Miyamotoo said: Do we have profit numbers, for instance Nintendo made $1.55 billion profit. |
How you figure?
9 months FY
Sony operating income - 247.2 billion yen
Nintendo operating profit - 220.029 billion yen
Miyamotoo said: Do we have profit numbers, for instance Nintendo made $1.55 billion profit. |
How you figure?
9 months FY
Sony operating income - 247.2 billion yen
Nintendo operating profit - 220.029 billion yen
rapsuperstar31 said: Because of suckers like me that look every week to see what is on sale, and end up buying a bunch of games half off that I will probably never get to. |
Tell me about it. I bought Shadow Of War and Dragon’s Dogma for a combined $24 and haven’t played either game. Maybe I’ll do it sooner or later.
PC GAMING: BEST GAMES. WORST CONTROLS
A mouse & keyboard are made for sending email and typing internet badassery. Not for playing video games!!!
Farsala said:
How you figure? 9 months FY Sony operating income - 247.2 billion yen |
In case of Nintendo, isnt end of line profit, "Profit attributable to owners of parent"? In this case, 168.7 billion yen.
https://www.nintendo.co.jp/ir/pdf/2019/190131e.pdf
PS5 BC a must.
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Harriet Tubman.
Ka-pi96 said:
But they would have received it. When somebody buys say COD on PSN it doesn't matter that Sony only keep what 30%? of the amount, the full price would still be paid to Sony and go through their bank before being paid onto Activision. |
They wouldn't count it as their own revenue. Revenue means income. Revenue is the income that they earn or receive and not the money they have to spend or pay out, the money they have to give activision is the payout and cannot be included in revenue.
Amazon for example in their revenue count the money they receive as a cut from their sellers. And they take away their wage budget and other operational costs for their profit.
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Hiku said:
I think they do count the entire $60 as their revenue. However, I would not say it's exactly the same. You're familiar with the term "shipped units" I presume? That's what publishers/distributors have sold to retailers like Gamestop. Generally speaking, if let's say Capcom has shipped Resident Evil 2, it's almost as good as a sale to them, and they don't necessarily care what happens after that, whether it sits on the shelf of the retailer forever, or reaches the hands of a buyer. They still got their money. Of course there are other reasons for why sold through units are more important, such as the potential extra sale of DLC and microtransactions, etc. But they don't have to wait for the game to get sold (again) for them to present those shipment figures to their investors. That's not the case for a retailer like Gamestop though. In order for them to make money on that transaction, they're reliant on the product being sold through to the customer as well. So when Gamestop sell Resident Evil 2 for $60 to a customer, that's all Gamestop's revenue. Capcom don't take a piece of that sale literally speaking. They already got paid before the sale. |
Yeah, I got all that. Having worked for GameStop for years and played with their P/L reports on a monthly basis I can tell that the idea you have about the way they work isn’t far from the reality, it’s still a little bit more complex, but you have the basic idea.
I used this retailer as an example to validate how revenue and profit are seen as two different thing and the revenue made from a transaction processed on PSN isn’t different than the revenue from a transaction in a retail chain even if said product is already owned by the retailer. The first one is more straightforward in it’s process while the latter is more complex since it’s more dependent on ROI and inventory.
And like you, I’m curious to know how a sale are processed and shared with publishers on services like PSN, XBL or eShop. If someone has any insight, I’ll gladly learn something new.
Ka-pi96 said:
They do earn or receive it though. You buy a $60 game from PSN and Sony receive $60, that's a fact. It doesn't matter that they have to pay out $40 (or whatever the actual amount is) to the publisher of the game after that, they still initially received $60. |
I get that you see it that way, but it's not legally revenue when the money goes through them to be filtered off to another company. Steam's revenue reports are theirs and do not include the money that developers get.
Think of it this way.
If they did it your way imagine how shit their profit margins in their reports would be if their earnings report showed they LOST $40 for every 3rd party game they sold. That's 100's of millions of loss every single quarter. That doesn't look good, and it's obvious that's not the way they do things.
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ArchangelMadzz said:
I get that you see it that way, but it's not legally revenue when the money goes through them to be filtered off to another company. Steam's revenue reports are theirs and do not include the money that developers get. If they did it your way imagine how shit their profit margins in their reports would be if their earnings report showed they LOST $40 for every 3rd party game they sold. That's 100's of millions of loss every single quarter. That doesn't look good, and it's obvious that's not the way they do things. |
No, because that $40 per game loss would be offset by the $60 dollars they bring in, leaving the profit (well, you still need to take off marketing / server costs / employee salaries etc.)
I own part of a small graphics design business - we sell printing to our clients, though we don't actually print anything ourselves, we outsource. The total money we receive from clients over the year is our revenue or turnover, the amount left after we take off what we've paid the printers plus our other costs & overheads is our profit.
In this instance we're the PSN equivalent and the printers are the 3rd party devs.
Biggerboat1 said:
No, because that $40 per game loss would be offset by the $60 dollars they bring in, leaving the profit (well, you still need to take off marketing / server costs / employee salaries etc.) I own part of a small graphics design business - we sell printing to our clients, though we don't actually print anything ourselves, we outsource. The total money we receive from clients over the year is our revenue or turnover, the amount left after we take off what we've paid the printers plus our other costs & overheads is our profit. In this instance we're the PSN equivalent and the printers are the 3rd party devs. |
Oh yes of course I made a math mistake there, whoops.
Okay, think of it this way then if we all still disagree then I'm happy to just go on my way.
This number includes Online serviced, game downloads and add ons.
So by using the same logic that 100% of purchases made through the store are counted in that that means all the add ons and lootboxes are counted in that as well as those purchases are made through the store. And I don't know about you but that seems a little low to me considering the billions and billions all of these companies are making through it that goes through the PSN store and the Xbox live store.
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Ka-pi96 said:
How is that not legally revenue? When I go to a restaurant and buy a $10 meal they record that as $10 in revenue. If they were to deduct the cost of the food from that and then report the reduced amount as revenue then that is what would be illegal. Also that $40 is not a loss, it's an expense All businesses that sell products have the money they pay to the producer of said product as an expense. It would show $60 revenue, $40 expense & $20 profit for each 3rd party game sold.That's not accounting for other expenses of course, but that's the jist of how it would work. Besides how else would their revenue be nearly ¥1.4T while their profit is ¥247.2B*. There's a ¥1.15T difference between those figures, if payments to 3rd party publishers for their games purchased through PSN doesn't count as part of that money then what on earth did they spend ¥1.15T on? |
You don't know how Sony could spend 10.4 billion dollars?
R&D For a new console. The server costs, game studio development costs, wage bill, all the freaking advertising they do, the amount of money they spend to manufacture the 18 million PS4's they sold this year.It used to cost $381 in 2013 to make a PS4 lets say it costs $281 now that's 5 billion dollars already accounted for.
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