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shikamaru317 said:

Man, this whole mess with Bungie and Marty O'Donnell is wild. Basically the gist is:

  • Several months ago, Marty chose to offer free downloads for some of the music he created for various game soundtracks over the years (including Myth and Oni). He also had some of his music posted on his own Youtube channel, de-monetized.
  • Yesterday, he tweets about how he is considering retiring from the games industry, then tweets that he might have to delete his personal Youtube channel, and when someone asks why, he says "ask Pete Parsons" (the CEO of Bungie). All of those tweets are deleted now today.
  • Today he tweets about his new album, asking people to buy it, saying that he needs the money to pay for his huge legal bills. All of the pieces of evidence seem to line up with Bungie suing Marty over offering free downloads of some of his older songs, and re-posting his songs on his personal, de-monetized youtube channel.
  • All of this of course coming after Bungie fired Marty in 2014, denying him pay for unused vacation and sabbatical time, closing his stock out, and denying him participation in Bungie's employee profit sharing plan for his work on Destiny's soundtrack. He sued Bungies' CEO at the time, Harold Ryan, for wrongful termination and won that suit, and also won his suit against Bungie for his stock being closed and his removal from the employee profit sharing plan.

In short, modern Bungie is super corporate and shitty. 

Big reason why I don’t want Bungie back as Microsoft, let them sell their souls to Tencent for all I care.



shikamaru317 said:

...

But he was right, Destiny Reddit wouldn’t even exist without him, because Halo would have never got popular enough for Destiny to be created without Marty’s Halo soundtrack. ...

Ehh, what? Sure, Halo's soundtracks were beloved by many but that's not the reason for Halo's success at all...



shikamaru317 said:
crissindahouse said:

Ehh, what? Sure, Halo's soundtracks were beloved by many but that's not the reason for Halo's success at all...

It was for me. The very first thing I noticed about Halo was the soundtrack. The Halo 1 and 2 soundtracks were two of the first game soundtracks to actually sell well on their own when released, there is a reason why Marty is credited with legitimizing the video game music industry; before Halo came around,  game soundtrack composition had a negative connotation, just like being a game developer did before the 2000’s.

I personally don’t think Halo would have even sold half the copies that it sold with a different soundtrack. The Halo theme is absolutely iconic, it completely made the Halo pre-release trailers at Mac World and E3 for me, without that theme those pre-release trailers were kind of bland honestly. There have been many critics who have noted that Marty’s theme on those early trailers helped to build hype for the game, seeing as sci-fi games were relatively niche before Halo came around.

And while it’s true that Michael Salvatori assisted on all of the Halo soundtracks, Michael came on late for Halo 1, he stayed behind to run their co-owned music company for awhile while Marty did the initial work on Halo’s soundtrack alone at Bungie. Not trying to diminish Michael’s work on the series, he made significant contributions on all of the soundtracks, but less so on the first Halo than on the later ones. The idea for the iconic Halo main theme was all Marty, though Michael helped record the actual Gregorian chant on it.

Halo has a Metascore of 97 and it was considered as a game which will change shooters forever on consoles. Another soundtrack could have been worse but it wouldn't have changed what magazines wrote about it and it wouldn't have changed much what gamers would have told their friends and how this is the reason to buy an Xbox. 

I think you are maybe a little bit too much of a Marty fan to really believe that another soundtrack would have meant less than 50% of sales for Halo. 



Imo Xbox would be death now and Trump would have been Reelected without Marty's Halo soundtrack.






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shikamaru317 said:

Something else that's noteworthy about Halo's soundtrack is how dynamic it was. At that time, the vast majority of games had set soundtracks that looped over and over until a level was finished, but Marty designed Halo's soundtrack to be dynamic, so that it could change and evolve over the course of the level. He worked closely with the level design team to design the soundtrack in chunks that could re-combined or looped as needed based on where the player was at in the individual level and what they were doing in the game at the time, and to prevent fatigue from hearing the same thing over and over again. At the time this was a pretty revolutionary concept for game audio. His dynamic soundtrack idea caught on and is now used in many games today.

