| derpysquirtle64 said: 1) Not really every manufacturer orders chips with specific number of components (shader units, ROPs, memory, etc.) for their needs. For example you can’t find PS4 and Xbox one APUs anywhere else. They are only used in these consoles. 2) Of course. But nvidia claims that RTX 2080 will be able to do real time ray tracing right now when it releases. We’ll see more about it during gamescom reveal. And it is rumoured to be a 16 TF card. Don’t see why it would not be possible to have this in consoles at least during 9,5 gen upgrades. 3) Agree. That’s why I mentioned that I believe it wouldn’t be a problem for Microsoft 4) It happened in Xbox, PS3 and Switch. I don’t see why it cannot happen in the next Xbox. The problem with nvidia is that they overprice their GPUs using their domination on the market. It’s not that they cost a lot more to produce than AMD ones. It is possible that Microsoft will be able to agree on the right price with them. 5) But every GCN gen, AMD adds new blocks to it. For example shader engines weren’t a thing before GCN 2. The thing here is that they are working with Sony on the next iteration of GCN specifically for the needs of PS5. |
I think you might be a little bit confused here.
You do realize AMD designs it's GPU in blocks? Aka. Library's.
That then allows AMD to do iterative updates to parts of Graphics Core Next like the ROPS whilst leaving the rest of the chip identical.
Then companies like Microsoft/Sony/Nintendo can approach AMD and ask AMD for a certain number of each functional block.
| derpysquirtle64 said: 2) Of course. But nvidia claims that RTX 2080 will be able to do real time ray tracing right now when it releases. We’ll see more about it during gamescom reveal. And it is rumoured to be a 16 TF card. Don’t see why it would not be possible to have this in consoles at least during 9,5 gen upgrades. |
I don't care what AMD, nVidia or Intel claims, they always make bold claims and do not always deliver, wait for hardware to arrive before getting excited.
And yes, the RTX 2080 can do real-time ray tracing when it releases, just like the Radeon x1900/2900 hybrid Xbox 360 GPU.
But do not conflate a hybrid ray-traced+rasterized approach to full real time ray tracing, we still need farms utilizing the fastest GPU's on the market which would totally obliterate the RTX 2080 in terms of performance and still take days to do a high quality render, let alone achieving that at 60fps in real time.
| derpysquirtle64 said: 4) It happened in Xbox, PS3 and Switch. I don’t see why it cannot happen in the next Xbox. The problem with nvidia is that they overprice their GPUs using their domination on the market. It’s not that they cost a lot more to produce than AMD ones. It is possible that Microsoft will be able to agree on the right price with them. |
In Sony's case they never consolidated the CPU and GPU chips in the Playstation 3, which impacted costs towards the end of the generation. Hence why they didn't Opt for nVidia a second time.
Microsoft got burned by nVidia the first time around, clearly after going with IBM or AMD for a couple console generations has been very telling.
| derpysquirtle64 said: 5) But every GCN gen, AMD adds new blocks to it. For example shader engines weren’t a thing before GCN 2. The thing here is that they are working with Sony on the next iteration of GCN specifically for the needs of PS5. |
Tell me more about these amazing shader engines. What they do, what they mean. Everything.

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