Runa216 said:
You seem to be thinking of things in strictly binary terms, which doesn't help anyone. Long story short, a game can be cross-generational and still be the best it can be on PS5 while still being capable of being run on Ps4. Miles morales is a great example. It runs just fine on Ps4, but man it looks, feels, and plays so much better on PS5. This 'it can only reach its maximum potential if it's strictly exclusive to PS5' narrative is...bad. It's bad and it's not real and it's not a good representation of the game, the developers, or the audience. Sony even said (and I knew this from the get go but couldn't prove it) that many exclusives that are cross-gen will take advantage of the PS5's unique abilities and options. Nobody's losing anything here by having some games be cross-generational. The devs get more money because their stuff is available to a wider audience, plus all these games get free upgrades to their PS5 versions, the publisher also gets more money and thus can invest more into future games, gamers get two versions of a game if possible, and folks who can't get a PS5 (which is super hard to get right now, virtually impossible without catering to scalpers) still get to play those games. I do not understand how an infinitesimally small difference in quality of games between strictly PS5 developed and cross-gen developed games is worth skipping out on literally millions of potential buyers on the existing userbase on the Ps4. Yeah, I wouldn't want ALL games to be cross gen, and I wouldn't want this gen to be ALWAYS compromising like the Xbox Series X/S is doing, but a balance between cross-gen and next-gen exclusives is best for consumers and for the company. I just do not understand for the life of me how people can be so pedantic about a perceived, unproven, potential disparity between versions. You're not the devs, you're not the publishers, you're not the people working on the game, you can't possibly know if the game was compromised by being cross-gen or not. You (and many others) just assume as much because ... reasons I guess? I genuinely don't know what gives you that impression. Nothing I've seen so far indicates that Horizon or Spider-Man or whatever else were compromised due to having PS4 versions out. That's just an unfounded assumption based on an incomplete perspective of the development process. And it's unfair to everyone to push that faulty, ill-advised narrative. |
On your last paragraph you end up contradicting the previous and agreeing with BraLoD.
Sure a game can be fantastic while being crossgen, but unless they are really made as separate games (which visible elements difference) it is most likely something was held down due to being crossgen. Remember the speed at which SM could fly though the city, the speed you could drive on FFXV or the lack of flying mounts on HZD? All of that are due to limitations of PS4 that unless versions are significantly different would mean you also miss those in PS5.
Remember Mark Cerny road to PS5 and his explanation of field of view and assets that needed to be on the RAM because the HDD wasn't fast enough to provide that to the GPU/CPU and how that limited game design? As long as you make the game crossgen those will be holding down PS5 version and how the game is developed. Sure for most games that won't really matter. But as he said for the AAA games that weren't close to be finished (thus developed basically for PS4 and then polished, RT, etc for PS5 added) they shouldn't be making it crossgen.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."