PortisheadBiscuit said: Oh and also, I get the feeling this is a straight remake instead of a re-imagining like Link Between Worlds?? |
That was a sequel, not a re-imagining.
PortisheadBiscuit said: Oh and also, I get the feeling this is a straight remake instead of a re-imagining like Link Between Worlds?? |
That was a sequel, not a re-imagining.
Hiku said:
I believe DX just added colors. |
It also added an extra dungeon and buffs that are a result of that duneon. It is optional content but it is there.
Hiku said: My favorite screenshot:
Ah, I see. |
The graphics, with the lighting and blur, makes me think Mario + Rabbids Kingdome Battles.
Is this using the same snowdrop engine?
EDIT:// to more correct language
I remember playing the DX version on 3DS but gave up after an hour due to the uglyness and boringness. This has fixed 1 of my issues, but will it fix the other? Even if it does, this game will undoubtedly be $60, and there's too many other games for me to justify it so I'll likely be skipping, but good for all those who wanted it. I hope it does well so we can get a new original 2D Zelda game.
CladInShadows said:
That was a sequel, not a re-imagining. |
Every game after the original is technically a "sequel" according to the timeline. I say Link Between Worlds is a re-imagining because it shares so many attributes of LTTP, while being it's own entity simultaneously.
Does it use Unreal Engine? At times it looks like the same graphics as Yoshi's Crafted World.
PortisheadBiscuit said:
Every game after the original is technically a "sequel" according to the timeline. I say Link Between Worlds is a re-imagining because it shares so many attributes of LTTP, while being it's own entity simultaneously. |
The original takes place fairly far into the future of the entire timeline, so no they're not all technically sequels. Only Zelda II is a sequel to the original.
Last edited by CladInShadows - on 14 February 2019I'm really starting to like this clay motion art direction they've gone with.
Zelda is changing art styles all the time and it's what keeps it so fresh. They are not afraid to challenge our conventions. I like this clay motion blocky art direction.