Forums - Sony Discussion - PS4: GOW Difficulty Changes Enemy Attack Patterns

GribbleGrunger said:
Jabba89 said:

GOW games alway had really epic set pieces you transitioned through where the camera zoomed out and you got to appreciate the scale of things.  I can imagine if they still have parts like that it will be awesome for photo mode.

They do have parts like that but none of those that played the recent 2 hour demo are allowed to spoil what the first one is. You also have to remember the whole game is in one take with no cuts, so those epic scenes are going to flow like never before. 

The first one isn't like that I think. I'm pretty sure it's believed to be a human sized boss.



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twintail said:

The first one isn't like that I think. I'm pretty sure it's believed to be a human sized boss.

It is but Greg Miller said it's a real standout and although isn't in terms of scale, it is in terms of (then he trailed off) only saying 'he won't spoil it'. He likened it to a battle between two Supermans. I think I can conjure a mental picture there. 



 

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vivster said:
John2290 said:

Do you even have a ps4 vivster?

I have 2. One with and one without Pro at the end. Both since their respective launch. Why do you ask?

Oh aight. Just thought you were strictly PC. Must be another viv or V user on here.



 

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John2290 said:
vivster said:

I have 2. One with and one without Pro at the end. Both since their respective launch. Why do you ask?

Oh aight. Just thought you were strictly PC. Must be another viv or V user on here.

You thought it was V for vendetta ... right? :)



 

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kirby007 said:
So whats the news? Having multiple difficulties? Or that a different difficulty makes it harder, im totally unfamiliar with the concept of difficulties

There have been some complaints that I have seen in discussions such as this claiming that the enemies stand and wait their turn to get beat up. Reminds me of Fighting Force 2 lol. But I think this addresses that concern that there are difficulty levels where you can in fact be prepared to get your ass handed to you.



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John2290 said:
vivster said:

I have 2. One with and one without Pro at the end. Both since their respective launch. Why do you ask?

Oh aight. Just thought you were strictly PC. Must be another viv or V user on here.

I also own a Switch and many other consoles. But I do play the majority of my games on PC. The last time I touched my PS4 was when DQ11 released in Japan. The next time I will probably touch it is when DQ11 releases in the west. The new GOW is one of the reasons why I won't have to touch it before that.



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I was completely burned out from the God of War games but the more I see and hear of this one the more I'm thinking I might actually get it at release. The old gameplay and character had completely run its course, IMO, but this seems to be a different enough experience that I could still get into it.



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I love when a little extra effort goes into the AI and difficulty. The piss poor AI of Civ VI (difficulty only scales modifiers but doesn't change strategy or behavior) really ruined the game for me.



kirby007 said:
So whats the news? Having multiple difficulties? Or that a different difficulty makes it harder, im totally unfamiliar with the concept of difficulties

In alot of games higher difficulties just results in enemies haveing more HP, and hitting abit harder.
in God of War, the enemies are smarter, their attack paterns change ect.

Most games dont bother to have a "new" A.I created soley for the purpose of giveing better difficulty.
Most game companies are too lazy to go that extra mile, and just scale things artificially via more hp/dmg to enemies.



That's the type of difficulty settings that makes replaying a game interesting instead of the usual "enemies kill you in two hits now".

Also, I always read the creative director's name as Balrog instead of Barlog.



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