shikamaru317 said:
Machiavellian said:
That is the problem with the new COD fan base. After a month they want something new, some new trinket. 343 is not the size of COD so they were never going to pump out content on such a regular tight schedule that take 9 studios or 1K developers to produce. In the end does it really matter. If you enjoy playing the game then play it for the enjoyment instead of crying that they are not producing content fast enough for you. If that is the case, probably best to go to COD, Destiny, Fortnite etc. |
I think the CoD fans who decided to try Halo Infinite since it was F2P mainly left within the first month or two, which isn't surprising, the game was never designed for them, it very much so plays like a Halo game, it's not a fast TTK twitch shooter like CoD. The problem is that they are losing core Halo fans now thanks to their post-launch release schedule which prioritizes microtransaction cosmetics over actual content of significance, each season has like 100+ different paid cosmetics (some of them with very high pricing), and yet season 1 had only a few new modes, no new maps, no new weapons, and no new vehicles. Meanwhile, they have announced that season 2 will only have 2 new maps (no info yet about how many new modes, vehicles, or weapons we might expect to see). Halo fans are used to much faster map releases than this, season 2 will end 9 months after launch with only 2 new maps added since launch. By 9 months after launch, Halo 2 had 9 new maps, Halo 3 had 7 new maps, Halo Reach had 6 new maps, Halo 4 had 9 new maps, and Halo 5 had 9 new built from the ground up maps (plus several forge built DLC maps). Halo fans simply aren't used to map releases this slow, and when they also see 343 releasing like 100+ new paid cosmetics each season, they start to become annoyed with the the fact that 343 seems to be understaffed and is focusing on paid cosmetics over content of substance like maps, modes, vehicles, and weapons. 343 needs to expand their multiplayer team and fast, and in the meantime Microsoft needs to find some more contract studios to assist with content development. Microsoft also needs to make a choice between bilking players with far too many paid cosmetics per season and making more content of substance, map/modes/weapons/vehicles, because the more developers they have designing new cosmetics, the less they have working on the content the fans really care about. Nobody will be around to buy all of the cosmetics they are designing if this playerbase fall-off continues much longer. |