| curl-6 said: Still though, it comes back to investing in a 3 million seller not making much sense when you could invest the same into a potential 10 million seller. Why commit a flagship studio to a game with limited potential and which there isn't much demand for? |
Because the company sees potential. It's not necessarily about what it is, but about what it can be. ARMS was only a modest hit, but Nintendo still sees potential in the IP, and it's sales are enough for Yabuki to continue making ARMS games if he wants. It's only if the franchise refuses to show growth or starts to stagnate that they pull the plug. Nintendo's not a company who kills IP after the first game just because they're not the next Mario. Unless it's made to be an odd-ball oneshot, Nintendo is willing to give lesser selling games a fair chance at sustaining on their own, only killing a series after a string poor sales. Fire Emblem Awakening was threatened to be the last game in the series if it didn't succeed. But Intelligent Systems was able to make it the most successful Fire Emblem game in years. And guess what, Fire Emblem sells roughly on par with ARMS, only peaking around 2-3 million per game if we go by modern entries. But it's enough for Nintendo to now consider it a major player in their staple of IP. ARMS will likely be the same, it may not reach the highs of Mario Kart, but if it can sustain 2-3 million sales per game and maybe even more, then Nintendo will be pleased.
| curl-6 said: Who approached who doesn't really matter, nor does HAL and Camelot having worked with Nintendo properties many times before, the point remains the same, that Nintendo relies on external developers to keep their output of games up. |
Yes, Nintendo relies a lot on collaborations to fill out a yearly release calandar. In the US alone, the publish around 25-30 games each year. That's more than most publishers put out in an entire generation. Yet even before the Wii U, Nintendo's internal teams (IE, EAD and SPD) only ever put out around 4-5, maybe 6 games each year. That's still impressive, but it's only a fraction of their total yearly output.







