| shikamaru317 said: Man, this whole mess with Bungie and Marty O'Donnell is wild. Basically the gist is:
In short, modern Bungie is super corporate and shitty. |
Big reason why I don’t want Bungie back as Microsoft, let them sell their souls to Tencent for all I care.
| shikamaru317 said: ... |
Ehh, what? Sure, Halo's soundtracks were beloved by many but that's not the reason for Halo's success at all...
shikamaru317 said:
It was for me. The very first thing I noticed about Halo was the soundtrack. The Halo 1 and 2 soundtracks were two of the first game soundtracks to actually sell well on their own when released, there is a reason why Marty is credited with legitimizing the video game music industry; before Halo came around, game soundtrack composition had a negative connotation, just like being a game developer did before the 2000’s. I personally don’t think Halo would have even sold half the copies that it sold with a different soundtrack. The Halo theme is absolutely iconic, it completely made the Halo pre-release trailers at Mac World and E3 for me, without that theme those pre-release trailers were kind of bland honestly. There have been many critics who have noted that Marty’s theme on those early trailers helped to build hype for the game, seeing as sci-fi games were relatively niche before Halo came around. And while it’s true that Michael Salvatori assisted on all of the Halo soundtracks, Michael came on late for Halo 1, he stayed behind to run their co-owned music company for awhile while Marty did the initial work on Halo’s soundtrack alone at Bungie. Not trying to diminish Michael’s work on the series, he made significant contributions on all of the soundtracks, but less so on the first Halo than on the later ones. The idea for the iconic Halo main theme was all Marty, though Michael helped record the actual Gregorian chant on it. |
Halo has a Metascore of 97 and it was considered as a game which will change shooters forever on consoles. Another soundtrack could have been worse but it wouldn't have changed what magazines wrote about it and it wouldn't have changed much what gamers would have told their friends and how this is the reason to buy an Xbox.
I think you are maybe a little bit too much of a Marty fan to really believe that another soundtrack would have meant less than 50% of sales for Halo.
Imo Xbox would be death now and Trump would have been Reelected without Marty's Halo soundtrack.

| shikamaru317 said: Something else that's noteworthy about Halo's soundtrack is how dynamic it was. At that time, the vast majority of games had set soundtracks that looped over and over until a level was finished, but Marty designed Halo's soundtrack to be dynamic, so that it could change and evolve over the course of the level. He worked closely with the level design team to design the soundtrack in chunks that could re-combined or looped as needed based on where the player was at in the individual level and what they were doing in the game at the time, and to prevent fatigue from hearing the same thing over and over again. At the time this was a pretty revolutionary concept for game audio. His dynamic soundtrack idea caught on and is now used in many games today. |
Yeah. The adaptive music was ahead of its time and was one of the many things that subsequent Halo games have failed to master. Marty wasn't just the composer, right. He was the overall sound director and as such was responsible for everything from the music, to sound effects, to dialogue. The feeling of having really human-like marine buddies, distinct and often hilarious enemy noises. That's all properly attributable to Marty. Next time you play Halo 3 (with headphones) make sure you listen closely - the noise landscape is amazingly rich. He also had the respect of a lot of the other creatives there (though not the corporate suits, for sure), and is credited for a lot of the weightier campaign moments, esp. Johnson's death.
While not particularly modest as a person, his taste in using music in moderation and letting silence (or at least the absence of music) talk contributes massively to the ambience and feel of the first and third Halo games. I always thought Halo 2 was, comparatively speaking, lacking in that same respect... too blazé (but that's a different topic)...
As has been pointed out, Halo was well on its way to being a blockbuster before the tune was heard at Macworld. Alternative histories are always broken but Bungie would probably have done OK without him. He was part of a larger team after all. But maybe the franchise wouldn't be revered to the same extent without his input.
Regardless, it doesn't excuse his attitude, especially his funky "golden goose" allegory. His world view seems to place creative types as gods amongst men, and corporates as bumbling greedy incompetents. He doesn't respect the rules of the industry - that companies need to look after their own PR, and their own intellectual property. He seems all too aware that the company cannot survive without the creative talent (and so believes himself, apparently, to be above the rules), but it is lost on him that the creatives also cannot survive without the company and the investors. I love Marty, don't get me wrong, but his views about company politics are at once naive and arrogant... He's like a student activist who never grew up, so caught up with dogma about injustices and greater goods that he drives away all his friends.
E3 Bingo Card
Forza Horizon 5 announced. Fall 2021 release | Show opens with Halo Infinite. Story CGI trailer is shown. But main focus is Multiplayer gameplay footage | Kojima working with Xbox on a new game. | Psychonauts 2 release date announced - summer 2021 | Flight Sim Series X port - summer 2021 |
| ID@Xbox segment - all games in GamePass day one | No new studio acquisitions | Starfield gameplay shown. Release date announced as vague 2022. Closes the show | GamePass, GamePass, GamePass | No "World Premiere" before every new game trailer |
| Tales of Arise - day one in GamePass | Project Typhoon announcement | Xbox 20 Year Celebration trailer | Battlefield 6 makes an appearance. Marketing only, no GamePass deal | |
| S.T.A.L.K.E.R. 2 makes an appearance but no release date | xCloud, xCloud, xCloud | Uplay+ joins GamePass Ultimate | Obsidian shows a new game. No release date | Tunic finally gets a release date |
| Persona coming to Xbox (in some form) | Bethesda talks about joining team Xbox, plans for the future - service games updates, studios working on new games | Minecraft has some appearance in the show | Project Omen announced. No release date | Halo Infinite Limited Edition Series X Console |
Nick on the XboxEra podcast said the IP that MS is acquiring isn’t AAA and more AA, I wonder what studio it could be that would come along with it. I think that it would be weird if it was an Indie Studio but it could be Studio MDHR and Cuphead.
Of the possibilities that would fit the criteria my most wanted would be GSC Gameworld and Stalker or Studio Wildcard and Ark, one that would be cool to see would be Mundfish and Atomic Heart.
Whoever it is I hope to see it announced at E3.
Also Nick and Jeff Grubb basically outed Avalanche as the devs of the Typhoon game, Jeff also believes that the word Contraband will be in the title of the game.
Update from Jez