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Forums - Nintendo Discussion - Monolith Soft currently recruiting staff for an entry in The Legend of Zelda series

HoangNhatAnh said:
Wyrdness said:

All 3.

Finished all of them? Then answer me: before BOTW, what game with big world that came from Nintendo EPD3 (not Monolith)?

OOT



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Jumpin said:
Wyrdness said:

Monoliths employee count during development of SS and BOTW:

https://nintendoeverything.com/a-rough-estimate-of-monolith-softs-staff-count-over-the-years/

During SS they had around 80 people and they were working on XBC at the time so I don't see more than 20 people working on Zelda back then, when BOTW started they had 108 people and were around 120 when it completed so that's around 60 people, 20-60 people compared to the remaining 2,211 people going by your number is a drop in the ocean for Nintendo as Monolith are still one of the smallest teams an example of this is Retro who had more employees than Monolith at their peak but their absence has barely affected Nintendo's performance and they've been replace as the fan favourite studio (who were hyped up by people to be a Naughty Dog) by the latter due to Nintendo pushing the latter more, the same can easily happen to Monolith as well their work is appreciated but doesn't mean they're now the foundations holding it all together don't get carried away.

The star attraction for BOTW isn't the map it's the game's use and application of the map, many games have good open world maps but don't use them as well, Monolith map a good map yes but the Zelda team's application of it is why it stands out among open worlds.

I ask you again:

Monolithsoft numbers from 5-12 years ago are irrelevant. What you were asked to provide was your source you double checked showing the 5000 people who work at EPD?

Why is this number relevant to Breath of the Wild's development?

The 2271 number I sourced has nothing to do with Breath of the Wild's dev team, it is the total number of employees Nintendo lists as working at Nintendo Co LTD. I question your 5000 number considering 5000 is more than double ALL of Nintendo Co LTD's employees. Nintendo Co LTD's size compared to Monolithsoft has no relevance. The proportion of the Breath of the Wild dev team is what is relevant, and 16%, including half of the design staff, is not the "drop in the ocean" you claim it is.

Monolithsoft's assistance on Skyward Sword was in art asset creation. Their involvement on Breath of the Wild was significantly larger (as it includes the design and creation of the map). Their unique touch and influence is clear and profound. Breath of the Wild's overworld design philosophy is significantly closer to Xenoblade Chronicles X than any other game ever published by Nintendo, and perhaps closest to XCX than any other game ever created by anyone. You brought up "use and application of the map" which is also most like XCX compared to any other Nintendo game; and that is due to Monolithsoft's influence and work on Breath of the Wild.

I also never said Monolithsoft was "the foundation holding it together" whatever that means, nor did I bring up anything about Naughty Dog or Retro Studios. You're way too fixated on saying negative things about Monolithsoft rather than actually sticking to the topic.

It's relevant because Nintendo rotate staff across teams so everyone who works in the core offices are potentially future Zelda team members if Monolith aren't involved in the series in future another group of people would simply be used instead. Yeah the map uses their design and approach similar to XCX and? If you removed all the Zelda elements from the map they created for BOTW and applied it to any other good open world map BOTW would still turn out great that's what applications means no doubt Aonuma and his side already had a map design in place for Monolith to create assets for. If the map design was the main attraction and all XCX would have received a similar critical reception as BOTW it didn't as the's a lot more to the latter's appeal than that.

The topic is on Monolith recruiting for a Zelda project and some people are debating on Monolith possibly making a full on project themselves when really they contributed to one key area, it's not being negative as nothing negative has been said about them so get that notion out of here it's pointing out the actual reality of things and is part of the topic even if you don't like it, Retro was used as an example of people getting carried away on a studio in thinking they're having more influence than they actually do.



Give me a new xenoblade please or even better make a game mixed up with xeno and zelda



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Wyrdness said:
Jumpin said:

I ask you again:

Monolithsoft numbers from 5-12 years ago are irrelevant. What you were asked to provide was your source you double checked showing the 5000 people who work at EPD?

Why is this number relevant to Breath of the Wild's development?

The 2271 number I sourced has nothing to do with Breath of the Wild's dev team, it is the total number of employees Nintendo lists as working at Nintendo Co LTD. I question your 5000 number considering 5000 is more than double ALL of Nintendo Co LTD's employees. Nintendo Co LTD's size compared to Monolithsoft has no relevance. The proportion of the Breath of the Wild dev team is what is relevant, and 16%, including half of the design staff, is not the "drop in the ocean" you claim it is.

Monolithsoft's assistance on Skyward Sword was in art asset creation. Their involvement on Breath of the Wild was significantly larger (as it includes the design and creation of the map). Their unique touch and influence is clear and profound. Breath of the Wild's overworld design philosophy is significantly closer to Xenoblade Chronicles X than any other game ever published by Nintendo, and perhaps closest to XCX than any other game ever created by anyone. You brought up "use and application of the map" which is also most like XCX compared to any other Nintendo game; and that is due to Monolithsoft's influence and work on Breath of the Wild.

