crissindahouse said: The simple problem is that game design will suffer from that. When every game has to work also on XBO then you simply can't design your games to achieve something not possible before. We didn't have all the dicussions this gen already how Jaguar is holding back the development just to tell devs that even their next gen games need to run with Jaguar in mind. This is not about graphics, fps or resolution, this is about the whole game and how it will be designed. This old CPU is just a horror |
I have some doubts that MS studios being forced to make XSX exclusives will somehow change game design approach in one moment. As I've said earlier, people are getting overhyped about SSD a lot, it won't totally eliminate loading sections. You can just take a look at how PC games with NVMe SSDs work and you will see that it still isn't enough to remove loading screens. I bet that SSDs in consoles will be worse than what currently is possible on PC.
shikamaru317 said:
Yeah, hopefully Booty is wrong and more than just Halo Infinite and Hellblade 2 will be developed to take full advantage of Series X specs. 1st/2nd party games need to target Series X as the lead platform, and then from there be scaled down to run on Series S, XB1 X, and finally XB1, even if a porting studio is required to handle the XB1 port, since it is more than 10x weaker than Series X in terms of GPU and therefore will need lower quality assets developed in order for the games to run on the system (lower quality textures, shadow maps, character models, etc.). Getting a truly next-gen game to run on XB1 will be like getting a current gen AAA to run on Switch, there is a reason why porting studios have been used to pull that off in most cases, it requires the development of lower quality art assets, which takes extra dev time, so most of those Switch ports got contracted out to porting studios because the original studios don't want to take the time to develop lower quality art assets. People talk about scalability. We saw plenty of cross-gen games that made use of scalability at the beginning of this gen, and none of them looked as good as proper 8th gen/PC only games. A prime example is Assassin's Creed 4, it was a cross-gen game designed to run on 7th and 8th gen systems, and though the game didn't look bad on 8th gen consoles, it doesn't even come close to Assassin's Creed Origins or Odyssey graphically, which were made on a brand new engine designed from the ground up for 8th gen hardware. Assassin's Creed Vikings this Holiday will have the exact same problem, the game is rumored to be cross-gen, available on 8th and 9th gen systems, but because it will be using the AC Origins/Odyssey engine, an 8th gen engine, the 9th gen versions will basically just be PC Ultra settings at 4k, they will not even come close graphically to the first proper 9th gen/PC only Assassin's Creed game which will likely release in 2022. |
Assassin's Creed is a very poor example. It's a third party game and it is quite obvious that all third party games will be cross-gen until 2023 at least. So. the mentioned changes in game design won't happen until that year when third parties jump to the next gen only development.