flashfire926 said:
If you think the core is the only thing that matters, and everything else is frivilous, you should be playing RFactor, IRacing Assetto Corsa, or even Project Cars instead of GT. All have more realistic physics. According to your logic Project Cars is undeniably better than GT.....so then why don't you defend that instead? |
I don't game on PC so RFactor and iRacing would be a no go. AC I'm still to try, not always my wife allows me to put the wheel on the room. Project Cars I have almost platined and hated it, control seemed quite bad easy and arcadey for my taste, now people say PC2 is much better, but I didn't want to waste the time or money on it to discover.
If/when I test PC2 and like it, sure I may defend it, so far my experience was very bad for the 300h I played.
But I see that you have agreed that they analysed the game on the wrong premise so I'm happy with it (they could even have hated the online and think it was bad, we know that comparing to other console racers it isn't, but at least they would have judged by what the game is instead of isn't).
Azzanation said:
Yes if you want a more simulator focus car racer than GT leans towards that way, if you want a more Simcade experience than FM leans that way. Neither way is better. GT6 scored a 81 on Meta higher than FM5 which scored a 79 due to its lack of content. Now do you see why GTS sits lower than its competition and why its justified. The no campaign didnt help either, a first in both big series. FM4 outscored GT5 because it also had a good roster of cars, the visusls looked better, the sound was better, the crash physics are better, GT5 had nothing over FM4 except its direction with sim physics. Also like others mentioned in this thread, if you are aiming just for a Sim experience than both GT and FM are underpar compared to PC, AC and iRacing etc. There the games you should be playing. Why does FM get high reviews this gen is due to its total package and quality, its the best in its genre for content and features and its polish is up there with the best in the buisness not just in the racing genre. |
I agree neither is better it is all about taste. But if someone ask which is the best simulator you can't say FM instead of GT (sure you may say iRacing or whatever though) and that was the fault of several reviewers..
Visuals looked better than the standard cars you mean right? Because the premium was way ahead. Sound yes we have a consensus that GT had a worse sound even if FM isn't really real as well. Crash physics is both ridiculous, just because cars get bumps on it doesn't mean any crash physic was there. You see the cars there still being drived after bad collisions that alone discredit any crash physics (and also on professional races people won't be crashing and running).
I don't play on PC so I wouldn't be playing the other games you mentioned.
Not only this gen I'm pointing to last gen as well.
Errorist76 said:
I'm sorry but I disagree heavily. It's a much more realistic and fun to play game than past GTs. It was always advertised as an online focused, new direction for the franchise. Many reviewers respected that but a lot of reviewers didn't and judged it in comparison to what they wrongly expected and to the scope of older games, instead of rating it as its own game series.
This is sadly true. |
And this is the whole motto of my discussion, reviewers weren't helpful in evaluating this game on what it's so they don't give a fair score for someone wanting to play it.
They sure could put a 42 Arial disclaimer that the game isn't the same as the numbered, that the SP is lacking, less cars, no adjusments, etc... but then do the review of what matters on that game.
Funny a lot of people talking about the cuts justifying the score, GT5 Prologue had a meta of 80, and way less content.
Let's not talk about racers like NFS or even Mario kart that have only about a dozen cars and circuits.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
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