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Forums - Sony - Sony is losing playstation console exclusives left and right this 2018.

contestgamer said:
CGI-Quality said:

Which are shovelware titles?

Well No Man's Sky is plain shovelware. Crash and Hellblade are pretty bad, both below 85 Metacritic. Firewatch was mediocre and Edith was decent, but super short and pretty light on gameplay. So I suppose I overstated it by calling them all shovelware, but they're mediocre titles

85 meta is the cut-off for what is considered shovelware now?  Okay, so you just confirmed their only 126 playable games in the PS4's 1,810 game library.  Good to know.



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Azzanation said:
BoseDK said:

1. Both consoles have services and neither one's digital sales are counted on VGC, so it's a completely fair comparison. And if you're talking about Gamepass then it still doesn't matter, none of the examples I gave are available on that service.

2.PS4 bundles usually charge you for the the game that comes bundled, Xbox bundles usually give the game for free. I can't even count the number of times xbox is being sold at base price with not just one but 3-4 games. 

3. There's nothing to suggest XB1X has converted any significant amount of gamers, most of XB1X units were most likely sold to people who are big xbox fans and already had an XB1, which would make sense and also explain why XB1 attach ratio keeps falling lower. For instance BLOPs 3 on XB1 had sold 48 copies on for every 100 sold on the PS4, now with WWII (which is "better on XB1X) XB1 version has sold 46 copies for every 100 sold on PS4. Yeah that marketing is clearly working...

Your point on the bundles only furthers my point. PS4 software gains a fair amount of a boost due to the phyiscal media actually being counted as for Xbox bundles dont, so theres a reason why software sales eclipse Xbox software sales.

We also dont have proof which console sells more digital however we know Xbox focuses alot with its online and digital so if MA focus more on digital advertising etc than theres another reason to add to the PS4 software difference. 

X had a huge launch and without a link to claim there all Xbox fans your point doesnt count. My point is factual and that it was successful and i know heaps of PC owners who went out to buy an X who arent console gamers. Some are even in this very thread.

1 - VGC counts all sales done with bundles, be them physical or digital. His point is that Sony actually charges you for the game while MS don't, so your try to make PS sales on SW padded because of bundling actually is more against Xbox, but you'll never accept that.

2 - Since no one knows the different game per game, any amount of extra you put on X1 is arbitrary, pointless and only serves to pad the numbers for X1 to try and win the argument.

3 - And do you have any source showing how many X1X were sold versus PS4Pro? We do know that PS4Pro sells over 20% of the current systems being sold on PS4 family. PS4 was at 43M sold when Pro launched, so we have had about 40M PS4 sold since, of those 8M were Pro. At X1X launch Xbox was at 31M sold, so since then all X1 sold is about 7M. So it's mathematically impossible for X1X to have outsold Pro, isn't it?

Mandalore76 said:
contestgamer said:

Well No Man's Sky is plain shovelware. Crash and Hellblade are pretty bad, both below 85 Metacritic. Firewatch was mediocre and Edith was decent, but super short and pretty light on gameplay. So I suppose I overstated it by calling them all shovelware, but they're mediocre titles

85 meta is the cut-off for what is considered shovelware now?  Okay, so you just confirmed their only 126 playable games in the PS4's 1,810 game library.  Good to know.

Most people play less than 20% of the 126 count anyway =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Errorist76 said:
contestgamer said:

Well No Man's Sky is plain shovelware. Crash and Hellblade are pretty bad, both below 85 Metacritic. Firewatch was mediocre and Edith was decent, but super short and pretty light on gameplay. So I suppose I overstated it by calling them all shovelware, but they're mediocre titles

This must be the most ignorant comment I’ve read all week. Congratulations. I’ll just assume you were trying to troll.

Hey look, we actually agree on something :)



potato_hamster said:
contestgamer said:

Well No Man's Sky is plain shovelware. Crash and Hellblade are pretty bad, both below 85 Metacritic. Firewatch was mediocre and Edith was decent, but super short and pretty light on gameplay. So I suppose I overstated it by calling them all shovelware, but they're mediocre titles

This is one of the most ignorant posts I've ever seen posted on it. If anything below 85 on Metacritic is "pretty bad" that makes the vast majority of games (like over 95% ) pretty bad, and you must play very, very few games in the run of a year.

I wont play anything under 85, it's not worth my time. There's still plenty of hours a year to spend on games over 85, especially on games like rocket league etc which provide endless entertainment. And yes, majority of games are bad, most are under 85 and arent going to provide enjoyment at that quality.



Mandalore76 said:
contestgamer said:

Well No Man's Sky is plain shovelware. Crash and Hellblade are pretty bad, both below 85 Metacritic. Firewatch was mediocre and Edith was decent, but super short and pretty light on gameplay. So I suppose I overstated it by calling them all shovelware, but they're mediocre titles

85 meta is the cut-off for what is considered shovelware now?  Okay, so you just confirmed their only 126 playable games in the PS4's 1,810 game library.  Good to know.

