By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Gran Turismo 5 Prologue: Disc or PSN?

I bought the disc, and the game is worth it if you ever owned any of the previous ones.

Since the price is the same between the disc and the PSN version, the inconvenience of putting a disc in the machine is small in comparison the the advantage of having the box and manual and the "beyond the apex" blu-ray disc exclusive feature. at home in a physical form to add to my collection.



̶3̶R̶D̶   2ND! Place has never been so sweet.


Around the Network

I will be buying the disc version, just because I will have the game physically and it is in my PS3 collection physically.

I really could careless about digital downloads. I like walking into game stores buying the game and its box art. I feel complete when I do that.

Same can be said for Warhawk (which I took back, sorry to my fellow Warhawk buddies), GT5: Prologue and the next big title LittleBigPlanet.



cleveland124 said:
bobobologna said:

@ ConAir: Prices for downloads won't be going down any time soon. The majority of money games make are still made at retail stores. If you undercut a retailer's price, they could and most likely would take your game off their shelves.


That's thinking in todays terms. The future is online. Yes, more and more games will go to digital only distribution. It cuts significant costs. There is no more guess work and having 500,000 copies of a game go unsold because you thought demand would be higher. Publishing costs push prices way up as well. It's been rumored that if a game sells for $60 the developer will only get $30. By going online, they will cut these costs substantially. You'll also sell to more individuals. For example the only way for me to share my wiiware games is to actually take my wii with me. So me and my friends that play will probably all have copies of the games we like versus having one copy and passing it around. Do to these digital downloads should be cheaper. It reminds me how credit card companies used to fight you transferring money from your bank account electriconically by charging you a fee. But having an individual open my mail, go through the companies controls to the check actually got cashed costs 10 times as much. So I would just send a check until they made online bank payment free. Eventually games will be distributed mainly online. Sure there will always be the Metal Gear Solids that would be insane to download and thus will be sold at retail. But 80% of the games can work with download.


It makes more sense to go download only for many games, particularly the smaller budget games (ones that see on the game shelf for $10) just due to manufacturing and shipping costs.

If I'm paying that little for a game, odds are it won't be finished unless it's good (cheap and good is a rare combination). I won't feel obligated to "get my mileage" out of a budget game because I didn't pay $50 or $60 for that experience. So where does it end up? Recycle bin or trash if you have no intention of going back to it. Much more sense to just buy via download instead.

Multiply that by tens of thousands or hundreds of thousands if said game is mediocre enough to have tons of unsold inventory and the waste involved becomes evident.

So why are they even on retail shelves to begin with? Simple: visibility. Not everyone is online. Not everyone is savvy enough to be able to find their games online, even with services such as Steam available (pre-installed on HP computers, so no excuses there for HP owners, not that Steam has an all encompassing catalog of games).  

Why sell downloads at the same price as physical media? Exactly for the reason stated previously: undercut MSRP prices enough to make downloads the preferred method of buying over brick and mortar retailers and they will cut back their orders in proportion to the percentage of sales they lose to cheaper download purchases. In extreme cases, they could decline to stock the game at all if sell volume was cut low enough to not make it worthwhile. Otherwise, their only market becomes those without net access (increasingly rare) or those who won't surrender physical media until you pry it from their cold dead hands. 

There's really no difference to the gamer once the game is up and running. So the $4-5 that would have gone to a retailer goes to the game developer or publisher instead. Does it really matter? 

Eventually, ALL games will be available via download (even the 50GB MGS4s of the world once networks robust enough to handle the bandwidth become common), but there will still be a market for physical media as inefficient and wasteful as it can be. The only losers in that future are the GameStops and EB Games of the world. 



greenmedic88 said:

So why are they even on retail shelves to begin with? Simple: visibility. Not everyone is online. Not everyone is savvy enough to be able to find their games online, even with services such as Steam available (pre-installed on HP computers, so no excuses there for HP owners, not that Steam has an all encompassing catalog of games).  

I dissagree.  Games are retail shelves because simply that is the way it has always been done.  NES, Genesis, and SNES were made in a time when there was no internet.  As such, the only way to sell games was in a retail store.  Dreamcast, N64, Playstation 1 were made in a time with dial up.  As such, downloading games would take too long for the consumer and hard drive space was extremely limited anyway.  The xbox and PS2 were the first to give the network experience a try.  But with broadband access limited and difficulty connecting, manufactuers were leary to give up retail space due to turning away customers that were limited by the above.  This is the first generation were games are available at download only.  Due to the fact that not everyone has a connection fast enough and hard drive space will still be limited with large games such as MGS4 not every game will go digital only.  But this will be the avenue of the future. 

