Gnizmo said: Lone_Canis_Lupus said:
How practical were those controls compared to the analog stick? Face it, camera control is a lot easier with the second analog stick there. I wasn't saying that camera controls didn't exist, just that they're more practical now because of the addition of a second analog stick then they were then. Just like moving around with an analog is a lot more practical than moving around with a d-pad now. I'm not arguing that it's comparable to the first one, just that it has made a big difference and a good one at that. Also, by your logic, Sony made the optical disc format a standard for gaming today which you(as everybody else does) would probably point out the Sega systems with the CDs and other previous consoles. But by your logic because none of the other systems used it to the good effect Sony did with the PS1, they made it the standard...and anybody after the PS1 copied. |
I use Mario 64 as the standard I measure camera controls against. I'd say without a second analog stick camera controls worked perfectly fine. As far as simply moving a camera around is concerned there are no real practical benefits to doing it through an analog means rather than a digital means (analog stick vs buttons). |
I didn't say they didn't work, just that they're more practical. You could still move perfectly fine with a d-pad, but analog is a lot more practical. With the analog stick you can move the camera around a lot more quickly. Didn't you have to press some button to go into camera mode on Mario 64? Anyway, it's probably a lot more practical than buttons in third person games when views need to be changed quickly and frequently.
@Kasz216
I guess, my point is you still can't call it copying.