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Forums - Gaming - How do the visuals on the Nintendo Switch compare to those of the Xbox 360 & PS3?

 

The Nintendo Switch hardware is...

A big leap over 7th gen 71 40.11%
 
A minor leap over 7th gen 72 40.68%
 
About the same as 7th gen 24 13.56%
 
Actually WORSE than last gen 10 5.65%
 
Total:177
Pemalite said:

Happens every gen. People used to go mental over "bits". - Then it was Polygon counts, then it was flops.
Whatever number (Theoretical or otherwise) people can grab to justify their purchase decision and shine it in the best possible light is what people will do.

Anyone who thought the Gamecube was inferior to the Playstation 2 simply didn't have a clue what they were talking about.

Well I certainly never thought that the GC had a definitive advantage over PS2 since there's quite a few aspects where it lacked compared to the latter and it couldn't run games such as Burnout 3, State of Emergency and Gran Turismo 4 ... 

Actually, looking back there were quite a few examples where PS2 came out on top in real world games/cases especially when they were heavy in game logic, physics and alpha effects. PS2 had the most advanced vertex shaders (via VU0 & VU1) at the time compared to all of it's competitors (including Xbox which released a year later too) and had robust geometry performance too. When most developers ported from PS2 to GC they often found that their code ran slower in comparison from porting from PS2 to Xbox where significant portions of their code ran faster on the latter ... 

GPU clipping performance was really bad on GC too and it had fixed function T&L units. ATi Flipper had DX7 hardware feature set ...

Targeted efforts really matter especially with divergent hardware designs and differing bottlenecks ... (arguably the biggest reason why AMD falls behind Nvidia on PC when they already don't have the best shader compiler engineers in the world so they need to change the toolset landscape and shader model 6.x really helps with that)



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quickrick said:
SegataSanshiro said:

Exactly. Not even reading what ric posts from now on.  Some people will cherry pick and try and downplay til the end of time to preserve that their system from 2006 can't be topped by a system from 2017 oh and a system that also functions as a handheld. I mean not like PSVita was more capable than Wii, Game Gear over NES. PSP over N64. If Nintendo wanted they could do those set pieces and why I used the Bayonetta 2 pics. It's a Wii u exclusive and does do that. It looks better and somehow some people are insecure about that so they tell themselves and try and force everyone to agree with them that no a newer game on newer hardware can't possibly look better than my favorite game man! It's beyond silly. I refuse to take part in such asinine discussions.

calm down, you are taking this way too personal, We know switch is a good deal more powerful then ps3/360 i would say 3x overall, the system just came out, so give it time, it will have games that everyone agree looks better, i think mario kart 8 already does, even it used last gen hardware, but at 1080p it diffidently get's the nod as better looking then anything last gen.  

I just find it weird that we are comparing ports as being what the system can do, all of the games created from the ground up on Switch boast better graphical effects than anything last generation. That being said there aren't many games that we"ve seen that probably weren't  already in development for WiiU. 



mZuzek said:
SegataSanshiro said:

You really are cherry picking here. AA or not the game looks better than GOW3 on a technical level, textures lighting, shaders etc. Get over it. Stop trying to instigate a fanboy war. I'm not buying into it. Switch and Wii U is more capable machines than PS3. Get over it stop quoting me with your bullshit.

Thank you.

No problem. I know he's not a listener because he quoted me again but I'm serous. I won't even read his posts at all. Pointless.  Not even curious in the slightest to read his BS. I wish this site had an ignore feature s I didn't even accidentally read a word of his posts but this will have to do.



quickrick said:
Ck1x said:
People are comparing PS3 set piece games to Switch games that aren't designed around that aspect. Most of Switch"s first year library were open world go anywhere type games with interactive environments or focusing on 60fps. Its not hard to believe that Bayonetta 3 will blow away anything on PS3 but more likely to do this will be Metroid Prime 4 since it will most likely target 1080p 60fps.

platinums games have never been mind blowing graphically.  metroid prime 4 that has a chance with a skilled developer.

You say that but Nier is a pretty good looking game to me.



Ck1x said:
quickrick said:

platinums games have never been mind blowing graphically.  metroid prime 4 that has a chance with a skilled developer.

You say that but Nier is a pretty good looking game to me.

you like the art style but graphically its nothing special at all, looks a generation behind sony's ps4 games. as for your earlier ports this is what this thread is about, and i'm not seeing how mario odyssey  looks so much better then say zelda or mario kart 8, many of the best looking game son switch are ports at the moment.



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quickrick said: 

That's a supersampled bullshot. Actual GOW3 on PS3 does not look this good.

Kerotan said: 

This screenshot wouldn't look out of place in a brand new switch game. You can't deny that. 

If that came out today as a big budget Switch exclusive I'd say it looked muddy and sub-par.



That Killzone pic is rough looking. Yeesh. Aged pretty poorly.



fatslob-:O said:

Well I certainly never thought that the GC had a definitive advantage over PS2 since there's quite a few aspects where it lacked compared to the latter and it couldn't run games such as Burnout 3, State of Emergency and Gran Turismo 4 ... 

Actually, looking back there were quite a few examples where PS2 came out on top in real world games/cases especially when they were heavy in game logic, physics and alpha effects. PS2 had the most advanced vertex shaders (via VU0 & VU1) at the time compared to all of it's competitors (including Xbox which released a year later too) and had robust geometry performance too. When most developers ported from PS2 to GC they often found that their code ran slower in comparison from porting from PS2 to Xbox where significant portions of their code ran faster on the latter ... 

GPU clipping performance was really bad on GC too and it had fixed function T&L units. ATi Flipper had DX7 hardware feature set ...

Targeted efforts really matter especially with divergent hardware designs and differing bottlenecks ... (arguably the biggest reason why AMD falls behind Nvidia on PC when they already don't have the best shader compiler engineers in the world so they need to change the toolset landscape and shader model 6.x really helps with that)

Well. We could spend all day nitpicking aspects of an architecture and seeing where it comes up short against another.

But ultimately the games do speak for themselves... And in general... Xbox > Gamecube > Playstation 2 > Dreamcast.
The Xbox for instance really started to shine when it leverage Pixel Shader effects like the water in Morrowind and the materials in Halo 2 and so on... Something the Playstation 2 couldn't do, but the Gamecube with some effort could in theory.

The TEV unit in the Gamecube really did prove itself to be fairly capable in the end, regardless of it's eccentricities.





www.youtube.com/@Pemalite

curl-6 said:
quickrick said: 

That's a supersampled bullshot. Actual GOW3 on PS3 does not look this good.

Kerotan said: 

This screenshot wouldn't look out of place in a brand new switch game. You can't deny that. 

 

If that came out today as a big budget Switch exclusive I'd say it looked muddy and sub-par.

You sure here is a pic from digital foundry



quickrick said:
curl-6 said:

That's a supersampled bullshot. Actual GOW3 on PS3 does not look this good.

If that came out today as a big budget Switch exclusive I'd say it looked muddy and sub-par.

You sure here is a pic from digital foundry

It's not displaying for me, but here are some PS3 shots from DF's article on the Remastered version:

 

http://www.eurogamer.net/articles/digitalfoundry-2015-god-of-war-3-remastered-face-off