Why sell downloads at the same price as physical media? Exactly for the reason stated previously: undercut MSRP prices enough to make downloads the preferred method of buying over brick and mortar retailers and they will cut back their orders in proportion to the percentage of sales they lose to cheaper download purchases. In extreme cases, they could decline to stock the game at all if sell volume was cut low enough to not make it worthwhile. Otherwise, their only market becomes those without net access (increasingly rare) or those who won't surrender physical media until you pry it from their cold dead hands. 

If you sell a game online directly to the consumer at $35 instead of in a store at $40 you will make more money on the $35 revenue.  The stores will do their own analysis if they will make games or not.  And several stores choose not to stock certain games anyway.  As a hardcore gamer, there are several games that I've had to buy online because none of the stores around me have stocked them.  If MGS4 sold online for $50 and $60 in the store, several stores would still stock the game.  It's too big not too.  The developer shouldn't be worried about which stores will stock the game.  They need to be concerned about maximizing revenues.  Downloading at lower rates might be the way to reach a broader audience then saying if this hits retail we'll have to sell it at $60. 

There's really no difference to the gamer once the game is up and running. So the $4-5 that would have gone to a retailer goes to the game developer or publisher instead. Does it really matter? 

$4-5 makes a huge difference to the consumer.  We are talking 20-25% of the price of a budget game.  Sure, they could probably release MGS4 for $65 and no one would give a flip because the game is supposed to be huge.  $4-5 buys me a downloadable game.  Consumers are extremely price sensitive.  $4-5 times a game that sells 2 million is $8-10 million dollars that a developer is turning away.  And like I said before, that is just the retailer take.  There is an additional $2 in packaging the game, $15 publishing fee.  Add those in the equation and you are talking about adding $40-50 million dollars of pure profit.  I'm sure you could afford to sell 50,000 less to the people that simply won't buy without physical media.  Companies are built on dollars and cents.  I once worked for a company that was thrilled to get a $.07 discount on a good.  There answer was we buy over 100,000 a year.  Every little bit adds up in efficiency.

Eventually, ALL games will be available via download (even the 50GB MGS4s of the world once networks robust enough to handle the bandwidth become common), but there will still be a market for physical media as inefficient and wasteful as it can be. The only losers in that future are the GameStops and EB Games of the world. 

Maybe all games will be.  I just think network speeds are storage space at the current levels put us quite a bit off.  Plus I have to help my parents order off of Amazon of all places.  Eventually all consumers will be open to the internet but we aren't there yet.  The losers well also be the Walmarts, Meijers, and Targets.  Any place that sells retail goods needs to find a way to get online or will watch their market share dwindle.


 



cleveland124 said:

greenmedic88 said:

So why are they even on retail shelves to begin with? Simple: visibility. Not everyone is online. Not everyone is savvy enough to be able to find their games online, even with services such as Steam available (pre-installed on HP computers, so no excuses there for HP owners, not that Steam has an all encompassing catalog of games).

I dissagree. Games are retail shelves because simply that is the way it has always been done. NES, Genesis, and SNES were made in a time when there was no internet. As such, the only way to sell games was in a retail store. Dreamcast, N64, Playstation 1 were made in a time with dial up. As such, downloading games would take too long for the consumer and hard drive space was extremely limited anyway. The xbox and PS2 were the first to give the network experience a try. But with broadband access limited and difficulty connecting, manufactuers were leary to give up retail space due to turning away customers that were limited by the above. This is the first generation were games are available at download only. Due to the fact that not everyone has a connection fast enough and hard drive space will still be limited with large games such as MGS4 not every game will go digital only. But this will be the avenue of the future.

The games are on shelves because that's how the majority of the game buying consumer base shops.  There's a reason why retailers like Walmart and Best Buy sell the volumes of games that they do. Even with the current availability of download game services, the vast majority of sales are still made through physical media. Steam only generates about 25% of Valve's sales. The rest are disc media. But this is not a static figure; expect to see more revenue generated through download services as time goes on. Expect to see more titles made available via download proportionally.

Why sell downloads at the same price as physical media? Exactly for the reason stated previously: undercut MSRP prices enough to make downloads the preferred method of buying over brick and mortar retailers and they will cut back their orders in proportion to the percentage of sales they lose to cheaper download purchases. In extreme cases, they could decline to stock the game at all if sell volume was cut low enough to not make it worthwhile. Otherwise, their only market becomes those without net access (increasingly rare) or those who won't surrender physical media until you pry it from their cold dead hands.

