Wyrdness said:
It's relevant because Nintendo rotate staff across teams so everyone who works in the core offices are potentially future Zelda team members if Monolith aren't involved in the series in future another group of people would simply be used instead. Yeah the map uses their design and approach similar to XCX and? If you removed all the Zelda elements from the map they created for BOTW and applied it to any other good open world map BOTW would still turn out great that's what applications means no doubt Aonuma and his side already had a map design in place for Monolith to create assets for. If the map design was the main attraction and all XCX would have received a similar critical reception as BOTW it didn't as the's a lot more to the latter's appeal than that. The topic is on Monolith recruiting for a Zelda project and some people are debating on Monolith possibly making a full on project themselves when really they contributed to one key area, it's not being negative as nothing negative has been said about them so get that notion out of here it's pointing out the actual reality of things and is part of the topic even if you don't like it, Retro was used as an example of people getting carried away on a studio in thinking they're having more influence than they actually do. |
"If the map design was the main attraction and all XCX would have received a similar critical reception as BOTW it didn't as the's a lot more to the latter's appeal than that." Except one is a very niche series, there are even some Nintendo fans who don't know about them. The other is the second biggest Nintendo series ever in history. Can't use that as a reason, you know, try better reason. Also, the BOTW core team from EPD3 is ~300 people, not thousands of people. The biggest support team: Monolith Soft with their open world design technique. Don't bring EPD3 about creating open world since their biggest 3D game that have big world before BOTW is Twilight Princess and that world isn't even look amazing or comparable to Xenoblade 1 on Wii, which have the same size as Skyrim. It could took over 70 hours for the main story alone (not counting over 200 side quests of it). You'd think EPD3 would make an open world that is near as big as Xenoblade X by themself alone for the 1st time ever? That is a bit too funny. Anyway, Xenoblade X is 400km^2, the contents of it is ~300 hours while BOTW is 360km^2 and the contents is between 100 and 200 hours