QUAKECore89 said: No, Genesis/Mega Drive wasn't essentially re-entered 3rd generation, you gotta know that SEGA used to make hardware ahead of time.
*Yes*. The first commercial tells you Genesis is a brand new next gen console came with 16 bit that does handle higher resolution, more colors and more smoother animation while the NES doesn't but obsoleted hardware that time. The second commercial was like represents you a CPU speed topic, 3.58 MHz(SNES) vs 7.6 MHz (Genesis) which console does have fast processing, SNES or Genesis? You guessed it. Yeah... SEGA's marketing in United States was super genius to drive Nintendo too serious for competition, and it worked. |
16-bit what though? Typically we define a consoles "bit" by what the CPU is capable of.
And the Turbo-Grafix-16 was technically an 8-bit console by that definition as it had an 8-bit Hudson Soft HuC6280 CPU.
Even the Neo-Geo used an 8-bit CPU as a co-processor with a 16-bit main processor. - So that console can be regarded as 16-bit rather than their rubbish advertising of "24-bit".
Fact is, you can have a CPU that is 8-bit be faster than a CPU that is 16-bit, just like how you can have a 32-bit CPU that is faster than a 64-bit one, it doesn't really define the amount of colours you see on a display. - CPU manufacturers do not tend to invest in pipelining, caches, branch prediction, instructions into simpler 8-bit cores as it's pretty pointless.
The GPU though is really what defines the visual makeup of games that defines a console.. An 8-bit GPU has a fundamental limitation of 256 colours, unless it uses a "True Colour" mode. - The NES had a limitation of 64 colours at once, which certainly falls short of the theoretical capabilities of an "8-bit" GPU.
Megadrive/Genesis has a 9bit RGB colour pallet (Max 512 colours.)
SNES had a 15-bit RGB mode for 32,768 colours, albeit only 256 could be displayed per scene scanline...
Last edited by Pemalite - on 31 October 2019