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konnichiwa said:
Machiavellian said:

Its sounds easy but really its not.  Opening a new studio doesn't just happen over night and getting top quality seasoned and experience talent is hard enough as it is.  Acquisitions is the fastest way to get to an already fully functional Dev team.  Think about it this way, how many brand new studios has any of the big OEMS created from scratch.  Even with acquisitions, look how long it takes just to get content going think about how long it can take trying to build a dev studio from the ground up needing key personnel and hoping you can get a full team within a years time.  Each missing peace delays getting things started and slows down production.

I really do not care how MS expand their studios and content but there is no actual right or wrong course, its just time, resources and money.

Hard or not doesn't matter when you have a ton of people who leave their companies and go to kickstarter.  Like Koji with his bloodstained game. At the moment MS is basically doing nothing.

How would you know? We wouldn't know of anything Xbox is working on in Japan for probably several years. All we know is that Xbox Wire just a few months received ago received proper Japanese support and Xbox's Japanese branch has been hiring like crazy. 



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gtotheunit91 said:
konnichiwa said:

Hard or not doesn't matter when you have a ton of people who leave their companies and go to kickstarter.  Like Koji with his bloodstained game. At the moment MS is basically doing nothing.

How would you know? We wouldn't know of anything Xbox is working on in Japan for probably several years. All we know is that Xbox Wire just a few months received ago received proper Japanese support and Xbox's Japanese branch has been hiring like crazy. 

Because it is 2022 and its an discussion that started early 2010's....






konnichiwa said:
gtotheunit91 said:

How would you know? We wouldn't know of anything Xbox is working on in Japan for probably several years. All we know is that Xbox Wire just a few months received ago received proper Japanese support and Xbox's Japanese branch has been hiring like crazy. 

Because it is 2022 and its an discussion that started early 2010's....

You mean the era where Xbox themselves barely cared about games anymore and the management that allowed exclusive JRPG's to be made on the 360 were long gone?

I ignore discussions that were made throughout the 2010's because it was not only a dark period for Xbox in general, but it was also years where a lot of work that was being done was just undoing what previous management did that nearly destroyed the Xbox brand as a whole. I still remember when Xbox made an entertainment division for making TV shows and movies lol not even games! I was so happy when Phil shut that division down.

But, Xbox was so close to having the final nail dug into the coffin that the brand basically had to start over from scratch, and that starts with focusing on the brands strengths and continuing to build on top of that. Only then can they further expand. I wasn't even aware that Japan didn't have native Xbox Wire till the announcement was made that they finally did. So clearly investment that hasn't been there either before or just been a long time is FINALLY starting to be made for sure in Japan, just a matter of Xbox finally getting the deal they need to show they're serious about gaining traction in the Japanese market.

If Xbox wants to have any hope of getting a firm plant in Japan, it definitely has to be this generation. If Xbox doesn't make big moves in Japan within the next 5 years or less, I really think all hope will be lost at that point. 

Last edited by G2ThaUNiT - on 19 May 2022



konnichiwa said:
Machiavellian said:

Its sounds easy but really its not.  Opening a new studio doesn't just happen over night and getting top quality seasoned and experience talent is hard enough as it is.  Acquisitions is the fastest way to get to an already fully functional Dev team.  Think about it this way, how many brand new studios has any of the big OEMS created from scratch.  Even with acquisitions, look how long it takes just to get content going think about how long it can take trying to build a dev studio from the ground up needing key personnel and hoping you can get a full team within a years time.  Each missing peace delays getting things started and slows down production.

I really do not care how MS expand their studios and content but there is no actual right or wrong course, its just time, resources and money.

Hard or not doesn't matter when you have a ton of people who leave their companies and go to kickstarter.  Like Koji with his bloodstained game. At the moment MS is basically doing nothing.

Hmm but this does not prove your point.  There are plenty of job opportunities out there for any of these devs to join any particular development team.  Instead they decided to go kickstarter so that they can run their own business and do what they want without being under a corporate setting.  Meaning, MS opening a brand new studio is no different from them hiring from an existing studio.  If they wanted a job under another dev studio they would have taken it.  Building studio from scratch is one of those ideals that sound good on paper but doesn't always fit a particular business plan depending on what a company is after.  Also who knows if MS has not tried this route but have not found the right senior people to head a new development studio.  It can take years to fill out key spots.  There are so many open positions out there that its just not a viable option unless you can get someone with a pedigree of experience and also able to fill out a studio in a timely fashion.



