DonFerrari said:
Miyamotoo said:
If we talking about 32GB carts, we probably talking around $10 price difference instead of $5, so on 1m sold games we talking around $10m less profit. Profit matters in any case, it would main reason why they would released game on first place on Switch and they would go for highest profit. Saying that, maybe game is coming to Switch in any case but they are waiting or Nintendo promised them cheaper prices of 32GB carts next year, or something similar, only time will tell.
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Now put how much they invested on the port and waiting on those, plus missed revenue from delaying it plus not selling the stuff on the online portion... that certainly is quite considerable. As also was said if they were really scarred of the price for the cartridge, download would be a solution or even releasing the game for higher pricetag. Those were done in recent past without much hassle or backlash considering the profit made. I find it hard to believe they have put all the work and stopped with it finished due to it. If you said they didn't even start developing because they will wait for better margins it would make more sense.
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Maybe from start they were targeting to release game when 32GB carts are cheaper or when 64GB carts arives on market. Maybe game take more than 32GB so they will have download even with 32GB cart, and using 16GB and have download of 20GB+ would be too much. They cant realy sell game for $70. We dont know details we can only take a guess, but fact is that Switch carts cost more than BD disks for PS4/XB1 espacily when we talking about bigger cart sizes (going from 8GB) and that Switch has capacity problem, so its logical to assume that those things are problem for some 3rd parties.
This are things that known and trusted insiders from Resetera exactly said on this matter:
Vern:
"Biggest problem for 3rd parties from what I’ve heard is cartridge size availability and cost for them, and that has limited some 3p releases and even caused cancellation/delay of others. Until Nintendo gets that under control or subsidizes some bigger games then don’t expect the biggest games. You still need patience. I’d love to be wrong on this but that’s what I’ve heard from multiple sources. Would be great for some journalists or insiders to investigate and let everyone know what’s the current state of the carts."
Benji:
"Yes. There are 3rd party games not on the system partially because of this"
"I'm not theorizing here. I know it to be accurate. Some very big games aren't on the platform partially due to cart cost"
"Main issue is this. If you are a 3rd party and you are looking at putting a game on Switch, and you are running into some technical issues as is and then you look at losing a LARGE chunk of your physical revenue due to prohibitively expensive carts you just say nah"
"I dont think people realize how expensive the larger scale Switch carts are. From a publisher perspective its INSANE"
"Some of these titles very well may still happen. 2 of the (VERY) big projects I've heard of are more in up and down limbo than outright 100% canceled. Hopefully things work out"
NateDrake:
"Power is on the lower end of concerns from third parties. Game cart size capacity is a far bigger issue that needs to be solved for third party support, as are software sale performance."
"32GB carts are available now but are extremely expensive. 64GB carts next yr will help a bit but, again, are expensive."
"I can say it is on the lower end of concern, because cart size and software sales are bigger issues right now. Games have been cancelled for Switch due to the limitations and cost of carts. Other games have been shelved because software sales. Power isn't the issue."
"Nintendo isn't going to bite the bullet for every third party company that wants to use larger carts. If the costs are $15-$20 higher to use a 32GB cart over an 8GB cart, that's a lot of money. Either you buy the game at retail for $80 or you DL a portion of the game."
"These aren't my concerns. They are concerns I've heard from developers contacts I have. Numerous projects are not coming to Switch because cart size limitations and cost. Games that can easily run on the platform are being skipped for those reasons."
TheRaidenPT (to be fair I dont know who this guy is, he just said what he heard):
"A couple of developers I know haven't released their games on Switch either due to the amount of costs Nintendo proposed to the publisher.
"So it's not really surprising for me, I have been hearing the cart cost for quite some time now".
https://www.resetera.com/threads/are-carts-hindering-switch-reach-in-the-same-way-it-did-with-n64.36840/page-5