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Forums - Nintendo Discussion - Convince me with 1 article or 1 video that SSB is awesome

It's funny because Duck Hunt alone is probably a more technical character than Captain Falcon and Zero Suit Samus combined, but sure, I guess it wouldn't do much to the untrained eye. Nairo and Fatality are two very hype players. Edit: can't quote either, by the way.



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If someone here has a deep experience with the game, or..The series I should say, what can he tell me about the balance of so many and so different characters ? Does it always make sens with the complete set of playable characters ?

(If I have opened this thread and asked those question, it is because I wish to get some culture and be a little bit less ignorant...After all, SSBU is the next nuke strike of Nintendo to reach 25M on the FY2018 :D )



Current PB on Secret of Mana remake : 2h27 (2nd)
Strongest worldwide achievement on TGM : 1st European S13 rank
Fastest TGM3 MASTER in Europe : rank Master V in 5min10
Western record on TGM3 EASY : 1484
Current PB on Power Ranger (Game Gear) : 10min06 (World Record)

Non-geek activity : ThermalHungary

Amnesia said: 

But yes, I don't give a fuck about the picture. They could be twice more it would just make it even worse to me.

Even though I don't agree with your opinion, I can kinda see where you're coming from.

Crossovers are cool, but when you have all these characters from these different series/universes, it can get overwhelming to the point where the fanservice is a bit much, and the game ends up feeling like it's too focused on adding the next big wig.

Might be a dumb analogy, but it's like trying to make this amazing sundae, but you're so focused on adding all these toppings, that you can't even see the ice cream anymore.

I'm actually not a huge fan of all the guest appearances in Mario Kart 8, having Link, Animal Crossing characters, Inklings, and an F-Zero track was a bit much IMO.



I'm not usually the biggest fan of crossovers either, which I think is a testament to how good Smash is. It's become an integral part of my life because for years it has continued to be fun, deep, interesting, and still surprises me occasionally with new possibilities and stuff I never even thought about. It's as good as a competitive game as anything else out there, if not better - what makes it so exciting in comparison to other fighting games in my opinion is the sheer amount of possibilities. Whereas in other fighting games you only have a health bar and you lose when it's depleted, in Smash there are many more factors at play with the % system, which on its own already makes it hard to lose a game by a safe poke (something which happens far too often in other fighting games). Instead, finishing an opponent off usually means you had to land a strong hit, or do something a little crazy. But furthermore, because of things like DI, SDI, the % system itself, different character weights and gravity and more, it means it's not too often you see a certain combo or a certain move always have the same effect. Whereas in other fighting games, when a combo starts, it's usually only down to the attacking player to get the inputs right, in Smash it's also down to the defending player to try to escape with good DI, which can often save you out of a situation where you couldn't do anything otherwise. It's just a far deeper game in my opinion, thanks to the core fundamentals of it rather than steep technical difficulty curves.

Also OP, when you talk about balancing "making sense", I hope you don't mean in a canon way. With Smash Ultimate coming out featuring potential matchups such as Dark Samus vs. Pichu, I think it's quite obvious the balancing won't "make sense". However, the games have gotten progressively better at balancing, despite the ever-increasingly-huge roster. Smash 4 could be a prime example of amazing game balancing, if only the latest DLC characters (Cloud and especially Bayonetta) didn't completely ruin it all. However, with Ultimate being built off Smash 4 as a foundation, and taking a more serious approach to competitive play, you can expect it to be pretty well-balanced.



https://www.youtube.com/watch?v=8qxVDOc-oV8



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its easy. You'll never be convinced. This game isn't made for you.



"Every day I look in the mirror and ask myself: "If today were the last day of my life, would I want to do what I am about to do today?". If the answer is no for too many days in a row, I know I need to change something"

Steve Jobs

Amnesia said:
SpokenTruth said:

I'm not even going to link to a video but simply ask you a question.

 

Can you name me 1 fighting game that has international tournaments that isn't technically original, deep, awesome and deserves its success?

You have a good point here...But I can't answer, last time I have shared my thought I have been banished for 3 days. But....well, to be short : the massive number of fan for me is not a proof of real quality, this is just a proof that social mimetism is not a fictive theory.

But I'm not talking about sales and fan success but simply having international tournaments.  You can't have those if the gameplay is too unpredictable or imbalanced or lacking technicality. 

But to answer a bit about some of your questions, it's exceptionally well balanced given the number of characters.  Some get considered 'broken' (as in all fighting games) but 1 or 2 out of 50+ is commendable. Strategy is huge.  Stages can totally alter that strategy too.  The attack, dodge, throw, weapons, jump, ledge grab, etc...system is quite deep.  Each characters weight, angle of hit, direction of movement, and other factors all play into how much damage and knock back you dish out per hit. 

In truth, the depth can't be easily explained here but I'm not certain a single video exists explaining it well either.



Massimus - "Trump already has democrat support."

mZuzek said:
I'm not usually the biggest fan of crossovers either, which I think is a testament to how good Smash is. It's become an integral part of my life because for years it has continued to be fun, deep, interesting, and still surprises me occasionally with new possibilities and stuff I never even thought about. It's as good as a competitive game as anything else out there, if not better - what makes it so exciting in comparison to other fighting games in my opinion is the sheer amount of possibilities. Whereas in other fighting games you only have a health bar and you lose when it's depleted, in Smash there are many more factors at play with the % system, which on its own already makes it hard to lose a game by a safe poke (something which happens far too often in other fighting games). Instead, finishing an opponent off usually means you had to land a strong hit, or do something a little crazy. But furthermore, because of things like DI, SDI, the % system itself, different character weights and gravity and more, it means it's not too often you see a certain combo or a certain move always have the same effect. Whereas in other fighting games, when a combo starts, it's usually only down to the attacking player to get the inputs right, in Smash it's also down to the defending player to try to escape with good DI, which can often save you out of a situation where you couldn't do anything otherwise. It's just a far deeper game in my opinion, thanks to the core fundamentals of it rather than steep technical difficulty curves.

Also OP, when you talk about balancing "making sense", I hope you don't mean in a canon way. With Smash Ultimate coming out featuring potential matchups such as Dark Samus vs. Pichu, I think it's quite obvious the balancing won't "make sense". However, the games have gotten progressively better at balancing, despite the ever-increasingly-huge roster. Smash 4 could be a prime example of amazing game balancing, if only the latest DLC characters (Cloud and especially Bayonetta) didn't completely ruin it all. However, with Ultimate being built off Smash 4 as a foundation, and taking a more serious approach to competitive play, you can expect it to be pretty well-balanced.

Thank you very much ! was very condensed and informative !



Current PB on Secret of Mana remake : 2h27 (2nd)
Strongest worldwide achievement on TGM : 1st European S13 rank
Fastest TGM3 MASTER in Europe : rank Master V in 5min10
Western record on TGM3 EASY : 1484
Current PB on Power Ranger (Game Gear) : 10min06 (World Record)

Non-geek activity : ThermalHungary

It just is.



mZuzek said:
You don't sound like someone who wants to be convinced, anyway, but... here's one of the hypest Smash 4 sets this year. https://www.youtube.com/watch?v=ezhasF1zbpA (can't embed because I'm going through some crazy VGC issues)

That ending move was either complete BS or did he throw him, and then up smash him all at once? Either that or they were so high that a single up smash knocked him out of the arena at 70% damage. 



The sentence below is false. 
The sentence above is true.