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gtotheunit91 said:
Spade said:

^^^ Yeah I agree with Criss. I'm also glad multiplat studios are working on Marvel/DC games. Very excited for Wonder Woman!

I personally don't expect many more, if any, multiplat Marvel games going forward. The Sony games just performed so insanely well compared to Ultimate Alliance 3 on Switch and the 2 Square Enix Marvel games. Even though Guardians of the Galaxy was really good! Midnight Suns might do well for its genre, but when Marvel looks at the sales performance charts, it won't compare to Sony's Marvel games, and I expect they'll want to do business exclusively with Sony. Which might be coming to fruition already from that story I posted here yesterday. 

There may be additional multiplat Marvel games at some point, just because of how long it takes for Sony to make a game, but I'm feeling doubtful nowadays.

I'm of the opinion that any licensed video game should never have exclusivity. I used to enjoy playing baseball games like MLB2K on my 360, but when 2K discontinued that series, I was screwed. Because the only other option was MLB: The Show on PlayStation. Now I'm fine, but for YEARS, I had no option and those who were casual gamers that may just like playing sports games and didn't bother to do any research found out the hard way. 

Like, why can both Sony and Xbox players get to play the upcoming Suicide Squad, but only Sony players get to play Spider-Man and Wolverine? 

There's millions upon millions of casual gamers that may see a licensed game advertisement like Spider-Man or MLB: The Show back in the day, and despite the PS logo at the end, may have accidentally got an Xbox thinking a game like that would be everywhere, or just didn't want to get a PlayStation. Either way, shoehorning people into gettin a specific console for a licensed game is dumb to me. Original IP exclusivity that originate in gaming is all fine and good like Last of Us, God of War, or Gears of War, but games based on sports, superheroes, etc. that are part of pop culture and known but tons of non-gamers, should be enjoyed by everyone physically possible. Regardless of what studio it was developed by. But that's just me. 

I still believe we will see plenty of Marvel multiplate games.  While Sony has done an excellent job with with Spiderman, Sony does not have the bandwidth to be the sole producer of Marvel content.  Instead I believe Sony will have first choice on which IP they would like to bring to market which means they will have the ability to choose the most popular brands for a game.  Everyone else gets whatever left but the Marvel universe is huge so there is a lot that can go around.



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Machiavellian said:
gtotheunit91 said:

I personally don't expect many more, if any, multiplat Marvel games going forward. The Sony games just performed so insanely well compared to Ultimate Alliance 3 on Switch and the 2 Square Enix Marvel games. Even though Guardians of the Galaxy was really good! Midnight Suns might do well for its genre, but when Marvel looks at the sales performance charts, it won't compare to Sony's Marvel games, and I expect they'll want to do business exclusively with Sony. Which might be coming to fruition already from that story I posted here yesterday. 

There may be additional multiplat Marvel games at some point, just because of how long it takes for Sony to make a game, but I'm feeling doubtful nowadays.

I'm of the opinion that any licensed video game should never have exclusivity. I used to enjoy playing baseball games like MLB2K on my 360, but when 2K discontinued that series, I was screwed. Because the only other option was MLB: The Show on PlayStation. Now I'm fine, but for YEARS, I had no option and those who were casual gamers that may just like playing sports games and didn't bother to do any research found out the hard way. 

Like, why can both Sony and Xbox players get to play the upcoming Suicide Squad, but only Sony players get to play Spider-Man and Wolverine? 

There's millions upon millions of casual gamers that may see a licensed game advertisement like Spider-Man or MLB: The Show back in the day, and despite the PS logo at the end, may have accidentally got an Xbox thinking a game like that would be everywhere, or just didn't want to get a PlayStation. Either way, shoehorning people into gettin a specific console for a licensed game is dumb to me. Original IP exclusivity that originate in gaming is all fine and good like Last of Us, God of War, or Gears of War, but games based on sports, superheroes, etc. that are part of pop culture and known but tons of non-gamers, should be enjoyed by everyone physically possible. Regardless of what studio it was developed by. But that's just me. 

I still believe we will see plenty of Marvel multiplate games.  While Sony has done an excellent job with with Spiderman, Sony does not have the bandwidth to be the sole producer of Marvel content.  Instead I believe Sony will have first choice on which IP they would like to bring to market which means they will have the ability to choose the most popular brands for a game.  Everyone else gets whatever left but the Marvel universe is huge so there is a lot that can go around.

True, and I'm hoping it's not a case like EA where they had a 10 year exclusivity contract signed, and we only ended up getting 4 games during that timespan. But based off that story I posted yesterday, Sony potentially has exclusivity deals on Daredevil, Iron Man, Punisher, and Captain America. Alongside of course Spider-Man and Wolverine. Which if true would be a huge punch in the gut! I could actually see The Coalition making a Punisher game :) 

There was that rumor a couple months ago that Roundhouse Studios at Bethesda was working on a "Major Comic License" but it's a third person shooter. So we'll see what comes out of that. But if that rumor turns out to be true, that would mean Sony would have right to among the top of the top Marvel characters that would only be on PlayStation. A big problem as well I see coming out of this, is that Sony brings in even more non-gamers or are just very casual to play their highly popular superhero Marvel games, then they stay with PlayStation. Never even bothering to see what Xbox brings to the table. And why would they? PlayStation has all their favorite superheroes. 

We'll see what Xbox is capable of in terms of licensing, but their biggest priority right now is on original IPs and returning franchises, which I'm personally all for! Unfortunately, licensed games, especially superheroes, are major selling points.



Ryuu96 said:

There's a few pros and cons to licensed IP vs original IP, I think the major con is that there's no doubt you are restricted creatively, any minor change to the adaptation and fanboys have their pitchforks at the ready, you can also end up making changes for the worse and much of the universe is already established, I think for that reason most developers would rather work on their own IPs.

