I think the problem with Ghost of Tsushima was that...and I know this will be contentious...I think it's TOO Big. it's TOO long. I loved every second I played of that game and was absolutely in love with the game as a whole. I made it to about the end of act 2 and thought to myself "I wish this game was over 15 hours ago". IT's too long. The world is gorgeous, the combat is some of the best in an open world traversal game, the production values and respect to the culture are unmatched, etc...but like, the world is too big, the story is too long, and if this entire game was compressed into an area and length about 25% of what we got I feel it'd be perfect.
I loved the game so for me it could have been even be bigger. But the only part that I could see as being "bloated" for time is collecting stuff, removing the fog. The missions and sidequest were perfect for me and complimented the story.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."