For some reason, I got the idea to translate the article. I've only translated the first third or so, and it's really not my best work, but I may as well post it here since it's relevant.
"Are Paradigm Shifts Commonplace and Worldwide in Scale?" - A Seminar by Enterbrain's Mr. Hamamura
Translation by Sky Render
* Paradigm Shift is Worldwide-Scale, not Local
On April 11, 2008, the Enterbrain company president carried out his bi-yearly press conference with analyst Koichi Hamamura's seminar, "The Present Condition of the Game Industry and Outlook (Spring 2008)". Focusing mainly on the game industry during the 2007 fiscal year, it's subtitled "Competition in the Game Business is Changing via Paradigm Shift". "This is not just a change , but a paradigm shift for the entire industry (a shift of the values of the whole of society), which has taken place on a worldwide scale," (Hamamura) says; and "paradigm shift" is the key word, around which the analysis of the industry inside and out of the country, as well as the industry's future, and other such matters, revolves around. * All data is from Enterbrain's research.
* Game Market Expansion in the PAL Region in the Last 5 Years is Twice as Fast on a Worldwide Scale
First, an analysis on a worldwide scale (Japan, US, Europe), which shows that the game market is the largest ever in 2007, at a record 4.7 trillion Yen. The US makes up a large part of the market at about 2 trillion Yen, while Europe (PAL and other territories) are around 2 trillion Yen as well (Great Britain is about 670 billion Yen), and Japan follows up at 700 billion. What's interesting is that, although Japan's market has also grown over the fiscal year in ratio, the result is a drop in overall market share. That is to say that the European and American markets showed more growth than Japan.
In the US market hardware is doing well with an increase of 39% over the fiscal year, and in Europe (especially in the British market), hardware and software both jumped. Compared to the previous fiscal year, the market size has increased by 70%, to a record high level. Although the game industry is doing well globally, the one major factor of this is "the success of Nintendo's business", which Mr. Hamamura will be analyzing. On a global level, the Nintendo DS and Wii are in short supply and high popular demand, and creating a social phenomenon in various areas, which has contributed to the steady expansion of the gaming population. That this trend is occurring in Japan is well known. However, as it happens here, this change is also occurring gradually in Western markets. The PlayStation 3 and XBOX 360 High Definition (HD) hardware has also gone up.
If observing systems only by their sales, Mr. Hamamura says, "While the Wii is sweeping over the world market, the XBOX 360 and PlayStation 3 in Europe and America are gaining strength" according to current data. Although the Wii holds a solid 36% of the hardware share, and is at the top of the American market, the XBOX 360 continues to hold strong with 26%. In European areas including Britain, the PlayStation 3's strength is remarkable, and although it is greatly surpassed by the Wii, It has already passed the XBOX 360 in market share.
Although it's true that the XBOX 360 has the advantage of early sales, going by how it stands now, why is the popularity of the PlayStation 3 so much greater in Europe? A substantial title lineup which helped make up for the delay between releases, a deep-rooted Sony brand presence, the shortages of the Wii, a hit soccer game, and other such factors can be considered, but hardware is being pulled along, more than anything, by the karaoke software "SingStar".
Although we're unfamiliar with this software in Japan, a stellar 11 million sales total of the series in Europe have occurred, and this monstrously popular software also comes with a microphone that has sold 5 million. "There is also the success of the 'EyeToy' from the start in Europe, a piece of PlayStation hardware that's popular with families. European cultures all but lack a 'karaoke box', so karaoke has been a breakthrough success, with the ability to download additional music also helping keep interest alive from one game to the next." (Hitoshi) From journalists to European-oriented game shows, the overwhelming popularity of 'SingStar' is clearly felt.
In light of the strength of HD hardware in Europe, in spite of the high price it entails, Sony Computer Entertainment Europe will be releasing the PlayStation 3 (40GB) within 2008 as a pair of special packages (with and without software included) on the market for 299 Pounds/399 Euros, a significant price reduction. The price of the XBOX 360 as of March 14, 2008 has been reduced to 80 Euros, reportedly a lower price than the Wii. But will these measures be likely to spur a comeback for HD hardware......!?
With the XBOX 360 still strong in the American market, and the PlayStation 3 in the British one, and now in Japan the trend differs from those areas with the Wii dominant, this makes for unfortunate business opportunities for third parties; for though it's not possible to judge the market trend just yet, this was not an expected situation either. This flow has also affected Japanese third parties: in the domestic market they focus on software for the Wii and DS, and the PlayStation 3 for the overseas market, with the XBOX 360 making for a split in the development teams to release on both systems.
If there's enough interest, I'll translate the remaining 2/3rds too.
Sky Render - Sanity is for the weak.











