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Forums - Nintendo Discussion - Daemon X Machina Demo Impressions

meh. felt like it was all style no substance. The levels were just arenas, so it's not like your ever challenged to fly tight spaces. A bit related is the movement in the mech. It's a bit too straight forward. i don't see dog fights really being a thing. The feeling of movement is actually much more interesting when you are out of the mech. Was really confused when my mech died at the boss but my dude was still alive. i just ran around looking for shit and trying to kill the little guys. pretty confusing. Why even include that part of the game? Might just not be my cup of tea which is too bad, because i really enjoyed the voice acting, character design, visual style, and i LOVED the soundtrack.



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AngryLittleAlchemist said:

I tried the demo and only got through one mission. To be honest, I could see the actual game being good, but it's an awful demo. And honestly, modern demos in general are kind of shit.

They always start at like the beginning of the game. You know, the part that's easily the most boring in almost every game? And if it's a sequel to a game, they skip out on the cutscenes that continue the story.

Why even start with a tutorial mission. What is so hard about dropping someone into a cool part of a game, lowering the amount of damage enemies give you, and then giving basic tutorial prompts?

 

Totally with you about demos today.  So much of the demo tends to be aimed at you getting to know the characters and the story.  That's what trailers are for.  I love that stuff when i'm playing the actual game, but if i'm playing the demo i'm only trying to get a feel for the gameplay.  All the other stuff is just getting in the way.