NoCtiS_NoX said:
Nautilus said:
Ummmmmm, most people actually said, and Im one of them, that Capcom should have a MHW version for Switch ready for launch alongside the other versions or at least within reasonable distance from the first version release.MH World would never flop, so it wasnt a stupid decision per se, but Im of the opinion that they are certainly losing a few millions in sales for not releasing on the Switch.I mean, a MH game is bound to come to Switch eventually, one that isnt a port of a port of an expansion, but still, its good to build your userbase early on.
But Ill be the first to admit that I didnt expect MHW to do that so well so early.Lets see how fast they can go through that 5 million units they shipped.
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From Capcom.
"We don't have any plans for the Switch at the moment. Part of the reason is that the title has been in development for almost 4 years. At the time we had to commit to our hardware choices, we decided on using the most powerful current generation consoles available at the time, which was Playstation 4 and Xbox One. So [the decision was made] before the Switch was even announced or on sale.
It's also because for every title we decide what the best fit for hardware is for the concept. We don't just look at everything. It's more like “if we want to achieve this kind of game concept, where's the best place to achieve that?” and for this title the Playstation 4 and Xbox One were the best fit for us."
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So what is your take on the one above? If PC version cannot make it day one and there's a huge gap between release. With PC version announced alongside with the other 2 from the start. Then you have a switch that entered midway of Capcom's development for MHW. Do you think there will be no compromises? Will MHW will be successful without Sony's marketing? MHW is always being showcased by Sony in there big events if Capcom decided to announce a Switch port early on. Sony won't bother give it a big marketing push in Asian market and Japan, Hence limiting the potential sale in Japan and other parts of Asian market which Playstation is far bigger than Nintendo consoles.
So if you are Capcom does delaying the game will be beneficial? Does announcing a Switch version early on and limit the sale potential in Japan a wise thing because I can argue that they can lose Millions sales aswell if they do those things.
But Hopefully the New MH will be multi-platform from the start. I don't want Capcom making exclusive MH or even making 2 version. 3DS/Wii/WiiU era limiting the sales potential. But if ever they are making different version for the Switch ala MHX atleast make it mullt-plat with PC or even to some extent Vita lol. I am okay with PC.
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Sorry for the late reply.
Anyways, I have already discussed this topic to death, so Ill give more a straight answer.Capcom had deep knowledge of the Switch and about its specs and overall hardware directions for longer than the Switch itself was announced.If Im not mistaken, it was him that suggested Nintendo to increase the system memory from 2 GB to 4GB.So it would give Capcom, as of now, 2 years to develop a port.If more time was needed, it could have released alongside the PC version and given it an extra 6 months of development.
And if manpower was an issue, they could have dropped the Xbox version in favor of a Switch version.Yeah, Xbox is similar to the PS4, so it would be an easier job to port to it, but the Switch isnt that much more dificult, and with MH being acossiated with Nintendo, it was a much easier sell there, at the very least in Japan.
As for the marketing push, can we really say who gave it the bigger push, if it was Sony or Capcom themselves that were marketing it?Outside of the reveal at E3(if Im not mistaken) at the Sony conference, could we really say that it was Sony who was banking the marketing expenses and/or was the big influence over hyping up the product, or was it just Capcom trying hard?This is a honest question, because if it was Capcom, it wouldnt really change much.The initial reveal would still likely have been at the Sony conference, and the overall marketing after that wouldnt change much, outside of probably also being promoted in the directs.At least thats my take on it.
And woudl you really limit the game sales?Or just delay the initial sales a further 6 months down the line, and potentially increasing the LT sales, at least as far as Japan is concerned?Especially now with the Switch roaring success?
Ill be the first to admit that I didnt expect it to do so well so fast, so probably the Switch version wasnt needed at all after all.But I dont think it would have hurt, at least to significant degree, the overall sales of the game, even more so that the Switch is being really successful everywhere.