vivster said:
Alkibiádēs said:
How can you say both things in the same post and still expect to be taken serious?
Did you read the story behind the development of Cuphead? How is that less risky?
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Because I compare risks with that of billion dollar multinational AAA publishers. Where projects start in the millions and not a few hundred thousands or less. Are you telling me there is more risk involved in a project of 2 people than in a project of hundreds?
And again, indies are the vast majority of developers out there, so I fail to see how it's any kind of special that successful games come from indies.
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If those two people have to remortgage their house to finish their game then yes...
How come Nintendo isn't afraid to innovate? Nintendo Labo is a pretty crazy idea. Why can't other AAA publishers do stuff like this? Although I also have to give credit to Blizzard. They also push the envelope with some of their games.
There's a reason why Nintendo and indies go hand in hand together these days, they share a similar design philosophy.
AAA games are getting increasingly stale and predictable: yearly sport franchises, shooters, licensed games, open world games (even if it doesn't suit the gameplay), remakes, remasters (some make sense, but some, like LA Noire, I just have to wonder why?), etc.
It also took an indie developer to finally make a good Sonic game as Sega is still as incapable as ever of producing a good Sonic game.
Indie developers are truly passionate, while developers from AAA companies seem to miss that spark these days.