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I am going to go on record and say that I do not believe Japan is as important today as investing in all these new markets like China, Korea, India and a few other areas where I see content reaching a certain level. Why chase the white rabbit when you can be a force in the new development so when they start pumping out AAA quality content, you already locked in. If MS really want to sell in Japan, forget about trying to get Japanese dev studios instead partner with Disney and feature a bunch of Series X Disney themed console and it will sell like hot cakes.



Ryuu96 said:

Grubb was saying that this year Microsoft have locked things down a lot tighter than previous years, saying that it's hard to get anything on what will be at the showcase but he also said he wouldn't leak it even if he did know.

Jez also recently said essentially the same thing that he knows nothing.

Wonder if Xbox learnt from Bethesda, Lol. Jez says he has absolutely zero sources at Bethesda.

Good! Adds to the excitement of wondering what's coming. 

Well, we'll see if everything remains tight lipped till the moment the show starts stuff usually starts leaking the day or hour before the show starts lol



Ryuu96 said:

Grubb was saying that this year Microsoft have locked things down a lot tighter than previous years, saying that it's hard to get anything on what will be at the showcase but he also said he wouldn't leak it even if he did know.

Jez also recently said essentially the same thing that he knows nothing.

Wonder if Xbox learnt from Bethesda, Lol. Jez says he has absolutely zero sources at Bethesda.

Good to hear. Hopefully it's true. If leaks do happen I request that you and everyone else here uses spoiler tags pls.



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Just watched MrMatty's newest video regarding how Xbox will look in 2023, and he makes a good point about Starfield. If what Jason Schreier was reporting that the fear was Starfield being "the next Cyberpunk" if it made that 11/11/22 release date, that it may very well be punted into Holiday 2023. Cyberpunk DEFINITELY could've used at least another year of development. With Starfield's delay, it could be anywhere from 3-7 months at the most. I really wonder if that will be anywhere near enough time if the game was still in a rough state.

Not to say it would be a bad thing if it did end up being further delayed to Holiday 2023. Matty goes through more sources saying the first half of 2023 for Xbox could see the releases of Redfall, Avowed, and Contraband to start the year off. Which would be the best start at the beginning of a year in who knows how many years for Xbox. Not to mention what other titles may launch like Hellblade II.

I like how he describes 2023 could be the shotgun blast of 5 years of buildup.

Last edited by G2ThaUNiT - on 19 May 2022

Ryuu96 said:
gtotheunit91 said:

Just watched MrMatty's newest video regarding how Xbox will look in 2023, and he makes a good point about Starfield. If what Jason Schreier was reporting that the fear was Starfield being "the next Cyberpunk" if it made that 11/11/22 release date, that it may very well be punted into Holiday 2023. Cyberpunk DEFINITELY could've used at least another year of development. With Starfield's delay, it could be anywhere from 3-7 months at the most. I really wonder if that will be anywhere near enough time if the game was still in a rough state.

Not to say it would be a bad thing if it did end up being further delayed to Holiday 2023. Matty goes through more sources saying the first half of 2023 for Xbox could see the releases of Redfall, Avowed, and Contraband to start the year off. Which would be the best start at the beginning of a year in who knows how many years for Xbox. Not to mention what other titles may launch like Hellblade II.

I've said from the start of the delay that everyone should be prepared for it to slip into Holiday 2023, I think in part because Microsoft still has that Holiday is most important mentality and Starfield is definitely a traditional Holiday title. Just to say though, Jason made that comment and said it was the opinion of some employees as of last year so who knows how much has changed since then about the state of the game, although I don't doubt it needs more time to likely fix some stuff and do big polishing efforts.

The more I think about it, the more I really wouldn't mind Starfield being Holiday 2023. Gives another full year and if Xbox is preparing to laydown a royal flush in 2023, then Starfield can be that checkmate for the year. 

Plus not to mention how much of a better state Halo Infinite will be in by 2023 as well as more updates to existing games.