BraLoD said:
Watch TLoU trailer again. There was so many options to approach there, the scenes are so fluid they look scripted, sure they used all the could show, but that's a calling for how great the thing is shaping to be. She could have gone full stealth, full violence, a mix of both, run and hide to a lot of places, the finale would lead to the same event but how you get there is up to you. Really missed the hearing ability tho. Loved the fluid dodges that looks direction free, the full crawling to further hide, the variety of ways leading in and out of an area, the enemies communicating through whistles, the heavier weight on getting an arrow out of a body or even yourself. The gameplay was very satisfying. |
Seemed very much like a play with a lot of mistakes made by player...
And I can't see how Ghost of Tsushima can only have "some good things"... the movement, feel of the strikes, weight and the colors are fantastic.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."