This is less of a problem with Superhero IP as I don't really think many care about established 'canon' in Superhero stuff since the canon changes all the damn time in the Comics, Lol. Superhero's are popular right now and Microsoft is definitely missing out on that market, it's sorta like another gap in their genres which they're missing.

As for me, I would almost always rather original IPs over licensed IPs, mainly for the creative reasons but also I feel like I mostly already know what to expect from licensed IPs, there's not much mystery or discovery of new things, I have liked Superhero licensed stuff in the past though, I enjoyed the Batman titles, I enjoyed Spider-Man and I loved GotG but as I am with the films, I enjoy watching them but I'm not exactly desperate to see/play them, I can easily wait.

If the developers want to work on them then that's fine, I do think there's some licensed IPs which would be cool to adapt but I also think Microsoft will want to avoid licensed IPs, they've likely seen what happened to Netflix when all the Marvel IPs were ripped from them, they likely don't want to run the risk of being forced to remove major IPs from Game Pass which they're responsible for, we sorta accept it with Forza because it releases so often but they definitely wouldn't want to make it a common theme, they also have to pay for license rights regularly and likely come up with a new payment system for Game Pass, I think Indiana Jones will be a real test case for if licensed IP works with Game Pass.

And as Criss said, licensed IPs don't add to their portfolio as they ultimately don't own anything, though that could be less of a worry for Microsoft nowadays since they own dozens of the biggest IPs in gaming, Lol. But then you look at the movement of the TV streaming industry, everyone is moving towards stuff that they actually own, everyone is pulling their licensed stuff back for their own services, even in gaming, Sony was essentially 'forced' to make MLB multiplatform.

That's a good take and lots of good points! 

I can't imagine how much Sony is having to pay Marvel for these licensed characters, but it would be a huge PR nightmare if an Xbox studio developed say......an X-Men video game, Day 1 on Game Pass, then a year or two later, it gets removed because Marvel didn't want to renew the license or Xbox didn't because Marvel wanted to charge more. That would suuuuuuuuck. 



IGN finally posted their multiplayer review of CrossfireX and the video review started with "what even is this?" lmao gave it a 2/10. I don't think I've ever seen IGN give such a low score for a game outside of FIFA on the Switch.



https://www.youtube.com/watch?v=rKLKMSR-OS4


I think cyberpunk could have and should have had a 1080p 60fps mode on the series S. The resolution is dynamic but it maintains a more or less locked 1440p30fps at higher graphics settings than the Xbox one X. Meanwhile the Series X and PS5 are mostly sitting at 1440p on the 60fps mode



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From everything that we are hearing it sounds like Sony turned Insomniac into a Marvel studio, it’s rumored that they are making a Online Marvel game similar to DC Universe Online which would make sense considering the whole game 10 GaS games that they have.

This could come back to bite Sony considering that they don’t own the IP’s but at the same time it’s a safe bet in terms of investment.



Ryuu96 said:

There's a few pros and cons to licensed IP vs original IP, I think the major con is that there's no doubt you are restricted creatively, any minor change to the adaptation and fanboys have their pitchforks at the ready, you can also end up making changes for the worse and much of the universe is already established, I think for that reason most developers would rather work on their own IPs.

This is less of a problem with Superhero IP as I don't really think many care about established 'canon' in Superhero stuff since the canon changes all the damn time in the Comics, Lol. Superhero's are popular right now and Microsoft is definitely missing out on that market, it's sorta like another gap in their genres which they're missing.

As for me, I would almost always rather original IPs over licensed IPs, mainly for the creative reasons but also I feel like I mostly already know what to expect from licensed IPs, there's not much mystery or discovery of new things, I have liked Superhero licensed stuff in the past though, I enjoyed the Batman titles, I enjoyed Spider-Man and I loved GotG but as I am with the films, I enjoy watching them but I'm not exactly desperate to see/play them, I can easily wait.

If the developers want to work on them then that's fine, I do think there's some licensed IPs which would be cool to adapt but I also think Microsoft will want to avoid licensed IPs, they've likely seen what happened to Netflix when all the Marvel IPs were ripped from them, they likely don't want to run the risk of being forced to remove major IPs from Game Pass which they're responsible for, we sorta accept it with Forza because it releases so often but they definitely wouldn't want to make it a common theme, they also have to pay for license rights regularly and likely come up with a new payment system for Game Pass, I think Indiana Jones will be a real test case for if licensed IP works with Game Pass.

And as Criss said, licensed IPs don't add to their portfolio as they ultimately don't own anything, though that could be less of a worry for Microsoft nowadays since they own dozens of the biggest IPs in gaming, Lol. But then you look at the movement of the TV streaming industry, everyone is moving towards stuff that they actually own, everyone is pulling their licensed stuff back for their own services, even in gaming, Sony was essentially 'forced' to make MLB multiplatform.

Would love if Spiderman was multiplat, but I got a PS5 for that. Licensed IPs definitely are a slippery slope. 



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

^^ Oldie, but still relevant with everything going on with current events.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Ryuu96 said:
Spade said:

^^ Oldie, but still relevant with everything going on with current events.

Forgot about this back in 2020, according to Brad, Microsoft already tried to acquire Platinum in 2019 so I would lean towards Microsoft being interested again, if we assume this is true of course, I would guess the deal fell apart because of Tencent's investment.

Well they have a new CEO now so things could have changed, and both Inaba and Kamiya seem very keen on a Xbox partnership.

I ruled out Certain Affinity because of the Leyou investment and then the Tencent buyout but then look at what happened.