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Forums - Gaming - Should Capcom try a "Capcom 5" again?

AngryLittleAlchemist said:
TheMisterManGuy said:

It's not just new IP I'm asking for. But new IP that are unique and different from everything on the market. Capcom 5 was exactly that. Fresh, unique concepts many developers wouldn't have touched with a ten foot pole. Something like that, but on modern platforms and smaller budgets than the AAA stuff would be nice to see.

Yeah but, Resident Evil 4. 

And the Capcom 5 was defined in large part by being exclusive, meaning to sell Gamecube hardware, and the game set being 5. 

I don't really think just needing to make new IP means any of those things inherently. It doesn't even need to be 5 games necessarily, like you said, just a couple or so new IPs would be great. 

Could have just asked why not make unique new IP in that case. 

I get what you're going for though and I'd love to see that happen. 

I think a "Capcom 5" like project should be done again, just so Capcom has a chance to get it right this time. Game development has come a long way since the GameCube days, and so has Nintendo and Capcom. They don't have to be Switch exclusives, but a collective of 5 or so games all with low-medium budgets and unique, somewhat niche concepts could work wonders for them, especially given their lack of lower-budget games over the past few years.



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No. The Capcom 5 was a way for Nintendo to attract the "hardcore gamer" to the 'Cube and it didn't work. Though we did get some pretty sweet games out of it:

Dead Phoenix - Cancelled after it missed it's Summer 2003 release date
P.N.03 - Generic game (63 on metacritic) that time has forgotten. Sept 2003 launch
Viewtiful Joe - Kick-ass game that everyone loved, came out Oct 2003, later ported to PS2 in August of 2004.
Killer7 - planned exclusive that got delayed into oblivion. Launched June 2005 alongside a PS2 release. Also an average game.

And of course, Resident Evil 4. Slated for Nov. 2004, was delayed to Jan 05 and when they announced the delay, confirmed a PS2 version that launched in Oct 2005.

The infamy of the Capcom 5 will live forever, but eventually will be forgotten.

Though, my RE4 copy still says "Only For" GCN, so I'm happy about that.

EDIT: Capcom Production Studio 4 made all the games in the Capcom 5. It was disbanded after the launch of Killer7 and many of the developers went on to form new studios. Including one that has been very close with Nintendo: Platinum Games. Read: Bayonetta, MadWorld, Astral Chain, Wonderful 101, and *shudders* Star Fox Zero.

Last edited by SnesTea - on 24 June 2019