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Wyrdness said:
Jumpin said:

I ask you again:

Monolithsoft numbers from 5-12 years ago are irrelevant. What you were asked to provide was your source you double checked showing the 5000 people who work at EPD?

Why is this number relevant to Breath of the Wild's development?

The 2271 number I sourced has nothing to do with Breath of the Wild's dev team, it is the total number of employees Nintendo lists as working at Nintendo Co LTD. I question your 5000 number considering 5000 is more than double ALL of Nintendo Co LTD's employees. Nintendo Co LTD's size compared to Monolithsoft has no relevance. The proportion of the Breath of the Wild dev team is what is relevant, and 16%, including half of the design staff, is not the "drop in the ocean" you claim it is.

Monolithsoft's assistance on Skyward Sword was in art asset creation. Their involvement on Breath of the Wild was significantly larger (as it includes the design and creation of the map). Their unique touch and influence is clear and profound. Breath of the Wild's overworld design philosophy is significantly closer to Xenoblade Chronicles X than any other game ever published by Nintendo, and perhaps closest to XCX than any other game ever created by anyone. You brought up "use and application of the map" which is also most like XCX compared to any other Nintendo game; and that is due to Monolithsoft's influence and work on Breath of the Wild.

I also never said Monolithsoft was "the foundation holding it together" whatever that means, nor did I bring up anything about Naughty Dog or Retro Studios. You're way too fixated on saying negative things about Monolithsoft rather than actually sticking to the topic.

It's relevant because Nintendo rotate staff across teams so everyone who works in the core offices are potentially future Zelda team members if Monolith aren't involved in the series in future another group of people would simply be used instead. Yeah the map uses their design and approach similar to XCX and? If you removed all the Zelda elements from the map they created for BOTW and applied it to any other good open world map BOTW would still turn out great that's what applications means no doubt Aonuma and his side already had a map design in place for Monolith to create assets for. If the map design was the main attraction and all XCX would have received a similar critical reception as BOTW it didn't as the's a lot more to the latter's appeal than that.

The topic is on Monolith recruiting for a Zelda project and some people are debating on Monolith possibly making a full on project themselves when really they contributed to one key area, it's not being negative as nothing negative has been said about them so get that notion out of here it's pointing out the actual reality of things and is part of the topic even if you don't like it, Retro was used as an example of people getting carried away on a studio in thinking they're having more influence than they actually do.

"If the map design was the main attraction and all XCX would have received a similar critical reception as BOTW it didn't as the's a lot more to the latter's appeal than that." Except one is a very niche series, there are even some Nintendo fans who don't know about them. The other is the second biggest Nintendo series ever in history. Can't use that as a reason, you know, try better reason. Also, the BOTW core team from EPD3 is ~300 people, not thousands of people. The biggest support team: Monolith Soft with their open world design technique. Don't bring EPD3 about creating open world since their biggest 3D game that have big world before BOTW is Twilight Princess and that world isn't even look amazing or comparable to Xenoblade 1 on Wii, which have the same size as Skyrim. It could took over 70 hours for the main story alone (not counting over 200 side quests of it). You'd think EPD3 would make an open world that is near as big as Xenoblade X by themself alone for the 1st time ever? That is a bit too funny. Anyway, Xenoblade X is 400km^2, the contents of it is ~300 hours while BOTW is 360km^2 and the contents is between 100 and 200 hours