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Forums - Microsoft - Phil Spencer: " I have Issues with VR, VR is non communal, non social " , Focus of Project Scarlett Because Our Customers Aren't Asking for It , Update : Phil Spencer : " Half Life Alix is amazing "

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What do you think

I disagree with Phil 20 35.09%
 
I agree with Phil 21 36.84%
 
I love VR so i am stayed with PS5 or PC 14 24.56%
 
I love VR but II love Xbo... 0 0%
 
Cloud gaming is the future not VR 2 3.51%
 
Total:57
RolStoppable said:
DonFerrari said:

Sales of a System vs Accessory to determine success is just plain wrong.

But if you want to use not outselling WiiU as metric then Gamepass is also a failure since it have less subs than WiiU sold and revenue is also much smaller than WiiU made.

Most people should be able to look at VR sales and tell that it's not going well. But others, the OP included, need a value to compare to in order to realize that VR sales have been bad.

LOL at your comment, you are  insisting that VR is a bad in sales without any proof then tried to masking up by adding and mixing other product such service, subscription base and main product  unrelated to accessories . If you brought up Kinect as exemplar it would have been even a good argument. On side note but of course you are helping to fill this thread more lively , and i am very thankful for your comment.



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So the take away from this thread is that Phil Spencer commenting on VR has sparked more interest in VR than all of the headset manufactures combined have thus far.



VR isn't going to be major factor in the success or failure of a system - if it's ever to be that - until the technology gets to a point that it's 1) cheap enough to reasonably bundle with every platform sold, and 2) most if not all big publishers are supporting their games with a meaningful VR component.

We aren't even remotely close to either one being the case. As such, I do believe the best option for MS atm is to focus their own resources elsewhere, and simply partner with another company to give Scarlett some form of VR support, for the small segment of the market that is currently interested in it.



pokoko said:

This whole, "if a technology isn't highly successful right away then it should be abandoned," line of thinking is kind of silly.  Plenty of commonplace innovations started out as unsuccessful products.  It's that very period of development and experimentation that allowed for growth, refinement, and inspiration.  

It's the same with game streaming. It's failed, going to fail, because it's not perfect right from the start! Everyone with half a brain cell can figure out streaming is the future. It's actually the biggest threat to VR imo since streaming VR won't work and in a decade or so most people won't have consoles in their homes anymore. However perhaps with some local processing on headsets, streaming can still work. Just like PSVR doubles the frame rate and keeps head tracking ahead of actual image rendering.

It's the same old, the hardcore sees any change as a threat to their hobby. Music enthusiasts railed against streaming, movie enthusiast the same. PC enthusiasts against consoles, handheld enthusiasts against mobile games.

Meanwhile I'm still enjoying my CDs, blu-rays, physical games, as well as PSVR and can't wait to see how VR will evolve.



Angelus said:

VR isn't going to be major factor in the success or failure of a system - if it's ever to be that - until the technology gets to a point that it's 1) cheap enough to reasonably bundle with every platform sold, and 2) most if not all big publishers are supporting their games with a meaningful VR component.

We aren't even remotely close to either one being the case. As such, I do believe the best option for MS atm is to focus their own resources elsewhere, and simply partner with another company to give Scarlett some form of VR support, for the small segment of the market that is currently interested in it.

True, consoles come bundled with a tv as well, just like all PCs come with a monitor.

Interchangeability of headsets is what's needed. PSVR will be compatible with ps5 alongside a new headset coming out. What stops MS from supporting their WMR headsets on XBox or strike a deal with Oculus or Vive to have their games and hardware connect to XBox.

Anyway, Scarlett better come bundled with a 4K HDR TV otherwise there's no point in buying one :p



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Didn't Phil Spencer say VR was coming to the Xbox One eventually lol? I kind of agree with Phil though, considering the weak first party production throughout this gen, it would be best for MS to tighten up their ship before pursuing another avenue in gaming.

Also, do we know the software sales for PSVR? Didn't Sony state PSVR surpassed their expectations? That sounds like it would be profitable. Even if PSVR sells less than 5% to the entire Playstation 4 ecosystem, its good SIE developers are getting experience making VR games, its good for Sony and their development of PSVR2, and it gives the brand another unique selling point. Its not like Sony is forcing their studios to make VR games, or bundling PSVR with the PS5, like MS did with Xbox One and Kinect.

I might not have a PSVR now but its the only accessory in all my years of gaming that I'm excited for. The cost of entry is still a major barrier, but the potential innovation VR can do for gaming, is something I don't want to miss out on!



The posters on this site who have played good/great VR games:

What are your thoughts on the innovation VR can bring into gaming?



RolStoppable said:
HollyGamer said:

LOL at your comment, you are  insisting that VR is a bad in sales without any proof then tried to masking up by adding and mixing other product such service, subscription base and main product  unrelated to accessories . If you brought up Kinect as exemplar it would have been even a good argument. On side note but of course you are helping to fill this thread more lively , and i am very thankful for your comment.

I don't think pointing out that Kinect sold four times as much as all VR headsets combined in the same timespan is going to help in this thread.

It will help in discussion , rather bringing service for the discussion. 



RolStoppable said:
JRPGfan said:

Your thinking about "money", instead of if its a good experiance for consumers.
Im not sure your correct, that there cant be money made off of VR either btw.

Also even if thats true, sometimes as a platform holder, its okay to take a loss to do something awesome for your community.

Yes PSVR only sold abit over 5mil, in 3years time.
However as a "late launch, into the PS4 cycle", and as a "first time VR" (in-experianced developers (w/ vr), and first time device....

Theres huge improvements to be had.
Whos to say that if next gen, PSVR2 is both better, cheaper, and avaliable right at the start of the gen, it doesnt end up doing like 15m+ units?

Also now that devs, have had time to try and develope games for VR, the overall quality in VR experiances might rise alot as a result?


Phil spencer is thinking Short term, theres no profit.
Phil spencer is thinking Long term, he wants no physical hardware, everyone streaming from XCloud, so VR doesnt make sense for them.

^ this is why it wont happend.


But its a big check box feature, that xbox will be missing in the future then.

With today's size of the market, each one of the three console manufacturers is aiming to sell 100m+ consoles whenever they launch a new console. Even in the context of "what's good for the consumer", it's much more sensible to put your efforts towards 100m people instead of 15m.

Ultimately, it's a very similar decision to how much Microsoft should invest in improving their fortunes in the Japanese market. Should they have Japanese first party studios to create Japanese-style games or would the money be better spent on America and Europe? Realistically, there's more potential growth to be had in America and Europe. Funnily enough, Sony is making the exact same decision in relation to America/Europe and Japan.

VR is not a big feature. Something like Gamepass where Sony lags behind can make more of a difference for console sales than VR could ever dream of.

Ah, that's why Xbox One sales are so good right now !

Oh wait...



DonFerrari said:
Loneken said:

Thats is a reason for not suport VR. Microsoft has to offer first party games like Sony did it with the Ps4 before to focus en VR.

The new studios in Xbox has to make quality games in a regular basis before even think about VR. 

We dont need another Kinect only studios...

Sony isn't lacking focus on their games because of VR though.

Microsoft has lacked focus in their games all this generation without VR. 

im a xbox player. i want solid first party output of games in Scarlett before any focus to VR from Microsoft.

Sorry for my bad english.