There is no doubt that FFXV failed as an open world game, the design was flawed in several ways there, huge areas of the map were devoid of any real content, the car couldn't be driven off road, you didn't get the flying car until after you beat the game making it largely pointless, Chocobo's were too slow to travel the large map in a reasonable amount of time. The world building is terrible as well, they did an awful job at making you feel the plight of the characters and making you feel like you were a part of that world.
Last edited by shikamaru317 - on 01 February 2019
As for the future of the franchise, they have 2 options ahead of them as I see it:
1. Press on with the heavily western action RPG inspired formula they were aiming for with FFXV, and try to do it right this time. (Regardless of what option is chosen for FF16, it does seem like 7 Remake will retain the action formula)
2. Go back to the classic turn based JRPG style and hope that it will still sell well in a rapidly changing market where there hasn't been a AAA turn based game since FF13 a decade ago (no, Pokemon and Persona are not AAA, AAA games by their very definition are made by large teams [as of the 8th generation, typically over 200 devs] and have large budgets [as of the 8th generation, typically over $50m development+marketing combined], Gamefreak has 143 devs split across multiple teams and Atlus has 280 devs split across multiple teams, therefore neither is AAA by definition)