By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Did PS3, really copy 360 and Wii?

Lone_Canis_Lupus said:
darconi said:
Lone_Canis_Lupus said:
darconi said:
Played_Out said:
FreeTalkLive said:
Of course Sony copied Nintendo. They copied Nintendo with the PS1 and they are coping Nintendo again. The more new products and ideas Nintendo comes out with, the better. It is good that Sony and MS copy Nintendo because it makes for better games.



And Shigeru Miyamoto created the Heavens and the Earth in six days.

@ ClaudeLv250

As has been pointed out on these boards many times before, Sony introduced analog controls on the PS before the N64 was released, so they can hardly be said to have copied the idea. Analog controls had been around for ages before this, but AFAIK Sony were the first to introduce the dual analog that is now standard.

 


Analog was around before but Nintendo was the first to make it a standard for videogaming. They took the big risk to introduce it as a main feature. Sony introduced analog controls for the PS way after Nintendo introduced it for the N64. Whether it was "released" before or after doesn't matter due to launch timings. All you have to do is look at the original PS controller and see that it had no analog stick at all.

I hardly call adding a 2nd analog stick an innovation, its like adding a few more buttons to a controller, whoopee.


So camera control isn't a big difference? Because the 2nd analog is totally used for the same purpose as the first all the time. It doesn't matter whether Nintendo was the first to use it as a main feature, it was around before then. You can't say Sony "copied" the analog idea from Nintendo when Nintendo "copied" it. Analogs are a standard now, it's hard to imagine gaming without them.

Oh, how was risking adding it as a main feature a risk? "It's like adding a few more buttons to a controller, whoopee.", no big deal, right?


Plenty of games had camera controls before the 2nd analog. The ENTIRE N64/PSX/Saturn generation controlled cameras without an analog stick. Are you seriously going to argue that the 2nd analog stick was anywhere near the revolution that the 1st one was?

The risk of adding something nobody else used to good effect and forcing everyone to make games using it was the risk. Its the same reason why motion control on the wii works better than the sixaxis. The wii was built using the motion control as its core function, just like the N64 was built using the analog stick as its main control. That is the risk. If motion control or analog control bombed, the console would've bombed. Compare that to the sixaxis where its barely used in any games and nobody notices at all so if it failed, no risk to the console.


How practical were those controls compared to the analog stick? Face it, camera control is a lot easier with the second analog stick there. I wasn't saying that camera controls didn't exist, just that they're more practical now because of the addition of a second analog stick then they were then. Just like moving around with an analog is a lot more practical than moving around with a d-pad now. I'm not arguing that it's comparable to the first one, just that it has made a big difference and a good one at that.

Also, by your logic, Sony made the optical disc format a standard for gaming today which you(as everybody else does) would probably point out the Sega systems with the CDs and other previous consoles. But by your logic because none of the other systems used it to the good effect Sony did with the PS1, they made it the standard...and anybody after the PS1 copied.


Nah, CD's you gotta give to Sega.

Sega Saturn beat PS1 to market with a standard CD drive.

Also actually Sega Saturn actually now that I think about it was the first system to allow media playback.  Making them the first for that innovation too. 

DVD just being an extension of Saturn's allowing of media usage. 



Around the Network
Kasz216 said:
Lone_Canis_Lupus said:
darconi said:
Played_Out said:
FreeTalkLive said:
Of course Sony copied Nintendo. They copied Nintendo with the PS1 and they are coping Nintendo again. The more new products and ideas Nintendo comes out with, the better. It is good that Sony and MS copy Nintendo because it makes for better games.



And Shigeru Miyamoto created the Heavens and the Earth in six days.

@ ClaudeLv250

As has been pointed out on these boards many times before, Sony introduced analog controls on the PS before the N64 was released, so they can hardly be said to have copied the idea. Analog controls had been around for ages before this, but AFAIK Sony were the first to introduce the dual analog that is now standard.

