I wanted to simply ask what you think is the best use of motion controls to date but I had to add sprint vector in here, it is so fluid and simple yet deceptively complex with a high a skill ceiling as I've seen in VR multiplayer games yet. But if you haven't tried it or think otherwise, what is the best use of motion controls yet in your opinion?
Rant follows: I used to think motion controls were best used for motion gestures like Twilight princess or the Wii sports games made use of them, after being so horribly burned by LoZ: Skyward sword and it's clunky asperations but the last two months have shown me that VR devs are making uses of motion controls in some seriously incredible new ways. And not only with high end motion controls like vive or oculus the 8 year old moves too are still holding up. Skyrim VR feels like it was meant to be played with the moves, windlands upped its playablility tend fold with them, Apex construct looks too refine the bow mechanics to a tee tomorrow and Sprint vector...omg, it is just so intuitive, smooth, near flawless in its implementation (besides for the odd glitch with grabbing and throwing) and it just makes you feel bad ass, not only that but it is a joy to play and the itch to get up and get your arms swinging trumps the want to sit down and grab a controller and tap some buttons.
VR and the new uses of motion controls is really ramping up to be something special all around. If you have a mate with a PSVR or a system that Sprint vector is on, do yourself a favour and try it, heck gift it to them if need be. It'll bring a smile to your face, my dudes.