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Forums - Gaming Discussion - Does valve have the staff to work on a theoretical HL3 ?

Valve employees can do the core gameplay design and art, and they can hire other studios to help out.



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caffeinade said:
Valve employees can do the core gameplay design and art, and they can hire other studios to help out.

thats a great way to make a double A 70~ish metacritic game 



I accepted that it will never happen a long time ago.

It's hard, but that's all you can do, honestly.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

the-pi-guy said:
MasterThief said:

thats a great way to make a double A 70~ish metacritic game 

Not really.  

 Big studios outsource all the time.  

But Valve doesn't seem very interested in making HL3 right now, anyway.  

big studios are much bigger than valve. we can simply expect most people at valve to be unavailable for main game development. that leaves ~100 people. thats like 1/3rd the baseline imo 



Do they even want to make AAA games ? Valve is both dead to me as a game publisher/developer and as a digital retailer ...

That's exactly how lame they are ...



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No. Half the team left the company, including the series story writer, Marc Laidlaw. 

Even if they did, they don't have the desire to do it, and why would they when they can just sit on mountains of cash selling other people's games on Steam?

If you think HL3 is or will ever happen, I've got a bridge in Brooklyn I'd like to sell to you.



MasterThief said:
caffeinade said:
Valve employees can do the core gameplay design and art, and they can hire other studios to help out.

thats a great way to make a double A 70~ish metacritic game 

Like Uncharted and stuff, yeah.
You don't need to hire hundreds of employees to do grunt work when you can just outsource it.



caffeinade said:
MasterThief said:

thats a great way to make a double A 70~ish metacritic game 

Like Uncharted and stuff, yeah.
You don't need to hire hundreds of employees to do grunt work when you can just outsource it.

ND is over 250 and they have the visual arts team in santa monica which is basically their studio thats also ~50+ people. 



I'd rather see a sequel of Doom 2016, best single player FPS gameplay since Halo.



the-pi-guy said:
MasterThief said:

ND is over 250 and they have the visual arts team in santa monica which is basically their studio thats also ~50+ people. 

Metacritic isn't dependent on how many people work on a game.  

There are some games with ~1000 employees that don't score well, and there's others with 1-2 employees that do extraordinary.  

During Uncharted 2, Naughty Dog only had 120 employees.  https://www.gamespot.com/articles/naughty-dog-designer-maps-out-uncharted-2-development/1100-6251473/

we're talking about a triple A game here

 

HL2 took 6 years. this is 2018