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Forums - Nintendo Discussion - Nintendo looking to support the Switch for more than the traditional 5-6 year period

curl-6 said:
RolStoppable said:

That's cool, curl.

But it doesn't address the current discussion that is only about AAA multiplats. Nobody has said anything against third party exclusives and the reason why is because exclusives don't require Nintendo to bend over and turn their console into something that nobody wants to buy.

How does getting games like Doom, Wolfenstein II, and potentially others hurt Nintendo/the Switch? If nothing else it'll help fill in the gaps between first party releases.

You're making up arguments that Rol never made.

The whole discussion comes from DelioPT thinking that Switch wont be able to continue its success once PS5/XB4 release because it wont be able to handle the big AAA multiplats.

Rols argument is that they are not necessary for Switch to succeed. He never said those games arent welcome, just that they are irrelevant to whether a Nintendo system will succeed/fail.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
curl-6 said:

How does getting games like Doom, Wolfenstein II, and potentially others hurt Nintendo/the Switch? If nothing else it'll help fill in the gaps between first party releases.

You're making up arguments that Rol never made.

The whole discussion comes from DelioPT thinking that Switch wont be able to continue its success once PS5/XB4 release because it wont be able to handle the big AAA multiplats.

Rols argument is that they are not necessary for Switch to succeed. He never said those games arent welcome, just that they are irrelevant to whether a Nintendo system will succeed/fail.

I didn't "make up" anything, I was simply seeking clarification, which he provided. I agree that Nintendo doesn't need AAA PS4/Xbone multiplats to succeed. 



curl-6 said:
zorg1000 said:

You're making up arguments that Rol never made.

The whole discussion comes from DelioPT thinking that Switch wont be able to continue its success once PS5/XB4 release because it wont be able to handle the big AAA multiplats.

Rols argument is that they are not necessary for Switch to succeed. He never said those games arent welcome, just that they are irrelevant to whether a Nintendo system will succeed/fail.

I didn't "make up" anything, I was simply seeking clarification, which he provided. I agree that Nintendo doesn't need AAA PS4/Xbone multiplats to succeed. 

I know you werent doing it intentionally, perhaps i should have worded it differently.

 

But yeah like we said earlier, if they can successfully consolidate the 3rd party support of Wii U, 3DS & Vita than they will have great 3rd party support and so far they are on the right track to accomplish that.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
curl-6 said:

I didn't "make up" anything, I was simply seeking clarification, which he provided. I agree that Nintendo doesn't need AAA PS4/Xbone multiplats to succeed. 

I know you werent doing it intentionally, perhaps i should have worded it differently.

But yeah like we said earlier, if they can successfully consolidate the 3rd party support of Wii U, 3DS & Vita than they will have great 3rd party support and so far they are on the right track to accomplish that.

Yeah stuff like Octopath, Doom, Wolfenstein II, Valkyria Chronicles 4, and Shin Megami Tensei 5 are a good start. What they need is to grab more third party exclusives; hand out a blank cheque for Monster Hunter 5, that'd be a slam dunk.

Last edited by curl-6 - on 06 February 2018

I'd sure hope so, I was not happy at all with how short the Wii U's support was.



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zorg1000 said:
DélioPT said:


Why would we exclude Wii or handhelds when talking about successful Nintendo systems? Oh thats right, because its fits your narrative!

 

The age group breakdown you are using is just for launch month, late teens/young adults are always going be the age group that buys new tech/gadgets at launch.

 

The conclusion you came up with actually doesnt support your argument. If Switch is selling to the same group of people that own PS4/XBO than it means they are buying it because it offers something that PS4/XBO dont, so getting  AAA multiplats is not nearly as important for Switch as you make it out to be.

For 2 reasons.
First, Switch is not presented, marketed, sold/priced and even perceived as a home console - with a portability aspect to it; It's games are home consoles games (both 1st and 3rd party exclusives).
Second, Nintendo's handhelds never really had competition. The only exception to this was the DS, but DS went for a new market, which greatly impacted sales.

Actually, the data showed was collected from an online survey provided by Nintendo during the month of October (almost 8 months after it came out).
You can check it here (page 9): https://www.nintendo.co.jp/ir/pdf/2017/171031_2e.pdf

 "If Switch is selling to the same group of people that own PS4/XBO than it means they are buying it because it offers something that PS4/XBO dont"
  Not going to argue with this. 
Nintendo has a grasp on this market like it hasn't had for years - even decades -, so, why not try and convince them that Switch can be a good alternative to PS and XB?
It doesn't have power, but it has portability and great iterations of some of it's best IPs.
As people say, Nintendo needs to strike while the iron is hot.