 


Analog was around before but Nintendo was the first to make it a standard for videogaming. They took the big risk to introduce it as a main feature. Sony introduced analog controls for the PS way after Nintendo introduced it for the N64. Whether it was "released" before or after doesn't matter due to launch timings. All you have to do is look at the original PS controller and see that it had no analog stick at all.

I hardly call adding a 2nd analog stick an innovation, its like adding a few more buttons to a controller, whoopee.


So camera control isn't a big difference? Because the 2nd analog is totally used for the same purpose as the first all the time. It doesn't matter whether Nintendo was the first to use it as a main feature, it was around before then. You can't say Sony "copied" the analog idea from Nintendo when Nintendo "copied" it. Analogs are a standard now, it's hard to imagine gaming without them.

Oh, how was risking adding it as a main feature a risk? "It's like adding a few more buttons to a controller, whoopee.", no big deal, right?


Analog was a 70's videogame standard.

Sony did bring it back for flight simulator games though... and that was about it. For their flight simulator games with a special flight simulator controller.

Nintendo's analog stick control beat Sony's to market aside from the flight simulator controller.

So did Sony. The PS1 dual analog controller came out after the N64 and Saturn analog controllers.


 I know, I've been saying analogs have been out for a while.



PSN: Lone_Canis_Lupus

Kasz216 said:
Lone_Canis_Lupus said:
darconi said:
Lone_Canis_Lupus said:
darconi said:
Played_Out said:
FreeTalkLive said:
Of course Sony copied Nintendo. They copied Nintendo with the PS1 and they are coping Nintendo again. The more new products and ideas Nintendo comes out with, the better. It is good that Sony and MS copy Nintendo because it makes for better games.



And Shigeru Miyamoto created the Heavens and the Earth in six days.

@ ClaudeLv250

As has been pointed out on these boards many times before, Sony introduced analog controls on the PS before the N64 was released, so they can hardly be said to have copied the idea. Analog controls had been around for ages before this, but AFAIK Sony were the first to introduce the dual analog that is now standard.

 


Analog was around before but Nintendo was the first to make it a standard for videogaming. They took the big risk to introduce it as a main feature. Sony introduced analog controls for the PS way after Nintendo introduced it for the N64. Whether it was "released" before or after doesn't matter due to launch timings. All you have to do is look at the original PS controller and see that it had no analog stick at all.

I hardly call adding a 2nd analog stick an innovation, its like adding a few more buttons to a controller, whoopee.


So camera control isn't a big difference? Because the 2nd analog is totally used for the same purpose as the first all the time. It doesn't matter whether Nintendo was the first to use it as a main feature, it was around before then. You can't say Sony "copied" the analog idea from Nintendo when Nintendo "copied" it. Analogs are a standard now, it's hard to imagine gaming without them.

Oh, how was risking adding it as a main feature a risk? "It's like adding a few more buttons to a controller, whoopee.", no big deal, right?


Plenty of games had camera controls before the 2nd analog. The ENTIRE N64/PSX/Saturn generation controlled cameras without an analog stick. Are you seriously going to argue that the 2nd analog stick was anywhere near the revolution that the 1st one was?

The risk of adding something nobody else used to good effect and forcing everyone to make games using it was the risk. Its the same reason why motion control on the wii works better than the sixaxis. The wii was built using the motion control as its core function, just like the N64 was built using the analog stick as its main control. That is the risk. If motion control or analog control bombed, the console would've bombed. Compare that to the sixaxis where its barely used in any games and nobody notices at all so if it failed, no risk to the console.


How practical were those controls compared to the analog stick? Face it, camera control is a lot easier with the second analog stick there. I wasn't saying that camera controls didn't exist, just that they're more practical now because of the addition of a second analog stick then they were then. Just like moving around with an analog is a lot more practical than moving around with a d-pad now. I'm not arguing that it's comparable to the first one, just that it has made a big difference and a good one at that.

