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Forums - Sony Discussion - Neil Druckmann Becomes Vice President Of Naughty Dog

John2290 said:

I'd hope he only is a "Fan" of Anita because he doesn't want bad press or it's from the culture he comes out of either way, there is no company that is even remotely self aware these days who will be seen doing anything with Anita on any real development level. Maybe, having her close as a shield against the masses but on a design level, not a damn chance. Even BioWare as idiotic as their choices have been, I'd assume are playing it safe and by taking her on. If Druckmann can be in anyway influenced by the far left in his work, I've yet to see it at any apparent level, maybe he is but he masterfully hides it and handles the issues brought up by that crowd, which are important in their own right, with great finesse like the way Ellies sexuality was handled, something I'm sure most people who played that game still wouldn't have picked up on.

As long as he handles things in the sequel in exactly the same way, I'll be more than happy. I can see you're likely to be the sort of person the pick up on semantics and clock words people choose to use or deliberately leave out. If you listen carefully to the PSX interview, there 'could' be a couple of red flags. They were only concerns but they gave me pause for thought. 



 

The PS5 Exists. 


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John2290 said:
Aeolus451 said:

Oh I see why people are worried about this. As long as he helps Naughty Dog to make great games and keeps Anita-like shit out of the games, I don't care about him.

I'd hope he only is a "Fan" of Anita because he doesn't want bad press or it's from the culture he comes out of either way, there is no company that is even remotely self aware these days who will be seen doing anything with Anita on any real development level. Maybe, having her close as a shield against the masses but on a design level, not a damn chance. Even BioWare as idiotic as their choices have been, I'd assume are playing it safe and by taking her on. If Druckmann can be in anyway influenced by the far left in his work, I've yet to see it at any apparent level, maybe he is but he masterfully hides it and handles the issues brought up by that crowd, which are important in their own right, with great finesse like the way Ellies sexuality was handled, something I'm sure most people who played that game still wouldn't have picked up on.

  I don't want to see more of this in ND games. We'll see how this plays out and what he'll do. 

Last edited by Aeolus451 - on 11 March 2018

iron_megalith said:
GribbleGrunger said:

It didn't actually bother me at all when we found out Ellie was a lesbian. It came on the back of the most honest and sincere writing I've ever seen in video games and so therefore the framing felt natural and not forced. For me, the kiss was one of the most beautiful moments I've ever seen in video games and I had to choke back tears, as us men are prone to do. At that point in his writing career I think he was just expressing his vision for the character and was being true to Ellie. It's not the subject matter than bothers me, it's the intentions behind writing about it. If SJW concerns are at the forefront of his mind when he's writing scripts then it will eventually seep through no matter how hard he tries to hide it. I'd call it the David Cage syndrome. If I get the slightest whiff of this when playing TLOU2 then I don't know if I'll be able to carry on playing the game because a huge factor in playing the first game was the connection honesty created with the narrative.  

But it's only a 'worry' at the moment. 

Disagree with this. Story was nice but again the reason I call it shoehorned was because there were no hints nor proper build up for it to make it seem that way. The only thing that the first game established was she lost a friend. Not a person who she has intimate feelings for.

Yeah i kind of see what you mean.. it was not built up at all while playing the game i was taken aback, in comparison to the last of us (i forgot the other character name Bill!? i guess) his story arc hints of him being gay so it was not at all surprising.. and during entire play throught of the last of US in no way I thought ellie and riley could be in a romantic relationship.

and the biggest red flagging for me was Nadine.. she was the differentiating factor for me in UC4 not being the best game in the series. It was so obvious that he was forced into the story to prove a point. and even in Lost Legacy i would have preferred charlie cutter over her. 

But I think its hard to make people (SJW) understand that we are not against women in games.. its just don't force it for the sake of pleasing a certain section of the crowd.. I would rather have a female director make an awesome action adventure game for the fans, then a guy who thinks he carrys the baton of women empowerment.



John2290 said:
Aeolus451 said:

 Considering that no one's sexuality was mentioned in the main game then in a dlc/side stuff, it was, it gives me pause with him having more say in the company. Bringing up someone's sexuality in a game is a bit progressive. I don't want to see more of this in ND games. We'll see how this plays out and what he'll do. 

Being progressive isn't a terrible thing as long as it's handled properly, the OG star trek for example vr the new Netflix show, I'm sure this man is intelligent and talented enough in his art to know you can't force something on people. I'm sure Druckmann has watched inception, lmao, which should be a must for any writer, hehe, because the concept is just so true to the medium and story telling in general. I think Druckmann can handle himself and if not there are still people in ND who will set him straight, they seem to be a tight team, leadership positions would only come down to the paperwork. At least I hope.

I edited the post (a little too late). I just don't want progressivism in gaming because it ruined other hobbies. Hobbies are meant to be a retreat so you can relax and forget about the real world for a bit. 



John2290 said:
Aeolus451 said:

I edited the post (a little too late). I just don't want progressivism in gaming because it ruined other hobbies. Hobbies are meant to be a retreat so you can relax and forget about the real world for a bit. 

I'm sure you only hate it because you have been force fed it or have only noticed it because of bad implementation. I agree with you however saying that as a blanket statement is akin to censorship, every avenue should be open to the creative team of any medium. I understand you want ND to play it safe but at what cost does playing it safe come, it could easily start including violence or anything sexual. At what point do you then just end up with a bland ass story?

