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Alkibiádēs said:
vivster said:

Indie development has less risk and strings involved, so it's easier to create and try out new concepts. It's not "these days", it has always been this way.

You also shouldn't forget the quantity. There are tens of thousands of creators trying out new things. 99.9% of those projects fail miserably. With so many creators there is bound to be someone with success at some point.

How can you say both things in the same post and still expect to be taken serious?

Did you read the story behind the development of Cuphead? How is that less risky?

Because I compare risks with that of billion dollar multinational AAA publishers. Where projects start in the millions and not a few hundred thousands or less. Are you telling me there is more risk involved in a project of 2 people than in a project of hundreds?

And again, indies are the vast majority of developers out there, so I fail to see how it's any kind of special that successful games come from indies.



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