Also, by your logic, Sony made the optical disc format a standard for gaming today which you(as everybody else does) would probably point out the Sega systems with the CDs and other previous consoles. But by your logic because none of the other systems used it to the good effect Sony did with the PS1, they made it the standard...and anybody after the PS1 copied.


Nah, CD's you gotta give to Sega.

Sega Saturn beat PS1 to market with a standard CD drive.

Also actually Sega Saturn actually now that I think about it was the first system to allow media playback. Making them the first for that innovation too.

DVD just being an extension of Saturn's allowing of media usage.


 Re-read it. I was saying by his logic. He said that no system made very good use of analogs before Nintendo, so that means Nintendo=Revolutionized analog sticks. 



PSN: Lone_Canis_Lupus

Lone_Canis_Lupus said:

 


 How practical were those controls compared to the analog stick? Face it, camera control is a lot easier with the second analog stick there. I wasn't saying that camera controls didn't exist, just that they're more practical now because of the addition of a second analog stick then they were then. Just like moving around with an analog is a lot more practical than moving around with a d-pad now. I'm not arguing that it's comparable to the first one, just that it has made a big difference and a good one at that. 

Also, by your logic, Sony made the optical disc format a standard for gaming today which you(as everybody else does) would probably point out the Sega systems with the CDs and other previous consoles. But by your logic because none of the other systems used it to the good effect Sony did with the PS1, they made it the standard...and anybody after the PS1 copied.


I use Mario 64 as the standard I measure camera controls against. I'd say without a second analog stick camera controls worked perfectly fine. As far as simply moving a camera around is concerned there are no real practical benefits to doing it through an analog means rather than a digital means (analog stick vs buttons).



Starcraft 2 ID: Gnizmo 229

Lone_Canis_Lupus said:
Kasz216 said:
Lone_Canis_Lupus said:
darconi said:
Lone_Canis_Lupus said:
darconi said:
Played_Out said:
FreeTalkLive said:
Of course Sony copied Nintendo. They copied Nintendo with the PS1 and they are coping Nintendo again. The more new products and ideas Nintendo comes out with, the better. It is good that Sony and MS copy Nintendo because it makes for better games.



And Shigeru Miyamoto created the Heavens and the Earth in six days.

@ ClaudeLv250

As has been pointed out on these boards many times before, Sony introduced analog controls on the PS before the N64 was released, so they can hardly be said to have copied the idea. Analog controls had been around for ages before this, but AFAIK Sony were the first to introduce the dual analog that is now standard.

 


Analog was around before but Nintendo was the first to make it a standard for videogaming. They took the big risk to introduce it as a main feature. Sony introduced analog controls for the PS way after Nintendo introduced it for the N64. Whether it was "released" before or after doesn't matter due to launch timings. All you have to do is look at the original PS controller and see that it had no analog stick at all.

I hardly call adding a 2nd analog stick an innovation, its like adding a few more buttons to a controller, whoopee.


So camera control isn't a big difference? Because the 2nd analog is totally used for the same purpose as the first all the time. It doesn't matter whether Nintendo was the first to use it as a main feature, it was around before then. You can't say Sony "copied" the analog idea from Nintendo when Nintendo "copied" it. Analogs are a standard now, it's hard to imagine gaming without them.

Oh, how was risking adding it as a main feature a risk? "It's like adding a few more buttons to a controller, whoopee.", no big deal, right?


Plenty of games had camera controls before the 2nd analog. The ENTIRE N64/PSX/Saturn generation controlled cameras without an analog stick. Are you seriously going to argue that the 2nd analog stick was anywhere near the revolution that the 1st one was?

The risk of adding something nobody else used to good effect and forcing everyone to make games using it was the risk. Its the same reason why motion control on the wii works better than the sixaxis. The wii was built using the motion control as its core function, just like the N64 was built using the analog stick as its main control. That is the risk. If motion control or analog control bombed, the console would've bombed. Compare that to the sixaxis where its barely used in any games and nobody notices at all so if it failed, no risk to the console.


