Lawlight said:
Alkibiádēs said:
Because gaming outlets are sponsored by big publishers. There's not much money to be made from declaring an indie "game of the year".
Just look at the Oscars for animation, studio ghibli movies barely stand a chance despite their critical acclaim. It's almost always won by some Disney or Pixar flick.
And I think Celeste is better than Bloodborne, and I'm sure there are more people who think alike.
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So, if gaming outlets arw sponsored by big publishers, why aren’t those big publishers’ games getting higher scores?
Celeste has a 7.1 user score on metacritic vs Bloodborne’s 8.9. You may like Celeste more but you’re in the minority of people who would pick Celeste if given the choice of either Celeste or Bloodborne coming to their platform of choice.
And I don’t watch the Oscars.
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Celeste has an 8.2 userscore on the most reviewed version (but no surprise you always cherry pick information to suit your goals).
Since when are we using userscores on metacritic anyway? They hold no value as anyone can give a score to a game, even if you didn't buy it.
Besides, there are many indie games that outsold Bloodborne, why are you using that game as an example?
And to answer your questions: there are a lot of gaming outlets, not all of them get paid by big publishers, but the one's that do are the outlets who declare "GOTY".
Did you ever take a look who's behind The Game Awards (the GOTY award that receives the most attention)? I'm quoting wikipedia here:
"Instead, Keighley worked with several entities within the industry, including console hardware manufacturers Sony, Microsoft, and Nintendo, and several large publishers, to financially back and craft a new awards show, the Game Awards, with Spike's blessing.[6] Keighley was able to secure space for hosting the live event. Without a broadcaster, Keighley and the entities agreed to stream the live show on the consoles' networks and on Valve Corporation's Steam service, as to be able to reach a much larger audience than Spike TV previously had.[5] Since then, Keighley has been able to secure multiple streaming services around the globe for the show, which has been a move appreciated by several of the Game Awards' partners since the show's inception."[7]