Kai_Mao said:
zorg1000 said:
I just thought it would be fun to compare the 2nd year of these two outstanding consoles.
| Month |
Sony Playstation 4 |
Nintendo Switch |
Accumulative Difference |
| January* |
190k, Dying Light |
270k |
+80k Switch |
| February |
340k, Evolve, The Order, Xenoverse |
280k, Bayonetta 2 |
+20k Switch |
| March |
330k, Battlefield, Bloodborne, MLB, FF Type-0 |
|
|
| April |
175k, Mortal Kombat X |
|
|
| May |
155k, Witcher 3 |
|
|
| June |
370k, Arkham Knight, Elder Scrolls Online |
|
|
| July |
220k, PGA 2016 |
|
|
| August |
210k, Madden, Until Dawn |
|
|
| September |
355k, Metal Gear Solid, NBA, FIFA, Mad Max, Taken King |
|
|
| October |
275k, Assassin's Creed, WWE, Uncharted Collection, $50 price cut |
|
|
| November |
1540k, Call of Duty, Fallout, Battlefront, Need For Speed, $50 discount Black Friday |
|
|
| December |
1580k, Rainbow Six, $50 discount for 2 weeks |
|
|
| Total |
5740k |
|
|
January*-4 week vs 5 week
Major releases are new games that charted in their debut month.
|
This will be pretty interesting. Looking back at this comparison, while the PS4 had really good games in 2015, it didn't really start peaking until 2016-17. And the games I selected in bold were considered disappointing either from a sales perspective and/or a critical perspective.
I think the strong third party support and the price cuts really did the PS4 well in 2015. We will see how things will fare for the Switch, considering we don't even know what will come out during the Fall and Holiday seasons besides Smash Bros., which is an exciting and nerve-wracking prospect. Plus, would Nintendo consider a price cut despite strong sales?
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