coolbeans said:
It's news like this that makes me curious how far along Fable is in development. Obviously I'm not in game dev work, but I intuitively figured most of the script (main & side) would already be far along.
Am I off-base on this one?
|
It varies from developer from what I've read in the past, some will do gameplay first and weave the story around the world, some will do the story first and create the world around the story. Anna has been on Fable for a couple of years now though as Lead Writer and then Lead Narrative Designer. Walsh could just be another writer for the team to create some side quests.
But I've always downplayed some of the optimistic Fable dates, always using the Horizon example which took 7 years to create and while yes, Horizon is a new IP, I think Fable has more than enough challenges which would close that gap and make it essentially almost like creating a new IP anyway. Plus, the obvious, Covid in the middle of Fable's development.
Firstly, Fable is a reboot, so even if it isn't a new IP, almost all of it will be created from the ground up and unlikely anything mechanically can be transferred over from previous Fables, even the concepts and designs of creatures I'm assuming will have Playground's own spin on them, the story will be entirely new, I don't think it really matters at this stage whether it's a new IP or not.
Another thing, the engine being Forzatech instead of Unreal Engine will add time, it means Forzatech will need to be adapted to an open-world RPG style of game too and it further amplifies what I said above that nothing from previous games will be able to be transferred over (at least, not easily). Then we also have it being Playground's first RPG (larger scale than most genres) and them having to staff from the ground up.
Wouldn't expect Fable until Holiday 24 at the earliest at this stage, Avowed will be early 2024.
Last edited by Ryuu96 - on 31 October 2022