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Pemalite said:

I built an entire new PC just for StarCraft 2 when StarCraft 2 was announced. I was so god damn pumped for it being a massive avid fan having played StarCraft almost daily since 1998.

StarCraft 2 just didn't have the little nuances that made Brood Wars so damn great to play... I.E. Placing a unit under a Tree/Rock or on the High Ground in StarCraft 1 would give that unit a defensive bonus.

And when Heart of the Swarm rolled around... Why did all the Zerg sound like Terran in the campaign?

The Music also wasn't as memorable either... Hence why I continue to use StarCraft 1's music in StarCraft 2.

Either way, it is what it is... It was always going to be a tall order to beat StarCraft 1 anyway.

The games have constantly been on a path of "Dumbing down" as well, having workers automatically mine for example... Then again, Diablo 3 dumbed down allot of things from Diablo 2 as well, seems to be the path Blizzard is taking for better or worst.

WarCraft 3 I felt borrowed allot from StarCraft, especially in how races were limited. (I.E. Building only on creep.)
Which is ironic... Considering StarCraft borrowed allot from WarCraft 2.

Looking at the comparison videos (It's been a long ass time since I have played WC3) - It's kinda' startling to see how ugly the original game is.. And the remaster isn't exactly cutting edge either. Haha
https://www.dsogaming.com/videotrailer-news/warcraft-3-original-versus-remake-video-comparison/

I never really got the chance to get into Warcraft although it's well know Warcraft 2 is the defining game for how Blizzard approach rts' but I'm often told a key difference between that series and Starcraft was that unit control had much more impact in how games played out.