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Forums - PC Discussion - Valve Index (VR headset) announced, 144 Hz, off ear audio

BasilZero said:
Signalstar said:
Whatever happened to the Steam Machines? Are they still a thing?

Dead.

Hopefully this ends up like the Steam machines.

Hopefully it's hugely successful!  



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Signalstar said:
Whatever happened to the Steam Machines? Are they still a thing?

As far as I know, they launched, were ignored and then completely forgotten. Which is what could be expected after it was announced that Valve pursued essentially the same business model as 3DO: Have different hardware makers compete for sales while Valve takes all the profits from game sales. Valve wins regardless of which company sells a Steam machine, but every company that sells a Steam machine loses because they have to undercut the prices of their competitors to sell their own Steam machine, all the while they get virtually nothing from software sales.

I don't think there was even a price war, because every involved company quickly realized how much of an outright flop the whole idea was.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

VAMatt said:
This is an interesting time to enter the VR market. I'm excited to see what they're offering that makes their hardware special. And, if there is nothing special, I hope we sometime learn why they decided to go with an also-ran product at this time.

They already have the best VR controllers.

I think they have a lot of potential to do well if they launch at a good price.  



I remember when my friend kept talking about how Valve is making games, it's just taking a long time. And that one of their games was Left 4 Dead 3 on the new Source engine with VR stuff too.

I shouldn't have trusted that rat bastard.



Link to the VGChartz Discord server: https://discord.gg/2uMTaYtv

Indeed, a new VR competitor has arrived !



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AngryLittleAlchemist said:
I remember when my friend kept talking about how Valve is making games, it's just taking a long time. And that one of their games was Left 4 Dead 3 on the new Source engine with VR stuff too.

I shouldn't have trusted that rat bastard.

You should better wait until there's confirmation. We all know Valve has a problem with the number 3.

OT: I'm curious about what they'll come up with, but I'm not interested in VR. Yet.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

I'm prepared to throw my money at the screen. Very intrigued on how deep the controls for their VR games will be.
Everyone who tried out Valve's VR techdemos know that there is a huge potential in their full VR games.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Asus PG27UQ gaming on 3840 x 2160 @120 Hz GSYNC HDR| HTC Vive Pro :3 (Vive Pro 2 pre-ordered!!!)

Someone has some good speculation on the meaning of the name here:

"But then to take it further, the actual name of the product. The 'Index'. If you search the patent you will find extensive references and discussion of "index of refraction", which means "measurement of the bending of a ray of light when passing from one medium into another.". Kind of neatly ties in the logo and the product name, doesn't it?"

https://www.reddit.com/r/ValveIndex/comments/b7miqb/i_know_why_its_called_the_index_and_what_the_logo/

^Valve has a patent on a lens set up to utilize smaller screens for a larger FOV.  

Some people were wondering how they could manage such a large FOV, with how small the headset is.


Only days after writing an article about how he couldn't use Rift S, due to the lack of physical IPD adjustment.  

As you can see in the above image (in the OP as well), that Valve is using physical IPD.  One of the few things that we know for sure about the headset.  

The speculation is that the resolution will be about par with the HTC Vive Pro.

The controller:

In action:

http://gamrconnect.vgchartz.com/thread.php?id=239472&page=1



Well I want VR to succeed, but I wouldn't have much hope for Steam here.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I'd like to see how it handles first, as well as price point and the 3 VR games Valve has going for it.