I'm super hyped for Warcraft 3 Reforged! I hope they learned from the mistakes they made with SC:R and what I heard so far from the developers is very promising.
I'm super hyped for Warcraft 3 Reforged! I hope they learned from the mistakes they made with SC:R and what I heard so far from the developers is very promising.
Yeah, I'll probably get this if custom games are still supported.
Pemalite said: Super keen for this. The StarCraft Remaster was top notch... Hoping for a WarCraft 1+2, Diablo 1+2 remaster now. |
Oh man. I really enjoyed Warcraft III but thinking about an HD Diablo 1 makes me drool. It's my favorite Blizzard game and one of my all-time favs for sure. The only thing I worry is that some of the creepiness of the original game may be lost if they mess up the lighting, OST and the enemy models. Diablo 3 kinda sucked in that regard. Still, if they can achieve something like the REmake...?. Gosh!.
This genre has been dead for me since very early 2000s, I completely lost interest.
Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.
Spike0503 said: That's nice and all but I think most fans of this game would prefer to have a new RTS game. I would, even if I couldn't play it cause my laptop is trash, I'd still love to see a new Warcraft RTS be released. |
SC2 is just bad, didn't hit the success of the first one. Plus, MOBAs burried RTS is popularity. WC4 may never happen.
CuCabeludo said:
SC2 is just bad, didn't hit the success of the first one. Plus, MOBAs burried RTS is popularity. WC4 may never happen. |
SC2 started off well but went downhill due to how the balance team handled the game and the expansions, what's worse is that right now they still don't understand how to balance the game fundamentally as an rts.
Marth said:
Thats just completely untrue. Its currently doing way better then the last two years and the balance is very solid. |
According to whom Blizzard PR, in HOTS and WOL numbers were far higher people try to only use Twitch numbers because it's only with LOTV where all SC2 events are on the platform where as WOL and HOTS were spread across several platforms and I'll take you up on balance because if you want I can go into detail on why balance in LOTV is messed up something every person who tries to say the game is balanced can't. From economy to units I can highlight the flaws of the game.
Marth said: HotS may started out high but it was also the version that lost the most amount of players. There were different plattforms only for WoL. own3d.tv died pretty fast. Hitbox.tv achived nothing. MLG dropped their own streaming plattform in SC2 also pretty soon. By the time HotS came around it was all centered on Twitch. LotV now gets a bit of YouTube/Afreeca.tv streams which HotS never had. Please highlight them. Technically HotS was the most balanced a StarCraft title ever was but it was also goddamn boring/stale to play. LotV fixed a lot of that even if the balance took a small hit. |
HOTS lost players because they were going down the route that lead to LOTV fact is LOTV had to go F2P to regain some players, LOTV is consistent but far lower than what HOTS and WOL had. HOTS was streamed on AFreeca for the longest time, Twitch only started becoming the main platform in the later part of the game's life. HOTS was only boring to people who had no fundamental understanding of how RTS games play out balance didn't take a small hit in LOTV it took a massive one, one of the reason HOTS games were long was because of how inept the balance team were with adding units like the Tempest and SH while turning the Raven into a cancerous broken unit, these were units you could attack into when massed so late game became a siege fest. In LOTV the balance team stupidly listened to some of the players and broke the game the only good thing that they added in LOTV was the Lurker.
For a start the 12 worker start skewered the balance as it gave full mineral saturation at the start when the concept of SC2 was designed around that, this lead to builds that never were meant to be viable DeMuslim said it best in a TL balance discussion with players like Special, Neuro, Supernova and the returning MC sharing similar views on their streams about the state of the game in that the early game decisions aren't as strategic because everyone can take a gas and expand regardless of what their opener is it removes the impact scouting has and also reduces the ability to punish players based on the fundamental RTS triangle of aggro, econ and defence.
Then we have the balance team's handling of units and oh boy was a disaster this has been through out LOTV, from 8 armour ultras to burrowed fungal to Liberation no mans land to the Mass Ravens to Carriers releasing interceptors this has been a constant circus of what madness comes next. We already have the economy skewering the balance but we had 2 further busted units add in the Liberator and Disruptor (more units that cause siege situations), it speaks volumes when almost every change they've added to LOTV has had to be reverted with the upcoming changes trying to make the game more like HOTS again. Free units like auto turrets and locust should also not be in the game allowing a player to have a free army when energy builds up and trade with units that actually cost resources at the least the Carrier for all the controversy surrounding it has to use up minerals for interceptors, free units allow players to stay games no matter the damage they're taking going against the tide of how a game is playing out.
I built an entire new PC just for StarCraft 2 when StarCraft 2 was announced. I was so god damn pumped for it being a massive avid fan having played StarCraft almost daily since 1998.
StarCraft 2 just didn't have the little nuances that made Brood Wars so damn great to play... I.E. Placing a unit under a Tree/Rock or on the High Ground in StarCraft 1 would give that unit a defensive bonus.
And when Heart of the Swarm rolled around... Why did all the Zerg sound like Terran in the campaign?
The Music also wasn't as memorable either... Hence why I continue to use StarCraft 1's music in StarCraft 2.
Either way, it is what it is... It was always going to be a tall order to beat StarCraft 1 anyway.
The games have constantly been on a path of "Dumbing down" as well, having workers automatically mine for example... Then again, Diablo 3 dumbed down allot of things from Diablo 2 as well, seems to be the path Blizzard is taking for better or worst.
WarCraft 3 I felt borrowed allot from StarCraft, especially in how races were limited. (I.E. Building only on creep.)
Which is ironic... Considering StarCraft borrowed allot from WarCraft 2.
Looking at the comparison videos (It's been a long ass time since I have played WC3) - It's kinda' startling to see how ugly the original game is.. And the remaster isn't exactly cutting edge either. Haha
https://www.dsogaming.com/videotrailer-news/warcraft-3-original-versus-remake-video-comparison/
--::{PC Gaming Master Race}::--
Pemalite said: I built an entire new PC just for StarCraft 2 when StarCraft 2 was announced. I was so god damn pumped for it being a massive avid fan having played StarCraft almost daily since 1998. |
I never really got the chance to get into Warcraft although it's well know Warcraft 2 is the defining game for how Blizzard approach rts' but I'm often told a key difference between that series and Starcraft was that unit control had much more impact in how games played out.