RolStoppable said:
DélioPT said:


I've gone over all of your points before and you didn't want to listen. I'll address your main point.

The reason why Switch sales aren't cutting into PS4 and XB1 sales is either:

1. PS4 and XB1 owners are buying Switch. They do so because they are looking for something neither the PS4 and XB1 offer. They wouldn't be buying AAA third party multiplats on Switch because they already own a console that gets superior versions.

2. People who buy Switch don't own a PS4 or XB1 yet. Since they don't own a PS4 or XB1 after the four years those systems have been on the market, it's safe to conclude that they consider the PS4 and XB1 unappealing. After all, those consoles are cheaper than Switch. If they aren't interested in PS4 and XB1, it would be because of the games that those consoles have. This means that it can be ruled out that those people are looking to play AAA third party games on Switch.

Reason 1 and 2 are not mutually exclusive, but they both lead to the same logical result: AAA third party games are not in significant demand on Switch.

Given Switch's HW numbers, i think it's safe to assume it's not the second option.
To the first, i'll say to you what i said to zorg1000:


Nintendo has a grasp on this market like it hasn't had for years - even decades -, so, why not try and convince them that Switch can be a good alternative to PS and XB?
It doesn't have power, but it has portability and great iterations of some of it's best IPs.
As people say, Nintendo needs to strike while the iron is hot.

And as i said before, gamers are more then willing to sacrífice something. And power has been one thing they have been willing to sacrífice, given that they have a reason for that.



As long as quality games keep coming throughout those 5-6 years and we don't just get little party games,then im super down for them to try a 5-6 year cycle. Maybe implement the SCD that was in their patent



NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

abort, abort, abort me, abort



DélioPT said:

For 2 reasons.
First, Switch is not presented, marketed, sold/priced and even perceived as a home console - with a portability aspect to it; It's games are home consoles games (both 1st and 3rd party exclusives).
Second, Nintendo's handhelds never really had competition. The only exception to this was the DS, but DS went for a new market, which greatly impacted sales.

Actually, the data showed was collected from an online survey provided by Nintendo during the month of October (almost 8 months after it came out).
You can check it here (page 9): https://www.nintendo.co.jp/ir/pdf/2017/171031_2e.pdf

 "If Switch is selling to the same group of people that own PS4/XBO than it means they are buying it because it offers something that PS4/XBO dont"
  Not going to argue with this. 
Nintendo has a grasp on this market like it hasn't had for years - even decades -, so, why not try and convince them that Switch can be a good alternative to PS and XB?
It doesn't have power, but it has portability and great iterations of some of it's best IPs.
As people say, Nintendo needs to strike while the iron is hot.


Yes, it is currently marketed & priced as a home console but Kimishima has stated they want to position Switch as 1 per person device rather than a 1 per household device. In other words, like a handheld. Future revisions and price cuts will make it more appealing to handheld gamers.

As for software, its 3rd party lineup primarily consists of  small-medium sized indie games, Japanese games, kid/family games and late ports/remasters. Thats the typical support of a handheld.

1st/2nd party releases so far have been more console oriented but that comes from the fact that they ended support of Wii U early and porting some Wii U titles over while 3DS still had decent support from Nintendo in 2017.

1st/2nd party studios like Game Freak, Intelligent Systems,  HAL Labs, Arzest, Alpha Dream, NST, Camelot, Grezzo, ND Cube, Syn Sophia, Good-Feel, Ambrella, Next Level Games, Creatures released games for 3DS in 2016/2017 so 2018/2019/2020 will see more handheld style games release.

 

I have no idea what their handhelds not having competition has to do with anything.

 

Yes, you are correct, i forgot they showed the age breakdown again in Oct but i still stand by what i said, people who buy tech/gadgets early on are typically going to be teens/young adults. This is the age group of people who typically dont have a lot of financial responsibilities thus have more disposable income to spend hundreds of dollars on a hobby. Im interested in seeing the breakdown after the holidays when kids/families get them as presents.

Other than that we see with Labo that they are going to push hard to get the kid/family audience on Switch.

 

 

I dont know what you are suggesting with your last paragraph. Your whole argument up to this point has been about getting AAA multiplats which you said wouldnt be possible, now you are talking about its portability and exclusive IP being reasons for PS/XB owners to get one. It seemsblike you flip flopped.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
DélioPT said:

For 2 reasons.
First, Switch is not presented, marketed, sold/priced and even perceived as a home console - with a portability aspect to it; It's games are home consoles games (both 1st and 3rd party exclusives).
Second, Nintendo's handhelds never really had competition. The only exception to this was the DS, but DS went for a new market, which greatly impacted sales.