I also never said Monolithsoft was "the foundation holding it together" whatever that means, nor did I bring up anything about Naughty Dog or Retro Studios. You're way too fixated on saying negative things about Monolithsoft rather than actually sticking to the topic.

It's relevant because Nintendo rotate staff across teams so everyone who works in the core offices are potentially future Zelda team members if Monolith aren't involved in the series in future another group of people would simply be used instead. Yeah the map uses their design and approach similar to XCX and? If you removed all the Zelda elements from the map they created for BOTW and applied it to any other good open world map BOTW would still turn out great that's what applications means no doubt Aonuma and his side already had a map design in place for Monolith to create assets for. If the map design was the main attraction and all XCX would have received a similar critical reception as BOTW it didn't as the's a lot more to the latter's appeal than that.

The topic is on Monolith recruiting for a Zelda project and some people are debating on Monolith possibly making a full on project themselves when really they contributed to one key area, it's not being negative as nothing negative has been said about them so get that notion out of here it's pointing out the actual reality of things and is part of the topic even if you don't like it, Retro was used as an example of people getting carried away on a studio in thinking they're having more influence than they actually do.

"If the map design was the main attraction and all XCX would have received a similar critical reception as BOTW it didn't as the's a lot more to the latter's appeal than that." Except one is a very niche series, there are even some Nintendo fans who don't know about them. The other is the second biggest Nintendo series ever in history. Can't use that as a reason, you know, try better reason. Also, the BOTW core team from EPD3 is ~300 people, not thousands of people. The biggest support team: Monolith Soft with their open world design technique. Don't bring EPD3 about creating open world since their biggest 3D game that have big world before BOTW is Twilight Princess and that world isn't even look amazing or comparable to Xenoblade 1 on Wii, which have the same size as Skyrim. It could took over 70 hours for the main story alone (not counting over 200 side quests of it). You'd think EPD3 would make an open world that is near as big as Xenoblade X by themself alone for the 1st time ever? That is a bit too funny. Anyway, Xenoblade X is 400km^2, the contents of it is ~300 hours while BOTW is 360km^2 and the contents is between 100 and 200 hours



Monolith crafts the large open world and hands it off to EDP3 to turn it into a functional game.

/thread



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Good to know that Nintendo is doubling down on the open world concept for Zelda going forward.



OTBWY said:
Good to know that Nintendo is doubling down on the open world concept for Zelda going forward.

This doesn't confirm that. Monolith worked on Skyward Sword too.



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thetonestarr said:
OTBWY said:
Good to know that Nintendo is doubling down on the open world concept for Zelda going forward.

This doesn't confirm that. Monolith worked on Skyward Sword too.

And then they worked on big open worlds. Including BotW.



OTBWY said:
thetonestarr said:

This doesn't confirm that. Monolith worked on Skyward Sword too.

And then they worked on big open worlds. Including BotW.

Yes, but the point is that this job posting alone does not guarantee it's Monolith doing the map. They could be involved for any number of other parts of the game, because historically, "big open worlds" have only been a part of their involvement.

With the general reception of BotW, it's certainly the most probable option, but don't count your chickens before they're hatched. Still plenty of other possibilities here.



 SW-5120-1900-6153

HoangNhatAnh said:

"If the map design was the main attraction and all XCX would have received a similar critical reception as BOTW it didn't as the's a lot more to the latter's appeal than that." Except one is a very niche series, there are even some Nintendo fans who don't know about them. The other is the second biggest Nintendo series ever in history. Can't use that as a reason, you know, try better reason. Also, the BOTW core team from EPD3 is ~300 people, not thousands of people. The biggest support team: Monolith Soft with their open world design technique. Don't bring EPD3 about creating open world since their biggest 3D game that have big world before BOTW is Twilight Princess and that world isn't even look amazing or comparable to Xenoblade 1 on Wii, which have the same size as Skyrim. It could took over 70 hours for the main story alone (not counting over 200 side quests of it). You'd think EPD3 would make an open world that is near as big as Xenoblade X by themself alone for the 1st time ever? That is a bit too funny. Anyway, Xenoblade X is 400km^2, the contents of it is ~300 hours while BOTW is 360km^2 and the contents is between 100 and 200 hours

What you typed here is not very coherent and also comes across as if you're not reading what the debate is for a start EPD's core offices are over 2000 people who are rotated across teams so any of them can be a future member of the Zelda team hence why the ALBW's team were majority young developers so the 60% figure people are citing for Monolith isn't anything spectacular you and jumpin are fixated on purely the 300 when the point was highlighting the size of Monolith compared to all of EPD. Secondly TP is a GC game by nature so comparing that to Xenoblade which was a late Wii game is flawed, during the GC era Monolith weren't doing anything like TP or open world in general monolith only started with open worlds with XBC, TP ironically was one of the biggest game worlds of that gen back then.

The double irony is you write off EPD creating an open world for the first time yet Monolith did the same only in recent years, as someone pointed out just now EPD had a map in mind for the game and outsourced it's creation to Monolith. Nothing wrong with that or negative as they did their part great.