I'm against it in general and frankly, gaming should remain barren of today's politics to keep it pure of cancer, period. If you don't, ya have activists like Anita trying to impose her bullshit on the medium that will ultimately ruin it.

They're more preachy and more likely to bludgeon ya in the head with their morality than religious people. They can't be satisfied with leaving others to do what they want. They have to involved in everything. I don't care if a few game devs dabble in it but I don't want gaming to become ruined for the sake of having another soapbox for them. Put pressure on companies and they won't pander to them. 



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GribbleGrunger said:
iron_megalith said:

Disagree with this. Story was nice but again the reason I call it shoehorned was because there were no hints nor proper build up for it to make it seem that way. The only thing that the first game established was she lost a friend. Not a person who she has intimate feelings for.

You don't need hints about someone's sexuality. That's the very reason I'm worried. ... The difference is 'I'm a character and the fact I'm gay is of no political merit' compared to 'I'm a character and the fact I'm gay is because the writer wants to virtue signal.' Bob is a perfect example of a character that happens to be gay but during our time with him, it was of no consequence other than to reflect back on the scenes we've just experienced. It's exactly the same for Ellie but the reflection happens over a longer period of time. It forces you to rethink the body of the actual game, particularly the comment by Joel saying 'You have no idea what loss is'. At the time of playing we can appreciate how Joel feels even if we might consider it harsh. But knowing there was 'love' involved (which is the closest you're going to get to 'family') Joel's words take on greater weight. It changes that scene dramatically. 

Throughout the actual DLC and the time we spend in that body of work, there was lots of little hints at the relationship between the two characters. Some people picked up on it and others didn't but it was done subtly and that's the point. Because of that the kiss was beautiful and meaningful, and a fitting goodbye to a character we knew was going to die. Ellie didn't just lose a friend, she lost a loved one, so she DID fully understand what loss was. 


I disagree. The same effect could have been achieved with or without the premise that she lost her lover. In a world torn apart from the violence, having the simplest thing of a living childhood friend is a novelty in itself. But I digress, I will continue to hold my view that the whole thing was shoehorned.

Regarding Bob, it speaks magnitude that I find his story about his partner making more sense because of how it was executed and moreso because of his character.

Last edited by iron_megalith - on 14 March 2018

iron_megalith said:


I disagree. The same effect could have been achieved with or without the premise that she lost her lover. In a world torn apart from the violence, having the simplest thing of a living childhood friend is a novelty in itself. But I digress, I will continue to hold my view that the whole thing was shoehorned.

Regarding Bob, it speaks magnitude that I find his story about his partner making more sense because of how it was executed and moreso because of his character.

It was handled equally as subtly as Bill's scenes. With Bill it ended with a male porn magazine, with Ellie it ended with a kiss. If it was in any way virtue signalling or pandering to SJW then that kiss or a more open indication of Ellie's sexuality would have been placed at the beginning of the DLC. We were rooting for the 'characters' all the way through the DLC and it is only at the end we find out Ellie is a lesbian. I watched dozens of playthroughs of both the main game and the DLC and only a couple of people spotted the subtle tells scattered throughout, with the majority surprised by the kiss scene, a scene that isn't just a kiss, I'd like to point out. 

Remember, I'm the guy that said I was concerned. There was no point being made in the DLC, just character development. This is the reason for my concern. I want TLOU2 to retain the honesty of the first game/DLC and don't want anything related to the female cast to be politically motivated. If there was a character in the DLC that didn't agree with lesbians or conversations about bigots or homophobes underpinning the lead up to that scene, then I'd take your point and wouldn't like it either. That's the sort of shallow writing I associate with Cage.



 

The PS5 Exists. 


Seems like a good professional... so unless he do things that will degrade the quality of ND games I have no issues.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Conina said:
Peh said:
Pressure....get it? Druckmann in german means pressureman... Haha...right

Or printman / printerman.

Or Drunkman



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

iron_megalith said:
GribbleGrunger said:

It didn't actually bother me at all when we found out Ellie was a lesbian. It came on the back of the most honest and sincere writing I've ever seen in video games and so therefore the framing felt natural and not forced. For me, the kiss was one of the most beautiful moments I've ever seen in video games and I had to choke back tears, as us men are prone to do. At that point in his writing career I think he was just expressing his vision for the character and was being true to Ellie. It's not the subject matter than bothers me, it's the intentions behind writing about it. If SJW concerns are at the forefront of his mind when he's writing scripts then it will eventually seep through no matter how hard he tries to hide it. I'd call it the David Cage syndrome. If I get the slightest whiff of this when playing TLOU2 then I don't know if I'll be able to carry on playing the game because a huge factor in playing the first game was the connection honesty created with the narrative.  

But it's only a 'worry' at the moment. 

Disagree with this. Story was nice but again the reason I call it shoehorned was because there were no hints nor proper build up for it to make it seem that way. The only thing that the first game established was she lost a friend. Not a person who she has intimate feelings for.

Do you need any hint to know or think someone is heterosexual? Nope, so you also don't need for gay... and in fact I so much prefer gay people that are just like regular folk but just have a different sexuality than mine than a gay that is all stereotypical or effeminate or any other open display of sexuality (of any kind).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."