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estebxx said:
The decision to give TLOU 2 its own stage with a music show before the trailer was terrible, it borke down the pacing and just killed the momentum entirely not to mention it looked pretentious as fuck and i hated it.

It just showed that they didnt had much to show and were trying to kill time so people didnt notice how short the conference really was, and you know whats the worst part of it all? that they DO have other things to show but they are saving it for PSX which seems to have become a hinderance rather than an advantage at this point, in my opinion they should olny do PSX when they have enough content for a satisfying E3 and PSX and the years they dont "have much" (like this one) they should just do a big E3.

The games however did look great, Ghost of Tsushima looks graphically outstanding and its combat being far more "realistic" than the one in Nioh and Sekiro makes it stand out, and im not saying that "realistic" is better than the straight up anime-like combat in those two, but simply that it helps the game differentiate itself from the competition which is great.

Death Stranding looked great but i wanna see some combat.

TLOU 2 looks simply amazing, the fluidity of ellies movement through the enviroment and the fluidity of the combat where just on another level to anything ive seen before.

Spiderman looked honestly so great that i got worried that what we saw is gonna be the best part of the game, because if the rest of the game is on that level or even better the holy shit this is gonna be a 90+ metacritic game.

Finally REmake 2 along with Nioh 2 where the surprise of the show and im definitely buying both when they come out.

Overall the games looked great but Sony fucked up with the format of the conference, and ive seen more than enough complaints to be sure im not the only one with this opinion.

Man they made a pre-show to take out 5 anouncements of this, and wanted to make an experience... So nope, they could show more if they wanted, could cut or increase whatever of what was shown... it was purely decision, which of course you may not like.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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