How practical were those controls compared to the analog stick? Face it, camera control is a lot easier with the second analog stick there. I wasn't saying that camera controls didn't exist, just that they're more practical now because of the addition of a second analog stick then they were then. Just like moving around with an analog is a lot more practical than moving around with a d-pad now. I'm not arguing that it's comparable to the first one, just that it has made a big difference and a good one at that.

Also, by your logic, Sony made the optical disc format a standard for gaming today which you(as everybody else does) would probably point out the Sega systems with the CDs and other previous consoles. But by your logic because none of the other systems used it to the good effect Sony did with the PS1, they made it the standard...and anybody after the PS1 copied.


Nah, CD's you gotta give to Sega.

Sega Saturn beat PS1 to market with a standard CD drive.

Also actually Sega Saturn actually now that I think about it was the first system to allow media playback. Making them the first for that innovation too.

DVD just being an extension of Saturn's allowing of media usage.


Re-read it. I was saying by his logic. He said that no system made very good use of analogs before Nintendo, so that means Nintendo=Revolutionized analog sticks.


Nah, what he was saying was that since the Atari Analog was "off the table" as everyone copied the D-pad... and was using that until Nintendo reintroduced it as a primary control function. By making it a main focus of a console instead of an also ran accssory. (like the many analog stick controllers Nintendo made for like the SNES.)

In this case you'd give it to the Sega Saturn since there was a gap between the use of disk based format as the main format.

In a way Nintendo killed the Analog Joystick with the D-pad then brought it back with the N64 controller.

Though even the D-pad was copied and improved off the intellevision controller.

Not that it's a big deal. That's what most succesful companies do... rather then innovate... they innovate by stealing.

I mean, what's up with Coke, Pepsi, Bubba cola and the rest all having 2 liter bottles... that are all shaped exactly the same?  Surely they all copied one of the others, or whoever makes all their bottles did. (Unless they all came from the same place.)



Around the Network
Gnizmo said:
Lone_Canis_Lupus said:

 


How practical were those controls compared to the analog stick? Face it, camera control is a lot easier with the second analog stick there. I wasn't saying that camera controls didn't exist, just that they're more practical now because of the addition of a second analog stick then they were then. Just like moving around with an analog is a lot more practical than moving around with a d-pad now. I'm not arguing that it's comparable to the first one, just that it has made a big difference and a good one at that.

Also, by your logic, Sony made the optical disc format a standard for gaming today which you(as everybody else does) would probably point out the Sega systems with the CDs and other previous consoles. But by your logic because none of the other systems used it to the good effect Sony did with the PS1, they made it the standard...and anybody after the PS1 copied.


I use Mario 64 as the standard I measure camera controls against. I'd say without a second analog stick camera controls worked perfectly fine. As far as simply moving a camera around is concerned there are no real practical benefits to doing it through an analog means rather than a digital means (analog stick vs buttons).


 I didn't say they didn't work, just that they're more practical. You could still move perfectly fine with a d-pad, but analog is a lot more practical. With the analog stick you can move the camera around a lot more quickly. Didn't you have to press some button to go into camera mode on Mario 64? Anyway, it's probably a lot more practical than buttons in third person games when views need to be changed quickly and frequently.

 @Kasz216

I guess, my point is you still can't call it copying. 



PSN: Lone_Canis_Lupus

Kasz216 said:
Lone_Canis_Lupus said:
darconi said:
Lone_Canis_Lupus said:
darconi said:
Played_Out said:
FreeTalkLive said:
Of course Sony copied Nintendo. They copied Nintendo with the PS1 and they are coping Nintendo again. The more new products and ideas Nintendo comes out with, the better. It is good that Sony and MS copy Nintendo because it makes for better games.



And Shigeru Miyamoto created the Heavens and the Earth in six days.