85 is the cutoff for what constitutes a good game. And yeah, that number sounds about right. 126 games is a LOT of hours of good gameplay anyway. Not sure how many you need to have fun?



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ResidentToxy said:
contestgamer said:

Well No Man's Sky is plain shovelware. Crash and Hellblade are pretty bad, both below 85 Metacritic. Firewatch was mediocre and Edith was decent, but super short and pretty light on gameplay. So I suppose I overstated it by calling them all shovelware, but they're mediocre titles

For people living on planet earth 5/10 is an average game. Anything below that is when games range from pretty bad to being terrible. A mediocre title is something that is just above average - 6/10. Anything above this is when games enter the territory of being good to excellent. 
For the sake of simplicity, I have not included half grades such as 6.5, 7.5 etc. 

I always thought shovelware games were considered to be games with no substance and/or ambition. They are shallow games with the intention of making a quick buck of unassuming consumers. 
Example: Nickelodean: Party Blast, Fast and Furious: Showdown. Most movie tie-in games are good examples of this, as well as terribly implemented party games and simulators. 

To clarify, I'd say shovelware is anything under 75 Metacritic (although you could argue 70). So most of what I listed isn't shovelware, but just mediocre games. Point is, it's not a big deal whether they're exclusive or not.



contestgamer said:
potato_hamster said:

This is one of the most ignorant posts I've ever seen posted on it. If anything below 85 on Metacritic is "pretty bad" that makes the vast majority of games (like over 95% ) pretty bad, and you must play very, very few games in the run of a year.

I wont play anything under 85, it's not worth my time. There's still plenty of hours a year to spend on games over 85, especially on games like rocket league etc which provide endless entertainment. And yes, majority of games are bad, most are under 85 and arent going to provide enjoyment at that quality.

Eh, it really depends how many systems you own and how much time you have to play. If you only own a single game system like PS4, and you play 30 hours a week then I would say anything above 75, in a genre that you're interested in, is worth at least trying. 

I own a PS4, PC, Switch, and 3DS, and I still buy games that get as low as 80 on Opencritic. Some of the best games I've ever played were ones that scored below 85. But I do have to admit two things. First, I have a pretty big problem with a growing backlog, and I should probably buy a few less games. Second, I play about 30 to 35 hours a week. 

Anyway I would consider...

75 = Buy it if you absolutely love the genre it's in and have nothing else you want to play. Or get it on sale a few years later. 

80 = Buy it if you really like the genre it's in. 

85 = Buy it unless you hate the genre it's in. 

90 = Buy it or try it at least once. Even if you hate the genre, this game will probably change your mind. At least try one game in this category from a genre you hate, before you decide to never buy said genre again. 

95 = Buy it. Play it. Doesn't matter. If you hate this game, you have no soul. 



contestgamer said:
potato_hamster said:

This is one of the most ignorant posts I've ever seen posted on it. If anything below 85 on Metacritic is "pretty bad" that makes the vast majority of games (like over 95% ) pretty bad, and you must play very, very few games in the run of a year.

I wont play anything under 85, it's not worth my time. There's still plenty of hours a year to spend on games over 85, especially on games like rocket league etc which provide endless entertainment. And yes, majority of games are bad, most are under 85 and arent going to provide enjoyment at that quality.

Rocket League is literally sitting at an 85 metacritc. You do realize that if one or two reviewers decided that game wasn't as good as they thought it was, and say, gave it a 70 instead of a 90, then you never would have played it. If Rocket League was rated 84 or 83, would that have made that game any less enjoyable to you? Nope, not bit, but because you have such silly standards, you would have missed out on all of the enjoyment you got out of that game.

That's why your post is ignorant.

Last edited by potato_hamster - on 23 August 2018

contestgamer said:
Mandalore76 said:

85 meta is the cut-off for what is considered shovelware now?  Okay, so you just confirmed their only 126 playable games in the PS4's 1,810 game library.  Good to know.

85 is the cutoff for what constitutes a good game. And yeah, that number sounds about right. 126 games is a LOT of hours of good gameplay anyway. Not sure how many you need to have fun?

There is such thing as personal taste.  I feel bad for anyone who's "personal taste" is pre-determined by what other people collectively tell them what is or isn't worth their time.  I've played plenty of games below 85 meta that were fun/enjoyable for me that I would have missed out on otherwise.  Like Octopath Traveler on Nintendo Switch (83 meta).  Meanwhile, "The Last Jedi" Star Wars film has an 85 "MUST SEE" rating on Metacritic.  Yet, there's 3 hours of my life I wish I had back.



kurasakiichimaruALT said:

I don't want to make the list but it's been a phenomenon that started last year and is going on hard-mode this year.

My question is...

Why?

Should sony do something about it?

Can they do something about it?

What would be effect of this next gen?

 

For the ones asking what are those "console exclusives gone rogue".
Nier
Hellblade
Crash
Edith Finch
No Man's Sky
Firewatch

 

thanks zombie9ers for the help. 😉

The xbox one x turned it around and made devs want to make the best version of their game.