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Forums - Nintendo Discussion - Daemon X Machina Demo Impressions

A couple of things:

1) I enjoyed playing the game, the art style is a fantastic choice and you can hide a lot of the blemishes that way. A more realistic mech game will look ugly on the switch.
2) I love the concept of being able to not only improve the Arsenal but also improve the player character and make them more like mini androids.

A couple of improvements
1) Frame rate does become an issue in mission number 3 when enemies start to appear.
2) Handheld mode looks a bit rough...they can definitely optimize it to play better on handheld mode.

Overall the game is a fantastic new ip, I liked the fact they released a demo because they can see how people enjoyed the game and areas they can improve performance.



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*cough* http://gamrconnect.vgchartz.com/thread.php?id=239329&page=1# *cough*

Same thread name, and everything. Use the search function next time OP.



Cerebralbore101 said:
*cough* http://gamrconnect.vgchartz.com/thread.php?id=239329&page=1# *cough*

Same thread name, and everything. Use the search function next time OP.

You ask to much of us. we aspire to rise to your level,please train us.



The game is a lot more fun than I thought it would be. I am usually not a fan of action titles.



I describe myself as a little dose of toxic masculinity.

I tried the demo and only got through one mission. To be honest, I could see the actual game being good, but it's an awful demo. And honestly, modern demos in general are kind of shit.

They always start at like the beginning of the game. You know, the part that's easily the most boring in almost every game? And if it's a sequel to a game, they skip out on the cutscenes that continue the story.

Why even start with a tutorial mission. What is so hard about dropping someone into a cool part of a game, lowering the amount of damage enemies give you, and then giving basic tutorial prompts?

Controls feel a little bit odd but they can be mapped however you want. What's more important though is the way the characters control. They need to be way more responsive. Nothing feels satisfying. I also thought this game would be way more based on horizontal movements, but it's basically like trying to shoot enemies while manually controlling the elevation of a hot air balloon. It's actually kind of a cool concept, but it still needs to have way more mid-air vertical control. The boost does not make up for the floaty feeling.

Also the HUD is just bad. Bad. 

I'm starting to get worried that this game will not have a lot of locales and will be overall boring.



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meh. felt like it was all style no substance. The levels were just arenas, so it's not like your ever challenged to fly tight spaces. A bit related is the movement in the mech. It's a bit too straight forward. i don't see dog fights really being a thing. The feeling of movement is actually much more interesting when you are out of the mech. Was really confused when my mech died at the boss but my dude was still alive. i just ran around looking for shit and trying to kill the little guys. pretty confusing. Why even include that part of the game? Might just not be my cup of tea which is too bad, because i really enjoyed the voice acting, character design, visual style, and i LOVED the soundtrack.



AngryLittleAlchemist said:

I tried the demo and only got through one mission. To be honest, I could see the actual game being good, but it's an awful demo. And honestly, modern demos in general are kind of shit.

They always start at like the beginning of the game. You know, the part that's easily the most boring in almost every game? And if it's a sequel to a game, they skip out on the cutscenes that continue the story.

Why even start with a tutorial mission. What is so hard about dropping someone into a cool part of a game, lowering the amount of damage enemies give you, and then giving basic tutorial prompts?

 

Totally with you about demos today.  So much of the demo tends to be aimed at you getting to know the characters and the story.  That's what trailers are for.  I love that stuff when i'm playing the actual game, but if i'm playing the demo i'm only trying to get a feel for the gameplay.  All the other stuff is just getting in the way.