Actually, the data showed was collected from an online survey provided by Nintendo during the month of October (almost 8 months after it came out).
You can check it here (page 9): https://www.nintendo.co.jp/ir/pdf/2017/171031_2e.pdf

 "If Switch is selling to the same group of people that own PS4/XBO than it means they are buying it because it offers something that PS4/XBO dont"
  Not going to argue with this. 
Nintendo has a grasp on this market like it hasn't had for years - even decades -, so, why not try and convince them that Switch can be a good alternative to PS and XB?
It doesn't have power, but it has portability and great iterations of some of it's best IPs.
As people say, Nintendo needs to strike while the iron is hot.

Yes, it is currently marketed & priced as a home console but Kimishima has stated they want to position Switch as 1 per person device rather than a 1 per household device. In other words, like a handheld. Future revisions and price cuts will make it more appealing to handheld gamers.

As for software, its 3rd party lineup primarily consists of  small-medium sized indie games, Japanese games, kid/family games and late ports/remasters. Thats the typical support of a handheld.

1st/2nd party releases so far have been more console oriented but that comes from the fact that they ended support of Wii U early and porting some Wii U titles over while 3DS still had decent support from Nintendo in 2017.

1st/2nd party studios like Game Freak, Intelligent Systems,  HAL Labs, Arzest, Alpha Dream, NST, Camelot, Grezzo, ND Cube, Syn Sophia, Good-Feel, Ambrella, Next Level Games, Creatures released games for 3DS in 2016/2017 so 2018/2019/2020 will see more handheld style games release.

 

I have no idea what their handhelds not having competition has to do with anything.

 

Yes, you are correct, i forgot they showed the age breakdown again in Oct but i still stand by what i said, people who buy tech/gadgets early on are typically going to be teens/young adults. This is the age group of people who typically dont have a lot of financial responsibilities thus have more disposable income to spend hundreds of dollars on a hobby. Im interested in seeing the breakdown after the holidays when kids/families get them as presents.

Other than that we see with Labo that they are going to push hard to get the kid/family audience on Switch.

 

 

I dont know what you are suggesting with your last paragraph. Your whole argument up to this point has been about getting AAA multiplats which you said wouldnt be possible, now you are talking about its portability and exclusive IP being reasons for PS/XB owners to get one. It seemsblike you flip flopped.

More per household is probably due to it not needing a TV to be played with. Not because it's seen as a portable.
I can see a 149-180$ as a good price for handheld users, but seeing as it is 300-329 and it's selling this well, i only see that happening in a few years.
I don't know what revisions you are imagining, but anything that makes it onesided (either portable or home console) will only make it seem like the inferior version.

Indies and kid/family games are common in both portable and home consoles alike.
Japanese games are pretty much of console games. Actually, i think the only two handheld i've seen coming to Switch are that SE game that was announced recently and the other is a port of a GBA game. Don't recall the game.

The real 3DS support didn't end a lot after Wii U's, anyway. And with the unifying od the development teams we should have seen more handheld games and we didn't and aren't.
Nintendo will most certainly release some handheld IPs, but seeing as it is pushing Switch as mainly a home console, i'm pretty sure the majority of it's titles will be home console oriented. Specially if 3rd party home console titles keep coming and really start being sucessful.

That 2nd party/affiliates argument is something that can't really be proven or disproven right now. We'll have to wait and see.
And just by looking at some of those names, i'm already remembered of franchises that are also on home consoles or started as such: Mario Party, Fire Emblem, Yoshi, Paper Mario, Luigi's Mansion.

I can see the holidays shaking the userbase's age up, but i don't see it as a sign of an actual change.
That sample shows that during the non-holiday period it's not kids who are buying it. And not just buying, but actually owning it. 
Honestly, with that in mind, and seeing Switch's release schedule, i don't foresee a change in user demographics anytime soon. 

Yeah, Labo is probably the thing that can't add a lot of kids to it's userbase.

 

I naver said it wouldn't be possible for Switch to be a success without 3rd parties. I said it could suffer IF the gap increases, which could lead to lack of support when PS5 and XB2 arrive. It's not the same thing.
What i'm saying is that, for the time being, everything is working in Nintendo's favour (portability, 1st party games and userbase). Therefore, the best course of action should be leveraging those strengths to expand it's userbase.

So the best thing Nintendo could do is take advantage of that while it can.