Alkibiádēs said:
How can you say both things in the same post and still expect to be taken serious? Did you read the story behind the development of Cuphead? How is that less risky? |
Because I compare risks with that of billion dollar multinational AAA publishers. Where projects start in the millions and not a few hundred thousands or less. Are you telling me there is more risk involved in a project of 2 people than in a project of hundreds?
And again, indies are the vast majority of developers out there, so I fail to see how it's any kind of special that successful games come from indies.
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