If you sell a game online directly to the consumer at $35 instead of in a store at $40 you will make more money on the $35 revenue. The stores will do their own analysis if they will make games or not. And several stores choose not to stock certain games anyway. As a hardcore gamer, there are several games that I've had to buy online because none of the stores around me have stocked them. If MGS4 sold online for $50 and $60 in the store, several stores would still stock the game. It's too big not too. The developer shouldn't be worried about which stores will stock the game. They need to be concerned about maximizing revenues. Downloading at lower rates might be the way to reach a broader audience then saying if this hits retail we'll have to sell it at $60.

Of course downloads are more profitable than physical media. Even with a hypothetical $5 discount. No media production, print materials, packaging and shipping costs. That's a given. Unless you're suggesting that publishers should pass those savings directly to the consumer, the difference to them is increased profit margins (more than $5). And that means better sustainability for developers of lower selling titles, even if they deserved to go platinum based upon quality, but didn't due to the whims of the gaming public. What it sounds like you're saying is that downloads should automatically be cheaper because of the reduced cost to publishers. That wouldn't increase the availability or accessibility of downloads at all. It would still sell to the same net savvy audience with the sole question being "do I want the disk, box and manual for a $5 premium?"

There's really no difference to the gamer once the game is up and running. So the $4-5 that would have gone to a retailer goes to the game developer or publisher instead. Does it really matter?

$4-5 makes a huge difference to the consumer. We are talking 20-25% of the price of a budget game. Sure, they could probably release MGS4 for $65 and no one would give a flip because the game is supposed to be huge. $4-5 buys me a downloadable game. Consumers are extremely price sensitive. $4-5 times a game that sells 2 million is $8-10 million dollars that a developer is turning away. And like I said before, that is just the retailer take. There is an additional $2 in packaging the game, $15 publishing fee. Add those in the equation and you are talking about adding $40-50 million dollars of pure profit. I'm sure you could afford to sell 50,000 less to the people that simply won't buy without physical media. Companies are built on dollars and cents. I once worked for a company that was thrilled to get a $.07 discount on a good. There answer was we buy over 100,000 a year. Every little bit adds up in efficiency.

Your argument seems to be that people won't pay for downloaded games because they're not being sold at a $5 (or 10% or any number)  discount. That's under the presumption that the random $5 figure applies to all titles from $10 - $60.  You're basically seeing things from the perspective of a brick and mortar retailer where buying in volume = higher wholesaler discounts. But wholesaler discounts don't apply to downloads since they're consumer purchased direct from the digital distributer. Bad for the wholesaler, bad for the retailer, but good for the publisher and presumably the developer if they receive a higher price per unit sold. Again, charging $50 for a download and the same $50 for a disc bought at a retail outlet means the same cost to the consumer (minus sales tax) who is not under the impression that the lack of a physical product means a discount should be given. They're not actually paying more for the download. Technically, without the sales tax, they are paying less, even without a digital distribution discount.  

Would a digital distribution discount be appreciated? Everyone loves a discount. Would it sell more units? Only at the expense of physical media, if at all.  

Eventually, ALL games will be available via download (even the 50GB MGS4s of the world once networks robust enough to handle the bandwidth become common), but there will still be a market for physical media as inefficient and wasteful as it can be. The only losers in that future are the GameStops and EB Games of the world.

Maybe all games will be. I just think network speeds are storage space at the current levels put us quite a bit off. Plus I have to help my parents order off of Amazon of all places. Eventually all consumers will be open to the internet but we aren't there yet. The losers well also be the Walmarts, Meijers, and Targets. Any place that sells retail goods needs to find a way to get online or will watch their market share dwindle.

Downloading standard 9GB DVD images is still impractical for the average connection. It will be some time before wide band speeds become the standard. Storage space on the other hand, is becoming less of an issue as the price of HDD real estate continues to drop at a substantial rate. But in terms of accessibility, again, downloads don't trump physical media although few who study industry trends in depth will argue this is going to be the case in the future. The question is not if, but when. 

As for the retail outlets; they'll have to find a way to either adapt or lose revenue when that time comes. Virtually all of the brick and mortar retail outlets (for games) have an online store as well. So long as those receive carry over traffic from the physical shops, they are potential outlets for selling downloaded files, music, books or games. 