@ ClaudeLv250

As has been pointed out on these boards many times before, Sony introduced analog controls on the PS before the N64 was released, so they can hardly be said to have copied the idea. Analog controls had been around for ages before this, but AFAIK Sony were the first to introduce the dual analog that is now standard.

 


Analog was around before but Nintendo was the first to make it a standard for videogaming. They took the big risk to introduce it as a main feature. Sony introduced analog controls for the PS way after Nintendo introduced it for the N64. Whether it was "released" before or after doesn't matter due to launch timings. All you have to do is look at the original PS controller and see that it had no analog stick at all.

I hardly call adding a 2nd analog stick an innovation, its like adding a few more buttons to a controller, whoopee.


So camera control isn't a big difference? Because the 2nd analog is totally used for the same purpose as the first all the time. It doesn't matter whether Nintendo was the first to use it as a main feature, it was around before then. You can't say Sony "copied" the analog idea from Nintendo when Nintendo "copied" it. Analogs are a standard now, it's hard to imagine gaming without them.

Oh, how was risking adding it as a main feature a risk? "It's like adding a few more buttons to a controller, whoopee.", no big deal, right?


Plenty of games had camera controls before the 2nd analog. The ENTIRE N64/PSX/Saturn generation controlled cameras without an analog stick. Are you seriously going to argue that the 2nd analog stick was anywhere near the revolution that the 1st one was?

The risk of adding something nobody else used to good effect and forcing everyone to make games using it was the risk. Its the same reason why motion control on the wii works better than the sixaxis. The wii was built using the motion control as its core function, just like the N64 was built using the analog stick as its main control. That is the risk. If motion control or analog control bombed, the console would've bombed. Compare that to the sixaxis where its barely used in any games and nobody notices at all so if it failed, no risk to the console.


How practical were those controls compared to the analog stick? Face it, camera control is a lot easier with the second analog stick there. I wasn't saying that camera controls didn't exist, just that they're more practical now because of the addition of a second analog stick then they were then. Just like moving around with an analog is a lot more practical than moving around with a d-pad now. I'm not arguing that it's comparable to the first one, just that it has made a big difference and a good one at that.

Also, by your logic, Sony made the optical disc format a standard for gaming today which you(as everybody else does) would probably point out the Sega systems with the CDs and other previous consoles. But by your logic because none of the other systems used it to the good effect Sony did with the PS1, they made it the standard...and anybody after the PS1 copied.


Nah, CD's you gotta give to Sega.

Sega Saturn beat PS1 to market with a standard CD drive.

Also actually Sega Saturn actually now that I think about it was the first system to allow media playback. Making them the first for that innovation too.

DVD just being an extension of Saturn's allowing of media usage.


 Not really the first home console to include the CD drive in the standard package was the NEC TurboDuo. It was also included a card slot for backward compability Turbo Graphix-16/PC Engine games and it was also backward compatible with Super CD and Turbo CD games. It released in 1991 in Japan and 1992 in the US.



CaptainPrefrences said:
RedArmia said:
Why do some of you make threads about what your idiot friends say ?

Come on are you 9 years old ?

Im 15 you bucket

I have to agree with him, you do post alot, and make some pretty lame fanboy related threads.

 



Does it matter who copied who first? The only ones left who have done anything from the off are nintendo. Sony and MS have just taken or enhanced ideas. Even Dreamcast was online before Xbox came along. The reason why MS is so successful online is because they are in the online busines since before the 90's before mainstream. Sony didnt even have the first Cd based console. Sega did. But Sony cleverly mainstreamed it. But that will always happen.

Also SSJ12 said"The PS3 was the first to allow an upgradable HDD, and restandardized an HDD." Umm no, 360 was out a full year before hand with upgradable HDD slot.



Well usually Nintendo sets a standard and the rest follows. Don't get me wrong, it's not like their competitors are copying everything, but it's just a fact that they do copy a lot. D-pad, shoulder buttons, analogue stick, rumble, and now motion. I'm also pretty sure the next PSP will have a touchscreen.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046