Forums - Gaming Discussion - Does valve have the staff to work on a theoretical HL3 ?

caffeinade said:
MasterThief said:

thats a great way to make a double A 70~ish metacritic game 

Like Uncharted and stuff, yeah.
You don't need to hire hundreds of employees to do grunt work when you can just outsource it.

ND is over 250 and they have the visual arts team in santa monica which is basically their studio thats also ~50+ people. 



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MasterThief said:
caffeinade said:

Like Uncharted and stuff, yeah.
You don't need to hire hundreds of employees to do grunt work when you can just outsource it.

ND is over 250 and they have the visual arts team in santa monica which is basically their studio thats also ~50+ people. 

Metacritic isn't dependent on how many people work on a game.  

There are some games with ~1000 employees that don't score well, and there's others with 1-2 employees that do extraordinary.  

During Uncharted 2, Naughty Dog only had 120 employees.  https://www.gamespot.com/articles/naughty-dog-designer-maps-out-uncharted-2-development/1100-6251473/



I'd rather see a sequel of Doom 2016, best single player FPS gameplay since Halo.



the-pi-guy said:
MasterThief said:

ND is over 250 and they have the visual arts team in santa monica which is basically their studio thats also ~50+ people. 

Metacritic isn't dependent on how many people work on a game.  

There are some games with ~1000 employees that don't score well, and there's others with 1-2 employees that do extraordinary.  

During Uncharted 2, Naughty Dog only had 120 employees.  https://www.gamespot.com/articles/naughty-dog-designer-maps-out-uncharted-2-development/1100-6251473/

we're talking about a triple A game here

 

HL2 took 6 years. this is 2018



MasterThief said:
the-pi-guy said:

Metacritic isn't dependent on how many people work on a game.  

There are some games with ~1000 employees that don't score well, and there's others with 1-2 employees that do extraordinary.  

During Uncharted 2, Naughty Dog only had 120 employees.  https://www.gamespot.com/articles/naughty-dog-designer-maps-out-uncharted-2-development/1100-6251473/

we're talking about a triple A game here

 

HL2 took 6 years. this is 2018

Valve has more employees than From Software.  I suppose Dark Souls 3, and Bloodborne aren't AAA?  

 

All you're really doing is setting some hypothetical standards, and essentially ensuring that the Half Life 3 you envision is currently impossible for Valve to make.  In that case you're correct.  

Valve can't put 500 employees on Half Life 3 for 5 years to make an expensive AAA title.  

 

But your standards don't have to be reality.  

It all depends on:

- How big Half Life 3 were to be

- how much was done in house

- how much Valve has grown since 2016 (this is where the 360 number comes from)

- How big their 3 VR games are

- how much resources they put into steam.  

-etc.  

 

It is completely possible for a breakdown like this:

-110 employees working on other games (i would be pleasantly surprised if the VR games were to end up being even remotely comparable to a big game.)

-250 employees working on Half Life 3 (this number is plenty.  It's about how many are at Geurilla Games, who made Horizon.  It's also a little bit less than From Software who has time to make the Souls games very quickly while still making other games.) 

 

None of this is to say that Valve is or even could be working on Half Life 3.  There's an immense amount of possibility here that they could work on it if they wanted to.  Which again, they are almost certainly not working on it.  



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CuCabeludo said:
I'd rather see a sequel of Doom 2016, best single player FPS gameplay since Halo.

Why even bring this up? It has nothing to do with the topic.



Mate if they wanted to do the project they would hire staff.

They just don't.