 


 



Around the Network
selnor said:
cleveland124 said:
ChronotriggerJM said:
Gotta go with Disc on this one :P

@Selnor, well at most it probably costs the developers $2 to get the disc, box, manuals, and send to stores xD if they were selling it 10-20 dollars cheaper for online they're fools :P


Don't forget the retailer take of $4-$5. Also, this is unique in that Sony will publish the game either in store or online. But most third parties will save a significant amount $10-15 by publishing online versus in store.

I can't believe that anyone would get the download. A. The price of the boxed version is cheaper. Yes, you may have to look around, but it's easy to get Prologue delievered to your door brand new for less than $40. The second is a month before the full version is out, you can sell it for $15-20. So it's essentially like paying $20-25 for the priveledge of playing Prologue for a year before GT5 is released.

Well HD films on live work out to about £4. At shops they are £25 for the same film. I know what I'd do.

 


Can you buy HD films on Live or are they 24 hour rentals?



Thanks for the input, Jeff.

 

 

greenmedic88 said:

Of course downloads are more profitable than physical media. Even with a hypothetical $5 discount. No media production, print materials, packaging and shipping costs. That's a given. Unless you're suggesting that publishers should pass those savings directly to the consumer, the difference to them is increased profit margins (more than $5). And that means better sustainability for developers of lower selling titles, even if they deserved to go platinum based upon quality, but didn't due to the whims of the gaming public. What it sounds like you're saying is that downloads should automatically be cheaper because of the reduced cost to publishers. That wouldn't increase the availability or accessibility of downloads at all. It would still sell to the same net savvy audience with the sole question being "do I want the disk, box and manual for a $5 premium?"

Your argument seems to be that people won't pay for downloaded games because they're not being sold at a $5 (or 10% or any number)  discount. That's under the presumption that the random $5 figure applies to all titles from $10 - $60.  You're basically seeing things from the perspective of a brick and mortar retailer where buying in volume = higher wholesaler discounts. But wholesaler discounts don't apply to downloads since they're consumer purchased direct from the digital distributer. Bad for the wholesaler, bad for the retailer, but good for the publisher and presumably the developer if they receive a higher price per unit sold. Again, charging $50 for a download and the same $50 for a disc bought at a retail outlet means the same cost to the consumer (minus sales tax) who is not under the impression that the lack of a physical product means a discount should be given. They're not actually paying more for the download. Technically, without the sales tax, they are paying less, even without a digital distribution discount.  

Would a digital distribution discount be appreciated? Everyone loves a discount. Would it sell more units? Only at the expense of physical media, if at all.  


 


 


We seem to be close on our views.  But I will say that I'm looking at it from a consumer view.  If downloads and in store are the same price I will never get the downloads.  They give you less (tangible good) and I know it costs them less.  While I don't expect them to say downloads save us 25% so I am going to give the consumer a 25% discount, I think it's absurd that they are saving money and not passing any of the savings onto the end consumer.  I also think cheaper media will always find it's way to more consumers whether it be via download or physical media. 



Hell, neither would I. Give me the disc any day of the week for as long as they continue to distribute software in physical media. Games too.

I should feel bad about the hundreds of DVD and CD cases I've tossed over the years, but I still keep going to physical media. I, like many others have it ingrained in my mind that having that tactile, physical product is preferable when it's for a game or album that I like.

In regards to albums/CDs, I rarely ever buy them after buying close to 1,000 of them during the heyday. Post iTunes, I typically just buy one or two tracks and if the album is good, only then will I buy the physical media and generally only if it's a new release sale. Otherwise, I just buy the album on iTunes because of the convenience and consistent price. Most of the download albums I buy (like most of the CDs I bought) quickly become forgotten and unheard anyway.

In regards to download pricing, consistent pricing is one other benefit to the distributer (which is worse for the consumer). Price stays constant until it is dated enough to warrant a natural discount for an older title. Now some services occasionally offer temporary discounts (even the PSN Store, which regularly discounts download games), but these seem to be timed with discounts that began with lower retail prices for their physical media counterparts.

The crazy thing is, currently if you shop around and the circumstances are right (finding a vendor who overstocked or is just unloading inventory), you can easily pay less for physical media than a digital download for CDs and games.

It's when physical media (including out of print) becomes harder to find that downloads gain market share by simple default. And that is the nice thing about downloads: there is no such thing as a market too small for a digital product, whether it sells 10 or a million plus copies since there is no physical product to stock.