O'Donnell designed the music so that it "could be dissembled and remixed in such a way that would give [him] multiple, interchangeable loops that could be randomly recombined in order to keep the piece interesting as well as a variable-length". Development involved the creation of "alternative middle sections that could be transitioned to if the game called for such a change (i.e. less or more intense)." O'Donnell sat with the level designers to walk through the levels, constructing music that would adapt to the gameplay rather than be static; "The level designer would tell me what he hoped a player would feel at certain points or after accomplishing certain tasks." Based on this information, O'Donnell would develop cues the designer could script into the level, and then he and the designer would play through the mission to see if the audio worked. He made sparse use of music because he believes that "[music] is best used in a game to quicken the emotional state of the player and it works best when used least," and that "[if] music is constantly playing it tends to become sonic wallpaper and loses its impact when it is needed to truly enhance some dramatic component of gameplay."

Yeah. The adaptive music was ahead of its time and was one of the many things that subsequent Halo games have failed to master. Marty wasn't just the composer, right. He was the overall sound director and as such was responsible for everything from the music, to sound effects, to dialogue. The feeling of having really human-like marine buddies, distinct and often hilarious enemy noises. That's all properly attributable to Marty. Next time you play Halo 3 (with headphones) make sure you listen closely - the noise landscape is amazingly rich. He also had the respect of a lot of the other creatives there (though not the corporate suits, for sure), and is credited for a lot of the weightier campaign moments, esp. Johnson's death.

While not particularly modest as a person, his taste in using music in moderation and letting silence (or at least the absence of music) talk contributes massively to the ambience and feel of the first and third Halo games. I always thought Halo 2 was, comparatively speaking, lacking in that same respect... too blazé (but that's a different topic)...

As has been pointed out, Halo was well on its way to being a blockbuster before the tune was heard at Macworld. Alternative histories are always broken but Bungie would probably have done OK without him. He was part of a larger team after all. But maybe the franchise wouldn't be revered to the same extent without his input.

Regardless, it doesn't excuse his attitude, especially his funky "golden goose" allegory. His world view seems to place creative types as gods amongst men, and corporates as bumbling greedy incompetents. He doesn't respect the rules of the industry - that companies need to look after their own PR, and their own intellectual property. He seems all too aware that the company cannot survive without the creative talent (and so believes himself, apparently, to be above the rules), but it is lost on him that the creatives also cannot survive without the company and the investors. I love Marty, don't get me wrong, but his views about company politics are at once naive and arrogant... He's like a student activist who never grew up, so caught up with dogma about injustices and greater goods that he drives away all his friends. 



E3 Bingo Card

Forza Horizon 5 announced.

Fall 2021 release

Show opens with Halo Infinite. Story CGI trailer is shown. But main focus is Multiplayer gameplay footageKojima working with Xbox on a new game.Psychonauts 2 release date announced - summer 2021Flight Sim Series X port - summer 2021
ID@Xbox segment - all games in GamePass day oneNo new studio acquisitionsStarfield gameplay shown. Release date announced as vague 2022. Closes the showGamePass, GamePass, GamePassNo "World Premiere" before every new game trailer
Tales of Arise - day one in GamePassProject Typhoon announcementXbox 20 Year Celebration trailerBattlefield 6 makes an appearance. Marketing only, no GamePass deal
S.T.A.L.K.E.R. 2 makes an appearance but no release datexCloud, xCloud, xCloudUplay+ joins GamePass UltimateObsidian shows a new game. No release dateTunic finally gets a release date
Persona coming to Xbox (in some form)Bethesda talks about joining team Xbox, plans for the future - service games updates, studios working on new gamesMinecraft has some appearance in the showProject Omen announced. No release dateHalo Infinite Limited Edition Series X Console


 

Spoiler!

Nick on the XboxEra podcast said the IP that MS is acquiring isn’t AAA and more AA, I wonder what studio it could be that would come along with it. I think that it would be weird if it was an Indie Studio but it could be Studio MDHR and Cuphead.

Of the possibilities that would fit the criteria my most wanted would be GSC Gameworld and Stalker or Studio Wildcard and Ark, one that would be cool to see would be Mundfish and Atomic Heart.

Whoever it is I hope to see it announced at E3.

Last edited by EspadaGrim - on 06 June 2021

Also Nick and Jeff Grubb basically outed Avalanche as the devs of the Typhoon game, Jeff also believes that the word Contraband will be in the title of the game.



Update from Jez

Spoiler!
Says that this rumor that MS has bought an IP from another studio and a possible studio acquisition itself comes from a trusted source but has not written and article because he does not have hard evidence like documents. He also heard from another source that named a different studio so he thinks that it’s possible that they have acquired 2 different studios that are Compulsion/Double Fine level and not AAA.