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Forums - Gaming Discussion - New Mega Man game might not be 12; Kazuhiro Tsuchiya has outlined plans to keep the brand running for next 10-20 years.

KLXVER said:
pikashoe said:
I hope they drive the series forward, 11 was good but I want the next big leap forward for the series to be next. A new version of mega man with new characters and story.

Im just not sure if that's a good idea. People who are already Mega Man fans and like previous games are the ones they should appeal to. I mean how do you appeal to people who don't know much about Mega Man at this point? I think its better to stick to the tried and true than giving it a bigger budget and hope more people will jump in. 

This makes no sense. 

I mean how do you appeal to people who don't know much about Mega Man at this point?

That is exactly what a brand new Mega Man series would do. Though each of the main Mega Man series are connected, they are self contained thus not needing any prior knowledge. Just to let you know man, there are a lot of Mega Man fans whose first game was X, Zero and Battle Network are also have a lot of starters.

Developers should never ever just appeal to fans because eventually those fans will move on. There was a point in time where Inafune had to prompt fans to buy 100k copies of ZX:A just to continue the series. That's how low the fanbase got, 100k wasnt locked, that is what happens when games are only made for fans.



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pikashoe said:
KLXVER said:

Im just not sure if that's a good idea. People who are already Mega Man fans and like previous games are the ones they should appeal to. I mean how do you appeal to people who don't know much about Mega Man at this point? I think its better to stick to the tried and true than giving it a bigger budget and hope more people will jump in. 

We've had tried and true so much at this point, they need to try and actually grow the franchise a bit.

They have tried that many times and it keeps selling worse. The original Mega Man games are still the best selling. Mega Man Legends, Battle Network, Zero, Mega Man X, Star Force don't really come close. Maybe the first MMX, but that's about it.



Xxain said:
KLXVER said:

Im just not sure if that's a good idea. People who are already Mega Man fans and like previous games are the ones they should appeal to. I mean how do you appeal to people who don't know much about Mega Man at this point? I think its better to stick to the tried and true than giving it a bigger budget and hope more people will jump in. 

This makes no sense. 

I mean how do you appeal to people who don't know much about Mega Man at this point?

That is exactly what a brand new Mega Man series would do. Though each of the main Mega Man series are connected, they are self contained thus not needing any prior knowledge. Just to let you know man, there are a lot of Mega Man fans whose first game was X, Zero and Battle Network are also have a lot of starters.

Developers should never ever just appeal to fans because eventually those fans will move on. There was a point in time where Inafune had to prompt fans to buy 100k copies of ZX:A just to continue the series. That's how low the fanbase got, 100k wasnt locked, that is what happens when games are only made for fans.

Exactly. ZX:A was something new and people didn't care. Im not saying this is the way to go for every franchise, but people know what they love about MM at this point.



KLXVER said:
pikashoe said:

We've had tried and true so much at this point, they need to try and actually grow the franchise a bit.

They have tried that many times and it keeps selling worse. The original Mega Man games are still the best selling. Mega Man Legends, Battle Network, Zero, Mega Man X, Star Force don't really come close. Maybe the first MMX, but that's about it.

The highest selling Meg Man game is still 2 with 1.5 mill

after that its:

MBN4 with 1.35

X1 with 1.17

Mega Man 3 with 1.03

Overall the X, Zero and Battle Network series made a lot of money for CAPCOM back in the day, which is why they were milked to death. They kept selling worse because the fanbase was shrinking and that was because CAPCOM was doing what you are asking - Only appeal to long time fans.



This could simply mean a reboot for the series, which is a logical choice because, what else are they gonna do? MM12, 13, 14, 15 and so on until the end of time? But its not necessarily a reinvention of the stablished gameplay which I hope they dont change much.



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Xxain said:
KLXVER said:

They have tried that many times and it keeps selling worse. The original Mega Man games are still the best selling. Mega Man Legends, Battle Network, Zero, Mega Man X, Star Force don't really come close. Maybe the first MMX, but that's about it.

The highest selling Meg Man game is still 2 with 1.5 mill

after that its:

MBN4 with 1.35

X1 with 1.17

Mega Man 3 with 1.03

Overall the X, Zero and Battle Network series made a lot of money for CAPCOM back in the day, which is why they were milked to death. They kept selling worse because the fanbase was shrinking and that was because CAPCOM was doing what you are asking - Only appeal to long time fans.

Well MMBN4 also had two versions, so that's a bit complicated. All I know is they could make MM12 and sell about 1 million copies or they could put more money into the franchise, completely change it up and hope that the like 12th times the charm.



Jpcc86 said:
This could simply mean a reboot for the series, which is a logical choice because, what else are they gonna do? MM12, 13, 14, 15 and so on until the end of time? But its not necessarily a reinvention of the stablished gameplay which I hope they dont change much.

Mega Man 11 is a soft reboot. 

- focus on a origin story.

- Mainstays like Proto Man and Bass were left out just bring it back to basics

- Robot masters were designed after the original 6

- The gear thing is beginning of a new arc

Mario and Sonic have been going on and on, why cant Mega Man?



Sigma got redesign as well