Giuseppe Nelva: We can say that the Like a Dragon series has moved to be fully multiplatform. Did this widen the audience considerably compared to the previous PlayStation-only releases? Do you think a model like Game Pass suits Like a Dragon well?
Masayoshi Yokoyama: In terms of audience, I think the West has especially increased. It’s hard to tell if that’s thanks to multiplatform or if it’s because we changed the genre and protagonist from Yakuza: Like a Dragon as a new series, or both. Personally, I do think subscriptions like Game Pass, allowing people to play the previous games over the years, have contributed largely to the increase in audience.
Like a Dragon Interview: Producer Discusses Ishin, Gaiden, Platforms, the Success of the Franchise, & More