Ryuu96 said:
ironmanDX said:
But then where do we draw that line? It's too blurred. I just googled Blooper. Over 300 million is their market cap. (could be showing in Aussie dollars but still) Does the company have to have a market value over a billion dollars?
Just doesn't make sense to make that the metric you base the argument on.
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Bloober is Polish so that's 300m PLN which converts to $86m.
Two issues with using market cap, Polish companies do tend to be valued highly from what I can see, we all saw how massively overvalued CDPR was, then 1 title which still sold amazing took billions off their market cap, the stock market is fickle, Lol. I also hear wages are pretty low in Poland which makes the costs low, which I assume drives up company prices.
Public companies tend to be valued higher than private ones either way, but that's just one part of the picture, we don't know their cash balance, cost of operating, income, etc, one flop could easily significantly hurt a company the size of Bloober, could it kill them? Probably not but it ain't worth the risk though.
A lot of indies need to work contract to contract, Bloober's next title is published by someone other than Microsoft, they frankly need the support, I know Microsoft didn't publish it but they still did a lot such as marketing and paid for it to be in Game Pass, likely covered their costs.
A lot of this stuff, these major publishers really don't need, their titles tend to get marketed by the console manufacturers anyway, Lol, they literally buy the marketing rights, a flop or two they can easily survive, a lot of these titles won't flop either way because they have the massive brand recognition of a publisher or the IP itself, a luxury that many indie developers don't have.
Certain Affinity had to work doing contract work for 10 years before they could afford to do their own original self-published IP, and then they had to scrap it, Lol. It's a tough market out there for indie developers.
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