune the game to work on the Switch. The games we are talking about are, more than likely, going to be launching the exact same week. They won't be given that extra time, especially with the game every quarter MS is aiming for. Again, look at the cross-gen games that launched this gen. Also, the Switch is a pretty capable HH, especially when docked. The CPU is pretty capable when compared to the PS4/XBO, as the Jaguar cores aren't anything special. And the GPU in the XBO is probably something like 3x the power of the Switch's. When talking XBO vs XBSX, we're talking about a huge leap. The Ryzen cores offer a gigantic leap over the Jaguar ones. And the GPU has already been stated to be more than 8x the power of the one in the XBO. Simply scaling things down isn't going to be an easy task. Maybe even impossible. That's why cross-gen usually start with the lowest common denominator, unless built by a completely different team. |
Here you are assuming that main development team will be targeting the lowest common denominator and handle the port themselves. The Microsoft studios will make their games targeting the Xbox Series X and support studios will handle porting it to the older consoles. It would be a waste of resource to have Microsoft studios developing game for every specs. When Microsoft can have the same out sourcing studios handle all the ports from it's many first party studios.
You actually think CD project red ported Witcher 3 to the switch? Told their main Dev to stop development on Cyberpunk 2077 to handle the Switch port?